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‘Umbrella Chronicles’ is the Most Underrated ‘Resident Evil’ Game

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After the incredible success of Resident Evil 4 on the GameCube in 2005, Capcom took their sweet time coming out with a fifth entry in their survival horror franchise (Resident Evil 5 had one year of concept and planning and then three years of actual development before being released in 2009). Since that game would be released on the Playstation 3 and XBox 360, Capcom still needed to develop a game for the Wii. That game would be the on-rails shooter Resident Evil: The Umbrella Chronicles, which they co-developed with Cavia.

Interestingly enough, The Umbrella Chronicles was meant to be more like Resident Evil 4, but when the Wii was revealed to have a different control system, Capcom adapted the game to suit that platform’s controls.

From IGN’s 2007 interview with the game’s producer Masachika Kawata:

“At the initial stage of development, Umbrella Chronicles’ play system was similar to Resident Evil 4’s,” producer Masachika Kawata told Famitsu in a video interview. “But, it’s extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness. Umbrella Chronicles is not only for game enthusiasts. Complex operability can be an obstacle for Wii users. We want players to enjoy the game’s horrifying and creepy world and its thrilling shooting action. By reducing enthusiast-only elements, players can purely enjoy the world.”

That statement is a little insulting to Wii users as it generalizes us as being particularly lazy, but it is what it is. Wii users were given The Umbrella Chronicles and PS3/XBox 360 users were gifted with Resident Evil 5 two years later (Resident Evil 5 is actually the reason I bought a Playstation 3 after years of being a Nintendo kid).

When discussions of the Resident Evil franchise are taking place, The Umbrella Chronicles and its sequel The Darkside Chronicles are rarely mentioned (including on this site). This is a travesty, as it’s actually the best installment outside of the main series of games (and it’s certainly better than Resident Evil 6). Why isn’t the game mentioned more or celebrated as a successful alteration on the tried-and-true Resident Evil formula? I am sure I don’t know, but I’m going to change that with this article. #JusticeForTheUmbrellaChronicles

Resident Evil: The Umbrella Chronicles essentially serves as a Sparknotes version of Resident Evil 0, Resident Evil and Resident Evil 3: Nemesis. Each of the various episodes in The Umbrella Chronicles (each main game received about 3-4 episodes), you were caught up on the storyline of the main Resident Evil games. It was a puzzling decision to exclude Resident Evil 2, Resident Evil CODE: Veronica and Resident Evil 4 from the game, but they would get their attention in the sequel Resident Evil: The Darkside Chronicles (a fun but lesser sequel that made head shots easier but increased the amount of dizzying shaky cam mechanics).

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In addition to abbreviated versions of those games, The Umbrella Chronicles also put you in control of series villain Albert Wesker in an original storyline that shows how he survived the events at the mansion in Resident Evil and what he was up to before Resident Evil 5. The game also featured a sequel episode that featured Chris Redfield and Jill Valentine as they and other armed anti-bioweapon activists investigate the Umbrella Corporation’s final stronghold in Russia. There are plenty of rewards for longtime Resident Evil fans hidden in The Umbrella Chronicles.

The Umbrella Chronicles puts you in control of the main two characters of those main games (Billy and Rebecca, Chris and Jill, Jill and Carlos) in an on-the-rails shooter where all you have to do is use the Wii-motes to shoot the monsters that attack the screen. To make the game even more fun, Capcom and Cavia added co-op gameplay, giving the game a House of the Dead feel. To prevent the game from getting boring, the players’ tasks weren’t limited to just killing zombies. You were graded during each episode based on the number of critical hits (aka head shots) you dealt, the number of files you uncovered, objects you destroyed, and how long it took you to beat the episode (this would be determined by how long boss fights took you). For being a rail shooter, it’s a really immersive experience that sucks you in. the unlockable files make the game more addicting than most games of its kind.

Resident Evil: The Umbrella Chronicles was criticized for the difficulty of the head shots, but once you practiced a bit it actually became very easy (head shots only counted if you hit the zombies at the very tip of their forehead). Also, once you find all of the secrets there isn’t much replay value other than having a fun game night with a friend. That being said, it was still a fairly long game. While one playthrough takes about 7 hours, it could take you over 20 hours to find all of the collectibles and unlock all of The Umbrella Chronicles’ secrets.

Is The Umbrella Chronicles the best Resident Evil game out there? Hardly, but it is certainly the best game that is not in the main series and it deserves to be discussed more often. Did you play The Umbrella Chronicles when it was released nine years ago? If so, what were your thoughts? Share your memories of this underrated game in the comments below!

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A journalist for Bloody Disgusting since 2015, Trace writes film reviews and editorials, as well as co-hosts Bloody Disgusting's Horror Queers podcast, which looks at horror films through a queer lens. He has since become dedicated to amplifying queer voices in the horror community, while also injecting his own personal flair into film discourse. Trace lives in Austin, TX with his husband and their two dogs. Find him on Twitter @TracedThurman

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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