
By now, I’m sure you’ve heard this a thousand times already, but just to reiterate: Amnesia: The Dark Descent is a moderately terrifying game. One of the mechanics that makes the horror in this game so effective is the sanity system, which borrows liberally from Eternal Darkness’ book, sans the fourth wall-breaking scares. Unfortunately, the character you control in Amnesia is a bit of a fragile butterfly. A delicate flower, if you will.
This means he can’t look at the horrors on-screen — he can’t even sit in the dark — for too long, lest he go insane. This makes the game’s abundance of hiding places, as well as the few precious sources of light, your only friends.
