This week’s installment in Bethesda’s series of E3 show floor interviews with some of the dev behind the upcoming Doom reboot is less about the universally appealing act of demon murder, and more about the game’s shiny new id Tech 6 engine. When asked what the studio hopes to accomplish with the new-and-improved tech, id Software CTO Robert Duffy summed it up nicely, saying their goal is to deliver the best-looking game that runs at a smooth 60 fps and at full 1080p.
The string of words that make up the engine’s name makes it sound like something you shouldn’t care about, but the impact it will have on the in-game world will be noticeable, even if you possess nary a modicum of technical knowhow.
Compared to id Software’s last title, Rage, which drew some criticism for its baked (static) lighting, when Doom finally claws its way out of the Hell dimension it’s been hiding in for the last twelve years, it will bring with it a rendering system that means a considerably more dynamic world.
Doom arrives next year on PC, PS4 and Xbox One.

