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Six of the Best Indie Horror Video Games You May Have Missed in 2022

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I love a big budget adventure just as much as the next gamer, but you’ve got to admit that the familiar mechanics and focus-group-tested level designs start to get stale after a while. That’s why I’m grateful for indie developers for providing us with unconventional experiences that you just don’t see in the AAA scene these days.

However, with so many quality titles unveiled this year, you’d be forgiven for losing track of all the great stuff released by smaller studios. That’s why we’ve come up with this list celebrating six of the best indie horror games that you may have missed in 2022. After all, whether you’re looking for a palate cleanser in-between big studio projects or an inexpensive gift for a gaming-inclined loved one, the indie scene has something for everyone.

As usual, this list will abide by a couple of rules. For obvious reasons, we’ll only be including independent titles, but we also won’t be repeating games from our other list ranking 2022’s major horror gaming releases. Lastly, no remakes, remasters or rereleases of games that were previously in early access.

With that out of the way, don’t forget to comment below with your own favorite indie darlings if you think we missed a good one.

Now, onto the list….


6. Escape the Backrooms

Having grown up on the spooky side of the internet, I’m happy to report that creepypastas are alive and well in the year of our lord 2022. Of course, part of that continued success is due to recent tales like The Backrooms, which rose to notoriety after the release of several viral games and Kane Pixels’ mind-boggling YouTube videos.

However, the best of these adaptations just so happens to be Fancy Games’ co-op multiplayer title Escape the Backrooms, which places a group of players in the titular space between spaces and tasks them with working together to escape eight increasingly bizarre levels.

Not only is it a faithful adaptation of the Backroom’s expanded lore, but the VHS filter also makes it feel like you’re playing through a Found Footage movie.


5. Ravenous Devils

What do you get when you combine a business simulator with homicidal protagonists in a city overrun by crime? Why, you get Bad Vices Games’ Ravenous Devils, a Sweeney-Todd-inspired throwback to sim games like Two Point Hospital and Diner Dash. Boasting a clever script and genuinely engaging business mechanics, I’d recommend this one for gamers that prefer it when their murderous antics make a profit.

However, if the addicting micromanagement isn’t enough to get you hooked, the vintage art-style most certainly is, with the game’s charming visuals and darkly comedic atmosphere coming together to form a memorably grim experience.


4. Mothmen 1966

The older I get, the more I appreciate short but sweet gaming experiences that leave you satisfied but still wanting more. LCB Game Studio’s Mothmen 1966 is the perfect example of such an experience, luring players into a bonkers sci-fi horror story with gorgeous lo-fi visuals and retro gameplay.

It’s not exactly the most interactive game on this list, playing out like a retro visual novel with occasional moments of strategic gameplay, but the “Pixel Pulp” aesthetic is undeniably charming and writing is spectacular. Sure, it won’t take you more than a couple of hours to beat, but the events of this odd little game will likely stay with you long after the credits roll – and that’s why I just can’t wait to see what LCB comes up with next.

Just be careful not to get addicted to the game’s take on Impossible Solitaire…


3. Signalis

While returning franchises like Resident Evil and Dead Space have made it clear that Survival Horror is alive and well, it’s a shame that these big-budget titles are often forced to conform to the familiar ideals of modern game design in order to appeal to wider audiences. That’s why it’s always nice to see smaller developers attempt to emulate the janky thrills of early survival horror games while also improving upon the original formula.

A recent and incredibly entertaining example of this is Rose Engine’s sci-fi/horror opus Signalis, which puts players in the shoes of an amnesiac technician stranded on an off-world outpost infested by monsters. A horrific mix of Orwellian dystopia and Lovecraftian cosmic horror, Signalis would have been right at home in the late 90s were it not for some heavily polished gameplay.


2. Iron Lung

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Inherently claustrophobic and with only a few inches of metal separating you from a watery grave, submarines are undoubtedly horrifying. Of course, leave it to Dave Szymanski (of Dusk and Chop Goblins fame) to make the diving experience that much more terrifying by forcing players to rely on obsolete technology to navigate the briny depths.

