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[Review] “Little Nightmares” is a Twisted Game of Hide and Seek

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When “Little Nightmares” was originally announced back in twenty-fourteen, it instantly reminded me of “Coraline” thanks to the doughy exaggerated art style and the main character’s yellow raincoat. Ever since then I’ve been keeping my eye on it, soaking up the drip feed of marketing and promotional materials that have come out over the past three years hoping that it could live up to my expectations. After playing through it in one sitting, I’m happy to say that it not only delivered on them but in a few ways it actually exceeded them.

It’s actually pretty easy to describe what “Little Nightmares” is because you’re given so little info from the beginning. You play as Six, a hungry little girl in a yellow raincoat who is trapped inside a nightmarish underwater dream world called The Maw. She’s offered the chance to escape, and she takes it knowing full well how hard it will be.

“Little Nightmares” is presented in a 2.5-d perspective and it mixes platforming and light stealth to create a tense, extended game of hide and seek. This reference sounds crazy, but the way Six controls feels a lot like “LittleBigPlanet.” It actually makes sense though because Tarsier studios is responsible for “LittleBigPlanet Vita” which is arguably the best game in the series. The art style is also reminiscent of games like “LittleBigPlanet” and “Tearaway,” almost like it’s a darker, more sinister world in that universe. Thankfully, Six is a little less floaty than Sack Boy and the whole platforming aspect feels a whole lot tighter.

The game is broken up into three distinct worlds within The Maw, each of them featuring their own bizarre boss. First, there’s The Janitor, a blind man with extremely long arms who steals children and sniffs out his prey. After him, you’ll face the Twin Chefs who squat like pigs as they chase you around their disgusting kitchen. Finally, you’ll take on The Lady, a tall woman in a Kabuki mask who haunts Six’s dreams.

Each of Six’s enemies are pretty evenly matched in terms of how fun they are to confront and/or sneak past, and the different tactics you’ll have to employ while playing the sickest game of hide and seek of all time with them keep things fresh and interesting. The fact that the levels are 2.5-d really helps here because you always know the general direction you should be headed in. In fact, I never really got frustrated or spent too much time on one section because if I thought of a tactic, it usually worked. The checkpoint system did cause me some trouble though. It’s very generous, but some of the levels have a Metroidvania feel to them and the game isn’t very good at determining which checkpoint it should place you at when you die. The problem is most prevalent in The Twin Chefs section of the game, and it was only a minor annoyance.

If you’re looking for an experience that will outright scare you, “Little Nightmares” isn’t going to deliver on that for you. I honestly don’t think there’s a single jump scare in the game. The fear comes from tension. It’s the kind of tension you can feel when you’re hiding from someone and you know how easily they could find you, but at the last second they turn the wrong way and you make your daring escape. Calculated risks like that are the only way you’ll actually make it through “Little Nightmares,” and it was surprisingly refreshing to be rewarded for playing that way.

In terms of longevity, I’ve seen reports that “Little Nightmares” can take you anywhere from 3-6 hours depending on whether not you want to hunt down each and every collectible. I kept a pretty steady pace and was able to complete it in just over three hours, and I didn’t feel like I was missing out on anything. Much like “What Remains of Edith Finch,” the experience is so great from start to finish, that I instantly started over as soon as I finished it.

If you told me we’d get three incredible horror games released in the same week a few months ago, I would’ve laughed. But between “What Remains of Edith Finch,” “Outlast 2” and now “Little Nightmares,” it’s a great time to be a fan of scary games. Each of those games have their own strengths and weaknesses, but at this point “Little Nightmares” is my favorite of the bunch and you should definitely check it out.

“Little Nightmares” is out today (April 28) for PS4, Xbox One and PC.

Jimmy Champane is a horror YouTuber who loves Halloween. You can find him on Twitter and Instagram @jimmychampane.

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‘Clue: A New Comedy’ Stage Play Is a Slapstick Slasher That Lovingly Adapts Hasbro’s Board Game

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Clue 2024 Play Cast

The national tour of ‘Clue: A New Comedy’ remixes the classic murder mystery with farcical physical comedy and impassioned old-fashioned sensibilities.

“It’s all part of the game.”

There’s a strong relationship between mischievous murder mysteries and the horror genre. Murder mysteries inherently hinge upon death – it’s baked into the name – so it’s not surprising that horror has embraced this secretive subgenre and really emphasized the murder in murder mysteries. Murder mysteries have been popular in pop culture for nearly a century. However, there’s been a recent renaissance on this front with playful films like Knives Out, A Haunting in Venice, Bodies Bodies Bodies, the Scream franchise, and the prominence of the true-crime genre and armchair detectives. That being said, an underrated and evergreen source of murder mystery hijinks that’s entertained audiences for 75 years is Hasbro and Parker Brothers’ Clue.  

