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‘Umbrella Chronicles’ is the Most Underrated ‘Resident Evil’ Game

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After the incredible success of Resident Evil 4 on the GameCube in 2005, Capcom took their sweet time coming out with a fifth entry in their survival horror franchise (Resident Evil 5 had one year of concept and planning and then three years of actual development before being released in 2009). Since that game would be released on the Playstation 3 and XBox 360, Capcom still needed to develop a game for the Wii. That game would be the on-rails shooter Resident Evil: The Umbrella Chronicles, which they co-developed with Cavia.

Interestingly enough, The Umbrella Chronicles was meant to be more like Resident Evil 4, but when the Wii was revealed to have a different control system, Capcom adapted the game to suit that platform’s controls.

From IGN’s 2007 interview with the game’s producer Masachika Kawata:

“At the initial stage of development, Umbrella Chronicles’ play system was similar to Resident Evil 4’s,” producer Masachika Kawata told Famitsu in a video interview. “But, it’s extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness. Umbrella Chronicles is not only for game enthusiasts. Complex operability can be an obstacle for Wii users. We want players to enjoy the game’s horrifying and creepy world and its thrilling shooting action. By reducing enthusiast-only elements, players can purely enjoy the world.”

That statement is a little insulting to Wii users as it generalizes us as being particularly lazy, but it is what it is. Wii users were given The Umbrella Chronicles and PS3/XBox 360 users were gifted with Resident Evil 5 two years later (Resident Evil 5 is actually the reason I bought a Playstation 3 after years of being a Nintendo kid).

When discussions of the Resident Evil franchise are taking place, The Umbrella Chronicles and its sequel The Darkside Chronicles are rarely mentioned (including on this site). This is a travesty, as it’s actually the best installment outside of the main series of games (and it’s certainly better than Resident Evil 6). Why isn’t the game mentioned more or celebrated as a successful alteration on the tried-and-true Resident Evil formula? I am sure I don’t know, but I’m going to change that with this article. #JusticeForTheUmbrellaChronicles

Resident Evil: The Umbrella Chronicles essentially serves as a Sparknotes version of Resident Evil 0, Resident Evil and Resident Evil 3: Nemesis. Each of the various episodes in The Umbrella Chronicles (each main game received about 3-4 episodes), you were caught up on the storyline of the main Resident Evil games. It was a puzzling decision to exclude Resident Evil 2, Resident Evil CODE: Veronica and Resident Evil 4 from the game, but they would get their attention in the sequel Resident Evil: The Darkside Chronicles (a fun but lesser sequel that made head shots easier but increased the amount of dizzying shaky cam mechanics).

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In addition to abbreviated versions of those games, The Umbrella Chronicles also put you in control of series villain Albert Wesker in an original storyline that shows how he survived the events at the mansion in Resident Evil and what he was up to before Resident Evil 5. The game also featured a sequel episode that featured Chris Redfield and Jill Valentine as they and other armed anti-bioweapon activists investigate the Umbrella Corporation’s final stronghold in Russia. There are plenty of rewards for longtime Resident Evil fans hidden in The Umbrella Chronicles.

The Umbrella Chronicles puts you in control of the main two characters of those main games (Billy and Rebecca, Chris and Jill, Jill and Carlos) in an on-the-rails shooter where all you have to do is use the Wii-motes to shoot the monsters that attack the screen. To make the game even more fun, Capcom and Cavia added co-op gameplay, giving the game a House of the Dead feel. To prevent the game from getting boring, the players’ tasks weren’t limited to just killing zombies. You were graded during each episode based on the number of critical hits (aka head shots) you dealt, the number of files you uncovered, objects you destroyed, and how long it took you to beat the episode (this would be determined by how long boss fights took you). For being a rail shooter, it’s a really immersive experience that sucks you in. the unlockable files make the game more addicting than most games of its kind.

Resident Evil: The Umbrella Chronicles was criticized for the difficulty of the head shots, but once you practiced a bit it actually became very easy (head shots only counted if you hit the zombies at the very tip of their forehead). Also, once you find all of the secrets there isn’t much replay value other than having a fun game night with a friend. That being said, it was still a fairly long game. While one playthrough takes about 7 hours, it could take you over 20 hours to find all of the collectibles and unlock all of The Umbrella Chronicles’ secrets.

Is The Umbrella Chronicles the best Resident Evil game out there? Hardly, but it is certainly the best game that is not in the main series and it deserves to be discussed more often. Did you play The Umbrella Chronicles when it was released nine years ago? If so, what were your thoughts? Share your memories of this underrated game in the comments below!

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A journalist for Bloody Disgusting since 2015, Trace writes film reviews and editorials, as well as co-hosts Bloody Disgusting's Horror Queers podcast, which looks at horror films through a queer lens. He has since become dedicated to amplifying queer voices in the horror community, while also injecting his own personal flair into film discourse. Trace lives in Denver, CO with his husband and their two dogs. Find him on Twitter @TracedThurman

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Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

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Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

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Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

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Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

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Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

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Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

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