In an interview with Now Gamer Dead Space 1 writer Antony Johnston states that the action in Dead Space 3 is “a necessary evil in order to broaden the fan base.” He goes on to say that was the plan from the start. “I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game.” He’s right. People definitely complain about the over the top action in the new Resident Evil, but would have keeping it stuck so small have stunted its growth? I think Visceral Games probably has that fear. But when you create such a big universe in a game series, it’s hard to keep it from growing. Read the full interview/article HERE!
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