There’s no shortage of horror games to look forward to right now, but of the bevy we have on the way, only a select few have the singular goal of being truly terrifying, and fewer still aim to “chill you to your core.”
Actually, only one developer has said they want to achieve that, but you’ll have to read on to see which one it is. I’ve spent a fair amount of time scrounging up some of the more promising horror games that are on the way — you can find the rest here and here — and today, I’d like to share a few more.
Read on for my list of 6 MORE Upcoming Horror Games That Look Absolutely Terrifying! (Part 3)
The makers of Amnesia: The Dark Descent, considered by many to be one of the scariest games of all time, revealed their next project last October through a clever (and thoroughly unsettling) viral marketing campaign. The game is called SOMA, and their goal is that it chills you to your core.
It’s slated to release in 2015, but I’m willing to wait — mostly because I have faith in Frictional, but also because the following games, most of which should arrive much sooner.
Continuing the theme of sci-fi horror is the indie horror game Routine. It’s a roguelike that’s set on a seemingly abandoned lunar outpost where some thing is hunting you down. The problem is, you have no real way of defending yourself, and when you die, it’s game over. Such is the unforgiving nature of the roguelike genre.
If you’re beginning to notice a trend here (i.e. sci-fi games where you’re unarmed and being chased) that’s only because there are a lot of upcoming horror games that are taking that familiar formula and running with it. Literally. I mean, there’s so much running in most of them. I get winded watching some of their trailers.
Whereas Routine takes place on the Moon, Quadrant is set in a NASA lab in the 1970s. It’s being a period piece certainly helps to set it apart from the growing number of games that are doing something similar, though in it — you guessed it — you’re being chased by something. You’re also unarmed, so when given the choice between fight or flight, the latter is always the best option.