13 Days of Horror, Day 12: All Hell Breaks Loose - Bloody Disgusting!

13 Days of Horror, Day 12: All Hell Breaks Loose

The forefather of the shooter genre, a series that put a now renowned developer on the map and one of the most influential game franchises of all time is tonight’s focus. This series helped make the shooter genre popular by bringing it into the spotlight with amazing visuals (for its time) and gameplay.

Let’s just try and forget all about that mind-numbingly awful film that could’ve been mistaken for any of Uwe Boll’s work and instead talk about all the giddy zombie decapitating and intense Pinky duels this series has brought us over the years. Doom started way back in 1993 a couple of years before I discovered my love for video games. Doom is known for bringing the shooter genre into the mainstream but it also did the same for 3D visuals, multiplayer and supporting mods (the latter of which made id one of the premier sources for strong modding communities.

It’s hard to imagine a video game industry without one of its most popular genres, the first person shooter. I’m not sure I would want to live in a world void of Condemned, Halo or Call of Duty, so for that alone many of us owe a lot to id for innovating in shooter and multiplayer games. Obviously, had they not gone to create Doom, Wolfenstein or Quake someone else would’ve eventually filled the gap, but it’s impossible to say what gaming would look like had id not had such an integral role in the evolution of FPS, multiplayer and 3D gaming.

Just a year after the original we were given Doom 2: Hell of Earth, which was a full retail release, unlike its predecessor that started off as shareware. But arguably the most exciting time for the series came a decade later when in 2004 gamers finally had the chance to play the long anticipated Doom 3. Its impact might not have been as profound as the original but its fantastic sound design, stunning visuals and overall atmosphere made it id’s most successful game to date.

The game had a lot to live up to after the first games set the bar astronomically high ten years ago, and it gets exponentially harder for a game to live up to its hype after all the publicity has steadily built up over a decade. My only lasting criticisms with the game, since I haven’t played it in a few years, are few and far between. Dated mechanics like monster closets, quickly depleting flashlight batteries (and with the exception of the piston, guns with no mounted flashlights?), and cheap scares haunted the game more than they should have.

Sadly, it’s been six years since Doom 3 filled our nightmares with flaming heads and incredibly disturbing flying babies. The fourth game has been in development for well over two years now but unfortunately didn’t make its long promised appearance at this year’s QuakeCon. With Rage’s release drawing ever closer it’s a sure bet id will be focusing on pushing that game above all else, but knowing they’re quietly toiling away on the game, and more importantly, not showing it until it looks perfect, gives me hope that id will impress the hell out of us (hopefully) some time soon.

So what about you, what do you want to see in Doom 4?

In case you missed the rest of the series, here’s a quick recap:
Day 1, A Resident Evil Retrospective
Day 2, A Silent Hill Retrospective
Day 3, What Do You Fear?
Day 4, The Four Scariest Kids in Gaming
Day 5, A Look Through the Lense
Day 6, 6 New Games You Need to Play this Halloween
Day 7, Alone in the Tower
Day 8, The 7 Biggest Horror Games of 2011
Day 9, The Real Silent Hill
Day 10, The 10 Most Terrifying Console Mods
Day 11, The 7 Commandments of Horror