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The Conspiracy Is No Longer a Theory – Revisiting Midway’s ‘Area 51’

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alien video games

Dreamland. Groom Lake. Homey Airport. All aliases for the infamous military base popularly known as Area 51. While it was only officially acknowledged by the US government in 2013, Area 51 has fascinated conspiracy theorists everywhere since the 1950s with wild reports of UFOs, advanced technological marvels and horrific experiments being conducted in the seemingly peaceful Nevada desert. With all the recent memes regarding the “Storm Area 51, They Can’t Stop All of Us” Facebook event, I was soon reminded of that one time when videogames took us where no civilian has gone before through an underrated first-person-shooter.

This story begins back in 2005, when you’d be hard-pressed to find an FPS title that wasn’t somehow related to World-War II. Back then, I didn’t really mind, as I was sort of a history buff growing up and it always felt strangely compelling to go back in time to fight the Axis. However, one of the few things I loved more than history was conspiracy theories (though the two often go hand-in-hand), so imagine my surprise when I visited the local game store and came across a mysterious little case prominently featuring a stern-looking Grey Alien on the cover as it proudly announced that “the conspiracy is no longer a theory”. The game, of course, was Midway’s Area 51.

While it’s technically a remake of the homonymous arcade shooter from 1995, Midway’s take on the franchise had few connections to the original title, taking its cues from both real-life rumors surrounding the notorious base and its references in popular culture as they attempted to craft a unique experience. This led to the development of a blockbuster shooter that also doubles as a goldmine of conspiracy theory material for tin-foil hat enthusiasts everywhere.

The game’s star-studded cast was also noteworthy at the time, with the military specialist protagonist Ethan Cole being brought to life by none other than The X-Files David Duchovny. While his deadpan delivery and gritty internal monologue added a much-needed dose of (arguably unintentional) humor and heart to the game, Duchovny would also be joined by veteran character actors like Ian Abercrombie and Powers Boothe as he ventured into a locked down Area 51, dealing with otherworldly horrors along the way.

I like to think that this game takes place in the same universe as “Destroy All Humans”.

Of course, I haven’t even mentioned the strangest cast member yet, as Cole eventually stumbles upon a survivor of the original 1947 Roswell crash played by Marilyn friggin’ Manson! Codenamed “Edgar”, this injured extraterrestrial sympathizes with your cause and guides the player through telepathic commands as you continue your journey through the hellish base. Add in enemy soldiers working for the Illuminati and viral infections that basically give you super-powers and you have one hell of a fun time on your hands, with the game alternating between traditional squad-based shooting and full-blown horror segments.

Area 51 doesn’t quite reinvent the gameplay wheel (and it does feature several frustrating sequences), but the squad-based moments are consistently intense, the weapons are satisfying to use and I particularly enjoy how you’re eventually infected by the very virus you’ve been sent to contain, temporarily transforming the player into a bloodthirsty monster with a disgusting (albeit useful) set of mutant powers.

Funnily enough, the game actually reminds me a lot of Half-Life: Opposing Force, that award-winning expansion pack where you play as one of the soldiers sent to cleanse the Black Mesa Facility (which was already a clever analog for Area 51) of all aliens and witnesses. I can’t honestly sit here and claim that Area 51 was as ground-breaking as Half-Life, but both games are hellbent on extracting as much tension as possible from a single interesting location, almost turning it into a character in and of itself in an attempt to create a memorable gaming experience. Half-Life may be the superior game, but you’ve got to hand it to Midway for crafting a fun experience for the Conspiracy Theory freaks out there.

Beyond fiendish pacts with alien races and deadly plots to establish a New World Order, the game is also chock-full of references to popular culture. Once you get the hang of using Cole’s scanning device on characters and environments, you’ll be rewarded with horrific little tidbits regarding the base’s past, not to mention occasional nods to classic sci-fi flicks and even other games. However, one of my favorite Easter-eggs lies in a secret chamber filled with sharks with frickin’ lasers on their heads in a silly homage to Austin Powers.

Equal parts goofy and creepy.

In fairness, there are many other standout moments here, like when you ascend onto the movie set where Stanley Kubrick allegedly faked the moon landing (hilariously accompanied by a rendition of Thus Spoke Zarathustra), or when you finally catch a glimpse of Grey Aliens performing gruesome medical procedures on unwilling human specimens. Area 51 might not break the mold with its gameplay formula, and it could be argued that the story doesn’t take full advantage of the cast and setting, but moments like these are proof that this is still an incredibly entertaining romp through one of America’s most fabled locations.

Apparently, I’m not the only one who thinks so, as back in 2007 comic-book legend Grant Morrison (Happy!, Doom Patrol) was hired to adapt the game’s story into a screenplay. Sadly, the project ultimately fell through and it doesn’t seem like we’ll be seeing this game-turned-movie any time soon. It’s a huge shame, since I would have to loved to see them bring back Duchovny and Manson in a live-action production. That same year, however, the game was also followed up by a nearly unrelated “sequel” called Blacksite: Area 51, though that title failed to reach the heights of its predecessor and wasn’t well-regarded commercially or critically.

Unfortunately for gamers with an urge to unearth government secrets, Area 51 is now considered abandonware, as Midway Games closed its doors nearly a decade ago and the game never even made its way onto Steam (though it was released on Windows platforms alongside consoles). There are reports of a single dedicated fan remastering the game to work on modern computers, but at this point I doubt the game will ever see another official release. That being said, if you ever manage to track down a copy and are willing to overlook a handful of minor flaws, I believe you’ll find a memorable shooter that’s sure to entice conspiracy theorists of all ages. Plus, it’s great practice for folks who plan on storming the base in September, so why not revisit this forgotten gem?

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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