Editorials
The 10 Worst Things That Could Happen to You in a Body Horror Film!
One of the most terrifying sub-genre of horror is the body horror film. I’m one of those people who freaks out if I notice anything off-kilter with my body, so the imagery in body horror films are particularly frightening to me. There are a plethora of things that could happen to you if you find yourself trapped in a body horror film, and the following 10 things are some of the worst!
Lose Your Fingernails (The Fly and Contracted)
Why is it always the fingernails? Does anyone immediately look away from the screen the second the fingernails start peeling off? The sound effects behind them are just gross!
Grow a Phallic Stinger (Rabid and Slither)
One of the more unrealistic symptoms on this list is growing a phallic stinger. Whether it be one from your armpit (David Cronenberg’s Rabid), or two from your stomach (James Gunn’s Slither), it can’t be a pretty feeling. That being said, it would be a pretty good defense mechanism.

Have Vines Crawl Around Inside You (The Ruins)
No. Just no. The mere thought of having a living organism crawl around under your skin is enough to….get under your skin (sorry). The Ruins is an extremely underrated film (it’s not perfect, but it is one of the best evil plant movies in existence and it’s based on a fantastic novel) that works as well as it does because of the paranoia it instills within the viewer. Have you ever known someone with lice? Or scabies? Or had a dog with fleas? You immediately start scratching thinking that the little bastards are all over you. That is the effect that The Ruins has on you.
Get Raped and Impregnated By the Devil (Rosemary’s Baby)
In what is arguably one of the most horrifying scenes ever put on film, young Rosemary Woodhouse (Mia Farrow) is raped by Satan himself. This one doesn’t really need any further explanation, but suffice it to say it’s absolutely despicable.
Be Reborn Out of Your Mother’s Vagina (Dead Alive)
Sure, Peter Jackson’s 1992 gorefest is plenty silly, but it’s still incredibly disgusting. I’ve gone into my issues with pus in the past, but Lionel’s (Timothy Balme’s) rebirth out of his mother’s enlarged vagina-stomach takes the cake in terms of grotesquerie. Blech.
Shave Your Skin Off (Cabin Fever)
Other than the leg-fingering scene, no moment is more cringe-worthy in Eli Roth’s Cabin Fever than the scene when Marcy (Cerina Vincent) runs her razor up her leg only to peel layers of skin off, revealing a bunch of open sores. No thank you!

Grow a VCR Vagina in Your Stomach (Videodrome)
One of the more bizarre entries on this list is courtesy (again) of David Cronenberg. Truth be told, I’m one of those people who just doesn’t “get” Videodrome, but that stomach VCR vagina still sent chills up my spine. Just imagine shoving a VHS into that orifice and wiggling in around in there.

Grow Teeth in Your Vagina (Teeth)
Full disclosure: I’m a man and thus do not have a vagina, so I can’t really imagine what this would feel like, but I can’t imagine it feels good. Granted, if you’ve seen the movie Teeth, you probably already know that Dawn (Jess Weixler) puts her “gift” to good use, but it could still be a fairly unreliable superpower. What if you were having angry sex? Accidents can happen!
Penis Turning Into a Giant Drill (Tetsuo: The Iron Man)
Now this is something that I can imagine. Maybe not the whole “slowly morph into a machine” part, but the sheer thought of my penis turning into a large drill is certainly horrifying. The sound effects and foley work of grinding metal are enough to make you cover your ears, but when the lead character rapes his girlfriend to death with his drill-penis, it almost becomes too much to handle.