Clue has experienced many permutations over the years, including Jonathan Lynn’s 1985 cult classic film and several stage adaptations. In a new dawn where board game and toy IP are at an all-time high, a new stage adaptation of Clue has been put together by Sandy Rustin, with additional material by Hunter Foster and Eric Price, and directed by Casey Hushion. Hushion’s Clue: A New Comedy, which is in the middle of a national tour, effortlessly harkens back to vaudevillian silliness and broad laughs, while it simultaneously explores darker genre impulses and intrigue. It’s the perfect way to nostalgically celebrate the ’80s movie, but also remind audiences why Hasbro’s upcoming cinematic remake is long overdue.

Hushion’s Clue is an adaptation of Lynn’s ‘85 film, but it still brings many original ideas and revisions to the table so that this doesn’t just feel like a stripped down version of the movie. Clue: A New Comedy finds immense pleasure in how it translates the game’s rules so that it functions as a faithful adaptation of the game and the feature film, while it also becomes a fun, fresh entity that’s a living hybrid of both. In Clue: A New Comedy, blackmail functions as the story’s central mystery, just as it does in the board game and cinematic adaptation. Each color-coded houseguest has terrible secrets that they don’t want getting out, which becomes the impetus for the growing body count.

Clue is a comedic character study and this stage play presents well-defined individuals who are easy to identify and connect with, despite their one-dimensional nature. Mr. Green (John Shartzer) is the cast’s real standout, but there’s not a single weak link among Clue’s eight central players. Clue’s best moments are the ones when the whole cast gets to bounce off of each other and revel in the group’s chaotic energy. The play’s ‘50s McCarthyism setting also adds an extra layer of mistrust, paranoia, and subterfuge to the equation that still feels timely in its own way. Farcical, broad wordplay – especially from John Treacy Egan’s Colonel Mustard – are a delight and reminiscent of an old-fashioned radio play when it comes to Clue’s jokes, timing, and dialogue. 

Beyond Clue’s script lies some exceptional physical comedy, particularly from Shartzer’s Mr. Green. There are broad group reactions that play out in unison for mass comic effect, as well as lighting cues that brilliantly accentuate punchlines and become a solid running gag throughout the 90-minute show. There are playful movement exercises that are expertly choreographed and verge on interpretative dance. Clue adopts a real Scooby-Doo energy to the production, especially when it comes to its scene transitions. Clue even indulges in a “multiple door chase sequence” that taps into the right energy for this degree of slapstick. To this point, there’s an absolutely brilliant slow motion sequence that’s a highlight of the show and adeptly incorporated. 

Clue’s characters are its secret weapon, but stellar production elements help elevate the stage play to something truly special. There’s really powerful set design by Lee Savage that evokes a creepy, cozy Haunted Mansion aesthetic that’s the right atmosphere for this murder mystery tale. Clever design decisions result in rotating walls and rooms that economically get the most out of the stage’s environment. Clumsy execution of these elements would quickly sink Clue and ruin its crescendoing quality. They’re seamlessly handled, as are Ryan O’Gara’s evocative lighting design and Michael Holland’s jauntily creepy musical cues. All these elements work together to make sure that Clue is as visually entertaining as it is well-acted and written.

Clue: A New Comedy goes all-in on its laughs. That being said, the play’s death scenes are actually creepy and immaculately orchestrated with all the finesse of peak genre cinema. There are genuine slasher vibes present that pulse through the show’s pervasive slapstick silliness. It’s a testament to the sheer artistry of craft in Clue that both of these extremes work as well as they do. Clue also shrewdly embraces the infamous multiple ending angle that helped give Lynn’s feature film a smart extra meta layer to its storytelling. It’s fun, different, and takes advantage of the medium of theater to great effect. It’s also the satisfying culmination of a story that gets progressively manic, unhinged, and verges on collapsing in on itself by the end – but in the best way possible. Clue pushes boundaries with tone and control like an expert puppet master.

Clue: A New Comedy hits all the right notes and succeeds as a breezy piece of theater that celebrates whodunit hijinks, broad buffoonery, and wicked wit. It’s Agatha Christie meets Frasier. Clue is a show that definitely prioritizes comedy over horror and suspense, but there’s enough style in this production to properly sell the production’s more evil impulses. It’s unlikely that anyone will be genuinely frightened, yet the play will still keep audiences on the edge of their seats and eagerly anticipate who’s responsible for Boddy Mansion’s copious corpses. Clue: A New Comedy is the best way to experience the Hasbro and Parker Brothers classic before its next cinematic adaptation proves that murder and mayhem aren’t just a game anymore. 

Go to Broadway.org to see if ‘Clue: A New Comedy’ will be coming to your area.

3.5 out of 5

Clue Play Mr. Green On Floor

Photo by Evan Zimmerman for MurphyMade

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