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‘Resident Evil’ Goes Multiplayer with ‘Umbrella Corps’

A trailer for the competitive shooter Umbrella Corps has been released and can be seen below.

Set in the world of Resident Evil, the game is a, “…a fast-paced, third-person competitive shooter,” where players will compete online in quick matches set in compact battle arenas modeled after iconic RE environments.

The synopsis for Umbrella Corps reads:

Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident. Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.

Capcom states that the game, “…will feature quick, intense matches in compact battle zones themed from historic Resident Evil environments.

Also below is a description of the gameplay and a gallery of images.

Umbrella Corps comes to PS4 and PC in N. America and Europe in early 2016. It will retail for $29.99

Umbrella Corps will feature intense and quick team-based matches spanning a variety of unique online modes. One such mode (which is playable this week at TGS!) is the One Life Match mode. Players must take out the opposing team with one crucial catch: there’s no respawning. Every player gets one life per round and must not only face the other team, but also contend with other classic RE enemies that prowl the map.

Players will be equipped with an array of gun and grenade weaponry, as well as some less traditional gear: the “Brainer” (a powerful melee axe which goes straight into the skull), the Tactical Shield (an arm-mounted guard allowing players to utilize a zombie as cover), Terrain Spikes (boot-mounted spikes for trampling the enemy), and the Zombie Jammer (a device which repels zombies only when active).

The game’s analog aim and cover system, meanwhile, allows for precise control when using firearms behind cover.