There are books that deserve to be re-read because of their, “what-the-eff-just-happened-I’m-not-sure-but-it-was-completely-kick-ass,” factor. Mind MGMT is undoubtedly this type of book. As a new title, released by Dark Horse and written by Matt Kindt, it is highly entertaining, engaging, and thought provoking. After just the second issue I went stumbling back to the first issue for a re-read. Even the cover of issue 2# holds intricate details that might be missed with only a cursory glance. For those of you haven’t seen the cover (or have and didn’t notice) there are a multitude of words hidden in the stitches on the mysterious character’s face: “power, murder, hate, grudge” and fittingly around the throat is, “choke.”
WRITTEN BY: Matt Kindt
ART BY: Matt Kindt
PUBLISHER: Dark Horse
RELEASE: July 4
The plot of “Mind MGMT” seems to hinge around a secret group of beings that cannot die, chasing an unwitting guinea pig down a predestined maze. The CIA is somehow involved, but as of now it is unclear who exactly is pulling the strings of this intricate puppet show. One of the narratorial devices which Kindt employs is the use of the area outside of the panels as a meta text in which he places the rules from the “MIND MGMT FIELD GUIDE.” Indeed the entire series is described as a type of “incident report”. The cryptic rules outlined by the “field guide” are meant for the eyes of Mind MGMT agents, who employ a science designed to influence the thoughts and actions of others. Without these rules much of the action would be completely befuddling, but after carefully reading it is only mostly befuddling. Kindt is masterfully creating a world ruled by hidden meanings, where any word or symbol may be a trap for the unwary. It is slightly comical that every single rule that the “Field Guide” states is broken by the main character, Maru. This lets the reader know that she is truly a pawn being manipulated in some master chess game, and trying to find out who is making the moves will keep me reading.
Nevertheless, the action of the book translates into any language as Meru attempts to escape from the mysterious “immortals” who can apparently only be killed by a direct shot to the head. There is plenty of amateur Bourne Supremacy-style action, and this heightens the sense of drama as fate more than anything helps her elude her trackers. But it is exactly this fate that the “Field Guide” is warning the reader to be wary of. Maru’s escapes cannot be simply luck. They are part of the master plot which is slowly being revealed.
As of now I can’t make any guesses as to what exactly will happen. Maybe the “talking dolphins” will enlighten us in the next issue. I highly recommend this series for any scifi fans out there, especially if you like work by authors that twist your mind like Phillip K. Dick.
Reviewed by – TheSandman
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