Chest Morphs Into a Set of Jaws (The Thing)
I had to save the best for last, didn’t I? In what is arguably the greatest body horror film of all time, The Thing also features one of the most shocking set pieces when Norris (Charles Hallahan) appears to suffer a heart attack and Dr. Copper (Richard Dysart) attempts to revise him. Suddenly, Norris’ chest cavity opens up and becomes a giant mouth, chewing off Copper’s hands. On a list of things of awful things that can happen to your body in a body horror film, this one ranks pretty high!
What are some other gross-out moments from body horror films that have made you turn away from the screen? What is that one thing that you just wouldn’t be able to handle if it happened to you? Let us know in the comments below!
Books
Despite Treading Familiar Territory, ‘Ravenloft: The Horrors Within’ Provides a Wealth of Gameplay [Tabletop Terror]
I’ve been running tabletop RPGs for several years now, but I’ve never actually run the most iconic of them all, Dungeons & Dragons. Sure, I’ve played it more than any other game, but the setting and genre aren’t something that makes me want to pick up the GM guide and set up my own campaign to run players through. Any time I run games, I stick to horror or sci-fi games that align more with my interests, both mechanically and thematically.
The closest I ever got to wanting to run D&D was after my party played the Curse of Strahd campaign in fifth edition. The Ravenloft setting was perfect for me, forcing our intrepid band of heroes to face down all sorts of vampires, werewolves, and other things that go bump in the night. One of my all-time favorite moments as a player was entering someone’s home, slowly realizing she was a witch, and pushing her into an oven “Hansel and Gretel” style before she could spring her trap. Leaning into the horror got my mind racing with the possibilities for a campaign, but nothing ever came of it.
Recently, Wizards of the Coast released Ravenloft: The Horrors Within for the latest edition of D&D, revamping the legendary setting for the updated ruleset. While I still have plenty of games I would turn to first for spooky roleplaying games, after flipping through the book, I was impressed with the wide range of horror that the new setting manual allows for. To be clear, this isn’t a beat-by-beat campaign book with full prep for a long-running adventure, but rather a series of settings, creatures, villains, and character creation options that can be added to the world, allowing you to explore the darker side of D&D.
Character Options With a Horror Twist

The introduction of The Horrors Within outlines the main narrative concept of the book, the Domains of Dread. These are isolated areas that can be accessed by traversing through mysterious mists. Each domain has a Darklord, who is both a ruler and prisoner in the land. Their domain acts as a dark reflection of their past in a way that makes for a cohesive space that’s backed up by interesting character drama.
While much of the book is dedicated to GM-facing tools for creating a horror campaign within the Domains of Dread, the first chapter is all about new subclasses for players to use as their characters level up. There’s not a new one for every class, only seven of them, but they do add some supernatural flavor to the traditional character archetypes, along with smartly thought-out mechanical additions. None of them are terribly game-changing in my opinion, but they do help you create characters that feel like they are becoming monsters themselves. My favorite of these is the Reanimator subclass for the artificer, who assembles corpses into undead companions that can help you out.
The book also has a bard that summons ghosts, a cleric who worships the forces of death, a ranger who communes with dark creatures, a rogue who gets trinkets from the dead, a sorcerer who draws power from the shadows, and a warlock who made a pact with an undead patron.
To round out character creation, there’s a new set of horror-tinged backgrounds and species to layer on top of your character. Variants of werewolves, vampires, and zombies are now available to you, in addition to some fun concepts like paranormal investigator and spirit medium. While none of these excite me a ton on their own, I can see the possibilities forming in my mind as I come up with different ways to mix and match the classes, backgrounds, and species, making it enticing for players who are looking for creepier ways to build their new character. It doesn’t elevate the class creativity to something along the lines of Heart: The City Beneath or Mork Borg, but it’s definitely more flavorful than the standard D&D archetypes I’ve been using for years.
Darklords, Domains, and Dark Gifts

