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Immersive ‘Blair Witch’ Game from ‘Hunt a Killer’ May Be the Best Use of the Property Since 1999

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I can’t help but be excited about a new Blair Witch Project movie in the works, but past experience urges me to temper my expectations. While I enjoy both Book of Shadows: Blair Witch 2 and Blair Witch to varying extents, the original film captured lightning in a bottle — from the innovative found footage concept to its revolutionary viral marketing campaign — that simply cannot be replicated without drastic reinvention.

Hunt a Killer‘s Blair Witch immersive game is arguably the most effective use of the property since 1999. I’ve played other escape-room-in-a-box type games, which can be quite enjoyable but are never as involving as what Hunt a Killer has crafted in conjunction with Lionsgate. Founded in 2016, the company disrupts conventional storytelling and tabletop gaming with interactive mystery games played via subscription-based boxes delivered to your door on a monthly basis.

Respectful to the existing lore while expanding upon it in meaningful ways, Hunt a Killer uses the mythology established in the original film to launch a chilling new tale in the Blair Witch universe. Characters from Bloober Team’s Blair Witch video game are also incorporated. Knowledge of the video game or even the movie is not necessary for the experience, although those with a familiarity are rewarded with Easter eggs.

Upon opening the first of six boxes, I was immediately impressed by the attention to detail of the ARG-style world building. Armed with a blacklight pen, you’re employed by Rosemary Kent to investigate the disappearance of her 15-year-old son who went missing in the rural town of Burkittsville, Maryland. While local law enforcement is quick to write it off as a runaway, Rosemary believes the mystery may be linked to the legend of a witch that is said to haunt the local woods.

I found the perusal of the various paraphernalia Rosemary sends in each mailer — maps, police reports, historical records, handwritten notes, and the victim’s personal artifacts — to be the most engaging aspect of the game. The documents often reveal a cipher to help decode hidden messages. The heavy reliance on this format can border on tedium, but cracking the code is ultimately rewarding.

The self-guided game can be played individually or with a group. (If you’re rolling solo, I recommend amplifying the atmosphere with the eerie sounds of Adam Wingard’s Blair Witch soundtrack and Andy Fosberry’s Blair Witch-inspired Blair, Maryland.) Despite similarly structured gameplay, the boxes are increasingly challenging. Each one includes a QR code with recaps, hints, and solutions presented in an intuitive manner to provide assistance without spoiling the entire experience.

Hunt a Killer originally released the Blair Witch game through a monthly subscription, but the six-part first season has since been collected in a box set. The $150 price tag may seem a little steep, but each box provides at least an hour, sometimes two, of unique gameplay (give or take, largely dependent on the user’s reading comprehension and puzzle solving abilities) plus a bunch of neat tchotchkes.

The completion of each box yields an audio message from Rosemary setting up the next chapter, culminating with a finale as chilling as the original Blair Witch Project. True to the source material, some questions are left unanswered, with the ambiguity serving to amplify the creepiness. The mystery continues to unravel in a second season, also available as a box set.

I’ll continue to approach any new extension of the Blair Witch universe with cautious optimism, but I’d love to see an adaptation of Hunt a Killer’s game. Its inherently episodic format, intriguing mythology, and cryptic mystery could lend itself to a True Detective-esque event series. Either way, fans of the franchise will appreciate being immersed in the woods of Burkittsville and the sinister lore that surrounds it.

Editorials

‘Devil’s Due’ – Revisiting the ‘Abigail’ Directors’ Found Footage Movie

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Devil's Due

Expectations can run high whenever a buzzworthy filmmaker makes the leap from indie to mainstream. And Radio Silence Matt Bettinelli-Olpin, Tyler Gillett, Chad Villella and former member Justin Martinez — certainly had a lot to live up to after V/H/S. This production collective’s rousing contribution to the 2012 anthology film not only impressed audiences and critics, the same segment also caught the attention of 20th Century. This led to the studio recruiting the rising talent for a hush-hush found-footage project later titled Devil’s Due.

However, as soon as Radio Silence’s anticipated first film was released into the wild, the reactions were mostly negative. Devil’s Due was dismissed as a Rosemary’s Baby rehash but dressed in different clothes; almost all initial reviews were sure to make — as well as dwell on — that comparison. Of course, significant changes were made to Lindsay Devlin’s pre-existing script; directors Bettinelli-Olpin and Gillett offered up more energy and action than what was originally found in the source material, which they called a “creepy mood piece.” Nevertheless, too many folks focused on the surface similarities to the 1968 pregnancy-horror classic and ignored much of everything else.

