‘Resident Evil 6′ Is Going To Have A Lot Of Cinematics

ResidentEvil6

I’m going to go out on a limb here and say that a majority of you have probably played Resident Evil 5. Despite it being one of the weaker games in the series, I still spent an unhealthy amount of time with it, primarily because it was a great way to keep myself and a friend entertained for a few hours. You didn’t really need to try all that hard to beat it in 3-4 hours, so that makes the news that Resident Evil 6 will have over four hours of cut-scenes all the more impressive. In case you needed another example of how much bigger RE6 will be over its predecessor, its 255 minutes worth of cinematics are longer than what it takes for a moderately skilled player to beat RE5′s entire campaign. That’s four times what RE5 had, but it’s still less than half of what MGS4 made us sit through back in 2008, and when you spread it across three campaigns, it makes sense. What do you think? Is this too much, or are you all right with the substantially larger effort Capcom is putting into making Resident Evil 6 a more cinematic game?

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  • ThunderDragoon

    I’m fine with it as long as it doesn’t turn into a Final Fantasy XIII. Cutscenes every few seconds, ugh.