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‘Digging Up the Marrow’ Was Basically ‘Pokemon Go’: The Horror Movie

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Nostalgia dictates a good deal of the entertainment we consume these days, and we may have already achieved peak 1990s nostalgia with the just-launched app game Pokemon Go. The basic premise of the game is that all of the magical creatures we first met back in the ’90s actually exist in our physical reality, and it tasks players with going on adventures around their towns in an effort to catch ’em all with a virtual Poke Ball. It’s sweeping the nation, in case you hadn’t noticed.

Not surprisingly, movie studios are now hungrier than ever to turn the Pokemon property into a feature film, which is a guaranteed money-maker if there ever was one. But why wait? Us horror fans kind of already got our own version of Pokemon Go just last year!

Directed by Adam Green, faux documentary Digging Up the Marrow stars Adam Green as Adam Green, a horror filmmaker who decides to make a doc after he’s contacted by retired police detective William Dekker (a riveting Ray Wise), a strange man who claims that he can prove that monsters exist within our world. Armed with a camera, and Dekker by his side, Green sets out on a quest to discover the truth about monsters.

And you better believe he’s intent on catching ’em all… on film.

Not unlike the world Pokemon Go presents through the lens of your smart phone, the basic gist of the universe Digging Up the Marrow inhabits is that strange creatures live in a world directly underneath our own, which Dekker calls “The Marrow,” and they only come out at night for fear of being glimpsed. Grounding the film in a commendable degree of reality, Dekker notes that these “monsters” are actually highly deformed humans hiding away from society, and like Pikachu and friends, they aren’t exactly looking to be caught.

Dekker: Level 21 Pokemon trainer

William Dekker: Level 21 Pokemon Go trainer

There’s a whimsical quality to the monster designs found in Digging Up the Marrow, and that’s thanks to artist Alex Pardee. The film actually began its life when Pardee presented the world of The Marrow to Green, and it represents the very first (but hopefully not last) time that his unique creations have ever leapt off the page and onto the screen. Granted, Pardee’s monsters are decidedly more sinister than the ones found in the Pokemon universe, but they’re so bright, colorful, and cartoony that it’s not all that hard to imagine them inhabiting the same world that Charizard, Bulbasaur, and Metapod call home.

And yes, there are many different species, and they each have their own nicknames.

The amusing Pokemon Go connection aside, Digging Up the Marrow is a compelling horror movie that taps into our collective obsession with monsters, presenting a fully-realized fantasy world that’s both fascinating and surprisingly believable. At one time or another, we’ve all wished that monsters were real, and with his sixth feature, Green tapped directly into the heart of that desire. He presents himself as a giddy monster-lover who wants so badly to believe, and who he’s really playing is that monster-lover who has lived within all of us since the days when closet creatures seemed all too real.

There’s a reason we all love monsters and strange creatures so much, and since that’s currently being reflected by mainstream society to an all-consuming extent, now seems like the perfect time to either revisit or finally check out Digging Up the Marrow. It’s as much fun watching Adam Green and Ray Wise try to catch monsters as it is trying to catch them on your phone, and there are enough parallels between the game and the film that I think we can officially dub Digging Up the Marrow the unofficial Pokemon Go feature film. It’s like Nightbreed meets Pokemon, and we love it for that.

Have you seen Digging Up the Marrow? Comment below with your thoughts!

Diggin Up the Marrow monster

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

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Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

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Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

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Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

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Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

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Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

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