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‘Dead Space 3’ Needed To Be More Action Oriented To Grow

In an interview with Now Gamer Dead Space 1 writer Antony Johnston states that the action in Dead Space 3 is “a necessary evil in order to broaden the fan base.” He goes on to say that was the plan from the start. “I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game.” He’s right. People definitely complain about the over the top action in the new Resident Evil, but would have keeping it stuck so small have stunted its growth? I think Visceral Games probably has that fear. But when you create such a big universe in a game series, it’s hard to keep it from growing. Read the full interview/article HERE!



  • mairsil

    Except that it doesn’t broaden the fan base, it changes it completely. Survival horror and action genres have different audiences, and even though there is a good bit of crossover, the action genre just has a larger fan base.

    • BurnTheBlueSky

      I wouldn’t necessarily say they have different fan bases. But I would agree the survival horror fan base is much smaller. Most of my gamer friends enjoy both types of games. It’s kind of like having a favorite band that changes their sound. The band thinks they are growing and evolving, and the fan thinks they are ditching their roots.

  • Danz

    I agreed that action and survival horror are two very different genders, and Resident Evil failed at going to that changing process, but at the same time, another great SH, Silent Hill, kept his style and lost the “bright”. The big deal in my opinion is to manage the changes to please both, old players and new players. I’m a great fan of the game, and I have beat DS3 already and I’m almost beating it again and I have to say, I enjoyed the changes, they are natural, they fit in the game perfectly, and for each action moment, there’re ten horror moments. The combat against necromorphs is harder either, or maybe I started playing in the most difficult levels, don’t know. What I can say is that DS3 did what RE couldn’t, and now Visceral have one of the most epic and biggest games ever.

  • TheWalkingFlat

    Im pretty sure they´ve done DS 3 in a more action filled Gameplay because they needed to build the Bridge to the forthcoming movie.
    I just think they never make a Movie in the Style of Deadspace 1 or 2.
    It would be too much Gore, too much Brutality, and too much Sickness.
    And as you said right – theres a bigger Fanbase of the Actiongenre.
    I would apreciate a Movie in the Style of DS 1 or 2 – but this will never happen.

  • Themke

    so theyre saying screw the first game, and the fans that came with that game. we want MORE money, and if that means changing everything that drew people in, in the first place – we must do it! WE WannTTTTSZZZZ aLLLLL tHEE mONNEyzZZZZ!!!!!!
    just like capcom and resident evil

  • doomas10

    I do not care about broading the game base. Everyone is saying that and we all have titles looking COD. Piss off -I never get angry with people but man, taking an original idea and milking it completely is something wrong. And for the record, I bought DS3 just to see where the story goes (it was really intriguing btw in DS1 and DS2) and it went nowhere. SO broaden the scope, base and limit the brains. Good call. DS3 is like another resident evil 6 to me.

  • Chazz

    After the mediocre Dead Space 2, I’m willing to let this franchise die.

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