The charming retro graphics and Doom 64 inspired soundtrack are also a huge bonus, but the best part this spooky experience is that it ends with a bang just before the navigational gimmicks have a chance to wear out their welcome. Now that’s craftsmanship.


1. FAITH: The Unholy Trinity

Airdorf’s original FAITH was one of my favorite horror experiences of 2017, serving as a poignant reminder that, when it comes to scares, less is often more. While the game would see a follow-up in 2019 with FAITH: Chapter II, it was only in 2022 that the trilogy would come to a close with the long-awaited release of FAITH: The Unholy Trinity. And boy, was it worth the wait.

While the final chapter is still a lovingly retro homage to religious horror told through minimalist graphics, the added interactivity and additional polish make this one of the most memorable gaming experiences of 2022. Plus, the rotoscoped cut-scenes are even freakier this time around.

As if that wasn’t enough, you also get chapters I and II as a bonus, making this one of the best deals on this list.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Books

‘See No Evil’ – WWE’s First Horror Movie Was This 2006 Slasher Starring Kane

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see no evil

With there being an overlap between wrestling fans and horror fans, it only made sense for WWE Studios to produce See No Evil. And much like The Rock’s Walking Tall and John Cena’s The Marine, this 2006 slasher was designed to jumpstart a popular wrestler’s crossover career; superstar Glenn “Kane” Jacobs stepped out of the ring and into a run-down hotel packed with easy prey. Director Gregory Dark and writer Dan Madigan delivered what the WWE had hoped to be the beginning of “a villain franchise in the vein of Jason, Freddy and Pinhead.” In hindsight, See No Evil and its unpunctual sequel failed to live up to expectations. Regardless of Jacob Goodnight’s inability to reach the heights of horror’s greatest icons, his films are not without their simple slasher pleasures.

See No Evil (previously titled Goodnight and Eye Scream Man) was a last gasp for a dying trend. After all, the Hollywood resurgence of big-screen slashers was on the decline by the mid-2000s. Even so, that first Jacob Goodnight offering is well aware of its genre surroundings: the squalid setting channels the many torturous playgrounds found in the Saw series and other adjacent splatter pics. Also, Gregory Dark’s first major feature — after mainly delivering erotic thrillers and music videos  — borrows the mustardy, filthy and sweaty appearance of Platinum Dunes’ then-current horror output. So, visually speaking, See No Evil fits in quite well with its contemporaries.

Despite its mere  setup — young offenders are picked off one by one as they clean up an old hotel — See No Evil is more ambitious than anticipated. Jacob Goodnight is, more or less, another unstoppable killing machine whose traumatic childhood drives him to torment and murder, but there is a process to his mayhem. In a sense, a purpose. Every new number in Goodnight’s body count is part of a survival ritual with no end in sight. A prior and poorly mended cranial injury, courtesy of Steven Vidler’s character, also influences the antagonist’s brutal streak. As with a lot of other films where a killer’s crimes are religious in nature, Goodnight is viscerally concerned with the act of sin and its meaning. And that signature of plucking out victims’ eyes is his way of protecting his soul.

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Image: The cast of See No Evil enters the Blackwell Hotel.

Survival is on the mind of just about every character in See No Evil, even before they are thrown into a life-or-death situation. Goodnight is processing his inhumane upbringing in the only way he can, whereas many of his latest victims have committed various crimes in order to get by in life. The details of these offenses, ranging from petty to severe, can be found in the film’s novelization. This more thorough media tie-in, also penned by Madigan, clarified the rap sheets of Christine (Christina Vidal), Kira (Samantha Noble), Michael (Luke Pegler) and their fellow delinquents. Readers are presented a grim history for most everyone, including Vidler’s character, Officer Frank Williams, who lost both an arm and a partner during his first encounter with the God’s Hand Killer all those years ago. The younger cast is most concerned with their immediate wellbeing, but Williams struggles to make peace with past regrets and mistakes.

