We all know the efforts by fans to remake Hideo Kojima’s famous P.T. over the years, and more than a decade after it first launched on the PlayStation 4, fans are still finding creative ways to preserve it. And thanks to the explosion of recompilations/decompilations, one fan has turned their attention to P.T. with a native PC decompilation.
For those unaware, the recompilation/decompilation scene has been kicking around for a while now, and has recently seen a surge in popularity. Rather than remaking the entire game from scratch, fans have instead taken the original code and either converted it into a native platform code without reconstructing the manual source code (recompilation), or have broken down the compiled game files and turned them back into human-readable source code (decompilation). The result has seen classics like Silent Hill, Castlevania: Symphony of the Night and more show up on PC, with a variety of modern enhancements/Quality of Life updates (you can see a bunch of them in Modern Vintage Gamer’s recent video).
Which brings us to P.T.. Spotted by GameRant, Lorean The Gamer has reverse-engineered the PS4 executable and rebuilt P.T. in C++ and Vulkan, with the whole thing running on data files from the original demo. Much of what was in the original is here, but with the added bonus of having 60 FPS or higher, increased resolutions, support for mouse and keyboard input, modern controller support, and optional AMD FSR 3.1.
So what does Hideo Kojima think of this? Well, he’s reposted the original story from GameRant on X, so that tells you all you need to know.