Almost exactly two years before Devil’s Due hit theaters in January of 2014, The Devil Inside came out. The divisive POV technique was already in the early stages of disappearing from the big screen and William Brent Bell’s film essentially sped up the process. And although The Devil Inside was a massive hit at the box office, it ended up doing more harm than good for the entire found-footage genre. Perhaps worse for Radio Silence’s debut was the strange timing of Devil’s Due; the better-received Paranormal Activity: The Marked Ones was released earlier that same month. Despite only a superficial resemblance, the newer film might have come across as redundant and negligible to wary audiences.

Devil's Due

Image: Allison Miller in Devil’s Due.

The trailers for Devil’s Due spelled everything out quite clearly: a couple unknowingly conceives a diabolical child, and before that momentous birth, the mother experiences horrifying symptoms. There is an unshakable sense of been-there-done-that to the film’s basic pitch, however, Bettinelli-Olpin and Gillett knew that from the beginning. To compensate for the lack of novelty, they focused on the execution. There was no point in hiding the obvious — in the original script, the revelation of a demonic pregnancy was delayed — and the film instead gives the game away early on. This proved to be a benefit, seeing as the directors could now play around with the characters’ unholy situation sooner and without being tied down by the act of surprise.

At the time, it made sense for Radio Silence’s first long feature to be shot in the same style that got them noticed in the first place, even if this kind of story does not require it. Still and all, the first-person slant makes Devil’s Due stand out. The urgency and terror of these expectant parents’ ordeal is more considerable now with a dose of verisimilitude in the presentation. The faux realism makes the wilder events of the film — namely those times the evil fetus fears its vessel is in danger — more effective as well. Obviously the set-pieces, such as Samantha pulling a Carrie White on three unlucky teens, are the work of movie magic, but these scenes hit harder after watching tedious but convincing stretches of ordinariness. Radio Silence found a solid balance between the normal and abnormal.

Another facet overlooked upon the film’s initial release was its performances. Booking legitimate actors is not always an option for found-footage auteurs, yet Devil’s Due was a big-studio production with resources. Putting trained actors in the roles of Samantha and Zach McCall, respectively Allison Miller and Zach Gilford, was desirable when needing the audience to care about these first-time parents. The leads managed to make their cursory characters both likable and vulnerable. Miller was particularly able to tap into Samantha’s distress and make it feel real, regardless of the supernatural origin. And with Gilford’s character stuck behind the camera for most of the time, the film often relied on Miller to deliver the story’s emotional element.

Devil's Due

Image: Allison Miller in Devil’s Due.

Back then, Radio Silence went from making viral web clips to a full-length theatrical feature in a relatively short amount of time. The outcome very much reflected that tricky transition. Bettinelli-Olpin and Gillett indeed knew how to create these attention-grabbing scenes — mainly using practical effects — but they were still learning their way around a continuous narrative. The technical limitations of found footage hindered the story from time to time, such as this routine need to keep the camera on the main characters (or see things from their perspective) as opposed to cutting away to a subplot. There is also no explanation of who exactly compiled all this random footage into a film. Then again, that is an example of how the filmmakers strove for entertainment as opposed to maintaining every tradition of found footage. In the end, the directors drew from a place of comfort and familiarity as they, more or less, used 10/31/98 as the blueprint for Devil’s Due’s chaotic conclusion. That is not to say the film’s ending does not supply a satisfying jolt or two, but surely there were hopes for something different and atypical.

Like other big film studios at that time, 20th Century wanted a piece of the found-footage pie. What distinguished their endeavor from those of their peers, though, was the surprising hiring of Radio Silence. Needless to say, the gamble did not totally pay off, yet putting the right guys in charge was a bold decision. Radio Silence’s wings were not completely clipped here, and in spite of how things turned out, there are flashes of creativity in Bettinelli-Olpin and Gillett’s unconventional approach to such a conventional concept.

Radio Silence has since bounced back after a shaky start; they participated in another anthology, Southbound, before making another go at commercial horror. The second time, as everyone knows, was far more fruitful. In hindsight, Devil’s Due is regarded as a hiccup in this collective’s body of work, and it is usually brought up to help emphasize their newfound success. Even so, this early film of theirs is not all bad or deserving of its unmentionable status. With some distance between then and now, plus a forgiving attitude, Devil’s Due can be seen as a fun, if not flawed first exposure to the abilities of Radio Silence. And, hopefully, somewhere down the line they can revisit the found-footage format.

Devil's Due

Image: Allison Miller and Zach Gilford in Devil’s Due.

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