As you level up, you’re given access to a new set of feats called Dark Gifts. These can be bestowed on you from the GM at narratively interesting points, or can be selected any time you would gain a feat from the origin category. These are once again very thematic, combining mechanics and fiction in clever ways, but importantly, they come with a price to be paid when you roll a critical failure.
For example, the Gathered Whispers feat allows you to not only cast Message, but also to use a reaction to summon spirits to defend you when you would be hit by an attack. As a cost, if you roll a one, the haunting voices get so loud that you need to make a saving throw or take the condition deafened. I’m always in favor of a tabletop RPG making failure more interesting, so this is a step in the right direction for me personally, and I would love to see the concept pushed even further, especially with the focus on horror.
The bulk of the book, about half of the page count, is spent outlining the various domains of Ravenloft and their associated Darklords. This chapter is extremely thorough, highlighting the various horror subgenres and hallmarks that each domain explores so you can find one that aligns with the story you are trying to tell. Want to do something about gothic horror and political intrigue? Send your party to Borco and have them caught in the battle between the two Darklords, Ivana Boritsi and Ivan Dilisnya. Looking for a dark fantasy adventure about doomed quests and cursed items? Then you’ll want to use the Shadowlands, where the sentient sword Ebonbane torments would-be heroes.
Is your group begging for cosmic horror? Well, among the Domains of Dread in this book is Innsmouth itself, giving you the tools to put your players against the ultimate Lovecraftian evil, Cthulhu. There are sixteen fully-realized domains in here, as well as about two dozen others with brief, but still intriguing descriptions. I wouldn’t say any of them are mind-blowingly creative, but they certainly push the limits of what I’m used to seeing in D&D, with lots of options to explore your subgenre of choice.
While they don’t lay out full, beat-by-beat campaigns for each of the locations, there’s definitely enough information here to get the gears turning on hooks to draw the player in. There are several points of interest laid out for each domain, as well as a full history of the area and the associated Darklord. Each Darklord also has a full stat block, preparing you to craft that epic boss fight when the time comes. My favorite part of each entry is the suggested campaign overview, which outlines ideas for what characters should be doing during specific level ranges.
These are only about a page long, but they also come with plans for a full mini-adventure within that overview, complete with NPCs, plot twists, and often a map for you to use at the table. I’m a big proponent of the GMing philosophy of “draw maps, but leave blank spaces,” so while some may be disappointed that there’s not more detailed prep contained in this chapter, this is just the right amount of info for me to start creating my own campaign.
A Worthy Collection of Horrors

The following two chapters are focused on giving you the tools to start writing your own campaigns within the Ravenloft setting, providing solid advice for how to think about how you want the horror to manifest at your table. Given how goofy players can get at the table, it can be hard to maintain an atmosphere of menace between friends, but the tips and tricks in these chapters are a great start. Ravenloft: The Horrors Within also gives you the framework to build your own domains and darklords to tell the story that you want to tell, including tables to roll on to help you generate ideas.
To round out the book, the final chapter is a bestiary full of horrors to throw at adventurers. They all still end up getting broken down into D&D mechanics, so they aren’t anything extremely wild and out there, but there are some gnarly creatures rendered in compellingly moody artwork. My personal favorites were the Boneless, an animated skin of a flayed corpse, the cleverly named Carrionette, a doll animated by sinister magic, and the Relentless Killers, a series of supernatural murderers that take inspiration from slashers. Included among the monsters are some good NPCs that can be worked into your campaigns, either as friend or foe. It’s not as clever as the surreal monsters in Mothership or as truly horrific as the terrors outlined in Mork Borg, but these are definitely some of D&D’s darkest creations, allowing you to weave horror into your standard encounters.
There are definitely games better equipped to do horror in tabletop RPG form, but if you’ve got a group of players who love D&D and don’t want to try a new system, this setting book is the best way to inject the horror you’re looking for into the classic game. Not only does it lay out a wealth of options for you to pull from, between the domains, darklords, and monsters, it also provides you the tools to come up with your own ideas to prepare compellingly terrifying campaigns of your own.
Even if it sticks to well-worn genre tropes, any horror-loving GM will get a kick out of flipping through this book and seeing how their favorite subgenres have been translated into the world of Dungeons & Dragons.
Ravenloft: The Horrors Within is available now from D&D Beyond in Digital and Physical versions.

Follow along for more Tabletop Terror, a monthly column highlighting roleplaying games new and old.

You must be logged in to post a comment.