'Friday the 13th: The Game' is a Kickstarter Success - Bloody Disgusting
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‘Friday the 13th: The Game’ is a Kickstarter Success

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You have until next fall to learn how to parry a machete while sprinting through the woods with the grace of a deer, because Friday the 13th: The Game is officially happening.

That’s not to say that an unsuccessful crowdfunding campaign would’ve killed the project. Jason doesn’t get killed, he does the killing. For him, death is synonymous with taking a nap. Had he been given a speaking role in his films, we’d probably hear him say things like “Phew! Tauntauning that counselor inside of that other counselor really took it out of me. I think I’ll have a death.”

As I write this, nearly 10,400 backers have parted with more than $706k to help make this game a reality. “I knew horror fans loved this character, but I have to admit, seeing this outpouring of support is humbling,” says franchise creator Sean S. Cunningham.

“I can’t say enough about the community that was built up around this Kickstarter,” adds Friday the 13th: The Game co-creator Wes Keltner, whose glorious mustache makes me feel downright awful about the path I’ve chosen with my own face.

“We received countless messages from fans, telling us how much a Friday the 13th game meant to them. They raised an army of support for us, and we couldn’t have done it without them. Seriously. Now it’s time to unleash Jason onto Camp Crystal Lake, once more.”

“The whole Kickstarter experience, interacting with the backers, that’s what makes tonight so great. It’s like I’ve gotten a bunch of new friends and we’re all celebrating together,” says Gun executive director Randy Greenback.

Running a crowdfunding size comes with a substantial amount of behind-the-scenes work. Communicating with backers, working with annoying press types like myself who never stop asking for stuff you’re not yet ready to share, dealing with stretch goals and promotions (live-streams, interviews, etc.) — it’s enough to break a person.

For Gun and Illfonic, the next 10-ish months will be all about conquering the daunting list of things that can and probably will go wrong when making something as complex and time-consuming as a video game while simultaneously selling as many people on it as possible and dealing with harsh criticisms from hardcore fans. For everyone else, it’s a 10 month-long waiting game.

If that sounds like a crazy long time, I suggest grabbing a copy of Fallout 4. Boot it up and Fall 2016 will get here before you’ve had time to finish customizing your character.

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