While the first See No Evil film makes a beeline for its ending, the literary counterpart takes time to flesh out the main characters and expound on scenes (crucial or otherwise). The task requires nearly a third of the book before the inmates and their supervisors even reach the Blackwell Hotel. Yet once they are inside the death trap, the author continues to profile the fodder. Foremost is Christine and Kira’s lock-up romance born out of loyalty and a mutual desire for security against their enemies behind bars. And unlike in the film, their sapphic relationship is confirmed. Meanwhile, Michael’s misogyny and bigotry are unmistakable in the novelization; his racial tension with the story’s one Black character, Tye (Michael J. Pagan), was omitted from the film along with the repeated sexual exploitation of Kira. These written depictions make their on-screen parallels appear relatively upright. That being said, by making certain characters so prickly and repulsive in the novelization, their rare heroic moments have more of an impact.

Madigan’s book offers greater insight into Goodnight’s disturbed mind and harrowing early years. As a boy, his mother regularly doled out barbaric punishments, including pouring boiling water onto his “dangling bits” if he ever “sinned.” The routine maltreatment in which Goodnight endured makes him somewhat sympathetic in the novelization. Also missing from the film is an entire character: a back-alley doctor named Miles Bennell. It was he who patched up Goodnight after Williams’ desperate but well-aimed bullet made contact in the story’s introduction. Over time, this drunkard’s sloppy surgery led to the purulent, maggot-infested head wound that, undoubtedly, impaired the hulking villain’s cognitive functions and fueled his violent delusions.

See No Evil

Image: Dan Madigan’s novelization for See No Evil.

An additional and underlying evil in the novelization, the Blackwell’s original owner, is revealed through random flashbacks. The author described the hotel’s namesake, Langley Blackwell, as a deviant who took sick pleasure in defiling others (personally or vicariously). His vile deeds left a dark stain on the Blackwell, which makes it a perfect home for someone like Jacob Goodnight. This notion is not so apparent in the film, and the tie-in adaptation says it in a roundabout way, but the building is haunted by its past. While literal ghosts do not roam these corridors, Blackwell’s lingering depravity courses through every square inch of this ill-reputed establishment and influences those who stay too long.

The selling point of See No Evil back then was undeniably Kane. However, fans might have been disappointed to see the wrestler in a lurking and taciturn role. The focus on unpleasant, paper-thin “teenagers” probably did not help opinions, either. Nevertheless, the first film is a watchable and, at times, well-made straggler found in the first slasher revival’s death throes. A modest budget made the decent production values possible, and the director’s history with music videos allowed the film a shred of style. For meatier characterization and a harder demonstration of the story’s dog-eat-dog theme, though, the novelization is worth seeking out.

Jen and Sylvia Soska, collectively The Soska Sisters, were put in charge of 2014’s See No Evil 2. This direct continuation arrived just in time for Halloween, which is fitting considering its obvious inspiration. In place of the nearly deserted hospital in Halloween II is an unlucky morgue receiving all the bodies from the Blackwell massacre. Familiar face Danielle Harris played the ostensible final girl, a coroner whose surprise birthday party is crashed by the  resurrected God’s Hand Killer. In an effort to deliver uncomplicated thrills, the Soskas toned down the previous film’s heavy mythos and religious trauma, as well as threw in characters worth rooting for. This sequel, while more straightforward than innovative, pulls no punches and even goes out on a dark note.

The chances of seeing another See No Evil with Kane attached are low, especially now with Glenn Jacobs focusing on a political career. Yet there is no telling if Jacob Goodnight is actually gone, or if he is just playing dead.

See No Evil

Image: Katharine Isabelle and Lee Majdouba’s characters don’t notice Kane’s Jacob Goodnight character is behind them in See No Evil 2.

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