Legal Claim Brings an Indefinite End to New ‘Friday the 13th: The Game’ Content
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As a film franchise, Friday the 13th is in serious limbo right now, with a pressing legal issue preventing any new films from being made. To make a long story short, Victor Miller, the original film’s scriptwriter, claims he wasn’t employed when he wrote the movie and thus is looking to terminate a grant of rights and reclaim ownership of the property. In response, Sean Cunningham and his Horror Inc. have filed a lawsuit against Miller; essentially, the lawsuit leaves the future of the franchise hanging in the balance. For now, it lies dormant.
Sadly, while the legal issues hadn’t been an problem for Friday the 13th: The Game up to this point, that has changed. We’ve just learned that the game’s future is also now uncertain.
Here’s the full e-mail from Gun Media today…
Friday the 13th: The Game has established a loyal and excited fan base over the last year. As publisher/developer, Gun and Illfonic have made every effort to provide our fans with an authentic and great gaming experience.
As many in our community may be aware, a legal claim has been made which could affect all future Friday the 13th intellectual property. Although in the past the game has not been subject to any such claim, new content and material going forward will be affected. An initial decision in this case was expected in October 2017, but no decision has yet been issued. The court review of the legal rights is in process, but final resolution may take some time. Until the claim rights can be dismissed or resolved, no new content can be released.
When we originally learned that the game fell within the crosshairs of this legal dispute, we tried to balance the creation of new content requested by our fans against the maintenance and bug fixing that our community expects and deserves. We attempted to do both within the limits of the legal case.
We’ve now been forced to accept that the lawsuit makes future content for the game, including alternate play modes, new playable Jasons and Counselors, and new maps, unfeasible now or in the future. Although the listed content types will be affected, we remain committed to launching dedicated servers on our console platforms and providing the continued maintenance and bug fixing important to supporting our fan base.
So what does this mean exactly? There will be no additional content added to Friday the 13th: The Game. This includes “Uber Jason”, The Grendel Map, Jason Kill Packs, Clothing, Emotes and new Counselors.
It seems that literally all things Friday the 13th are in a holding pattern at this time, which is a major bummer. Whoever wins the case, it’s us fans who are losing right about now.
The good news? The team isn’t stopping…
Don’t worry. We aren’t stopping. We will continue to bug fix, optimize, balance, and provide routine maintenance to the game. Servers will remain on! Dedicated servers for console are on the way. Like Jason, we can take the hits and we will keep coming back.
— F13_Wes (@weskeltner) June 11, 2018
Video Games
New Gameplay Teaser Shows off Key Mechanics for ‘Into the Dead: Our Darkest Days’ [Watch]
Over a year after it was first announced, developer PikPok has dropped a new gameplay teaser for their upcoming entry in the Into the Dead series with Into the Dead: Our Darkest Days. We still don’t have a release date for the zombie strategy game, which is currently in development for an Early Access release on Steam later this year.
The new gameplay teaser shows off Our Darkest Days‘ high tension atmosphere, including key gameplay mechanics such as crafting meals and tools, healing survivors suffering from physical and mental injuries, and of course, fighting off zombies.
“We’re really excited to be showing off a snippet of what we’ve been working on since our announcement trailer in 2023,” says Juliann Lum, PikPok senior product manager. “So much more has gone into the game, including new ways for survivors to interact with the world around them, each other, and of course the dangerous undead that infest the city of Walton.” Lum went on to say that more reveals for Into the Dead: Our Darkest Days are coming over the next few months.
Set in 1980 Texas, Into the Dead: Our Darkest Days is a 2.5D side-scroller where players must guide a group of survivors from shelter to shelter within the beleaguered Walton City, which is infested with the undead. Managing resources and survivors’ needs is crucial as players try to keep ahead of the rising threat while executing plans to escape the quarantined city area.
As mentioned, you’ll be scavenging for supplies, crafting tools and weapons, as well as fighting off the undead, all the while keeping constant movement as the zombie threat closes in. While their experiences will lead survivors to gain new skills, players will also need to manage their physical and psychological needs, as Our Darkest Days has a permadeath mechanic.
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