Editorials
‘Hell Unbound’: The ‘Freddy vs. Jason’ Video Game That Almost Was
Unlike Alien vs. Predator, which sated fans with tons of tie-in merchandise during its years in development hell, Freddy vs. Jason never really had anything to hold the hungry fan base over during the ten-year period that it took to get made. All we really saw was a KB Toys exclusive “Jason vs. Freddy” set of the Movie Maniacs toys, but even that was incredibly exciting for a young fan like me. In some ways, this might have actually turned out better for the eventual crossover. One of the struggles of Alien vs. Predator was that, by the time it finally came out, fans had already seen multiple versions of the match-up in novels, comics, video games, etc.
It definitely worked out better for Freddy vs. Jason—at least in terms of box office—that fans had spent years anticipating the fight without actually seeing it depicted in any other medium. The crossover was truly the result of over a decade’s worth of build-up and anticipation. Fans were hungry for it. What is surprising, though, is that while the marketing campaign for the movie was on fire, we never really got many tie-ins when or even after it came out. There was a novelization, then the two Freddy vs. Jason vs. Ash comic series’ several years later, but that was it.
But it wasn’t for lack of trying. While the film was entering what would turn out to be its last few years in development hell before the movie’s actual release, a tie-in video game was also attempting to get off the ground. David Bergantino came up with the concept for a game that would ideally start on arcades, with eventual platform releases on PlayStation 2 and Dreamcast, as well as PC. Xbox was also considered as a replacement once the Dreamcast went the way of the dinosaur.
Dustin McNeill’s incredible Slash of the Titans book, chronicling the entire history of Freddy vs. Jason, goes into detail about what this game would have looked like and why it didn’t happen. But when you step back even further and look at the time in which it was being conceived, the story of Freddy vs. Jason: Hell Unbound is also truly the story of how Grand Theft Auto III changed the world of video games forever.
It might seem hilarious now, but when the first two major horror franchise games were released, they caused an insane amount of controversy. Parents were horrified that games based on Texas Chainsaw Massacre and Halloween allowed their kids to step into the role of the killer and hack up any random passersby. Of course, actually trying to see any of that violence within those games was like looking at a Rorschach test because the characters were barely recognizable blocks with little dots for eyes, as that’s what the technology allowed at the time.

The outrage of that time still had a lasting impact, affecting both the Friday the 13th and A Nightmare on Elm Street video games of the late eighties. As soon as those things were given the green light, it was made clear that under no circumstances were players allowed to take on the role of either Jason or Freddy. That’s why both games are about battling the respective icons, not being them.
Believe it or not, this still had a hold on Hell Unbound when it was being considered in 2001. David Bergantino was no stranger to these franchises, as he had penned the novelization of New Nightmare (one of the best horror novelizations out there, for the record) and several of the Freddy Krueger’s Tales of Terror YA books. Now working in video games, he knew that fans would absolutely devour a Freddy vs. Jason game. But he also knew the rules: no video game could let the player simply hack their way through unsuspecting victims.
Because of that, Hell Unbound was going to pick up directly after the end of Jason Goes to Hell. As either Freddy or Jason, players would have an encounter with Death itself, who would show them a glimpse of what the world would look like if either of them were to make it back at their full, indestructible capacity. Freddy would be able to manipulate the entire world with his dream powers, while Jason would be at the center of a post-apocalyptic landscape, slaughtering people by the hundreds. But they would have to work for it. Only one of them could make this vision a reality, and so the game becomes a race to the surface with both Freddy and Jason battling to beat the other out of Hell.

Given that the game would have taken place in Hell, players would have fought demons and monsters, not humans. When playing as either character, the boss of each stage would have been a different version of the other. Examples given in Bergantino’s treatment (and backed up in McNeill’s book) include things like fighting the Freddy Snake from Dream Warriors when playing as Jason, or fighting Pamela Voorhees and Part 2 Jason if playing as Freddy. The idea would be to almost fight chronological versions of the characters throughout the game, as they seemed to only get more powerful as the movies went on.
As can sort of be determined from the concept, the game was designed for multiplayer. Even two players, one as Freddy and one as Jason, would make for an exciting time. But with the advent of online PC gaming, people would have actually been able to play with up to 50 people at a time. Each version of Freddy or Jason would be totally customizable and would adapt to fit the gameplay of each player, with the idea in mind that every individual player’s selected Freddy or Jason would be unique to them.
Freddy vs. Jason: Hell Unbound was a solid set-up. Bergantino seemed to know exactly what the game should be, all of the necessary people involved with the franchises and the licensing signed off on it and it would have been a huge hit with fans. So why didn’t it happen?
Well, the answer’s pretty brutally simple: the movie didn’t come out fast enough.

Once again, unlike the several Alien vs. Predator video games that saw release throughout the nineties and early aughts, Freddy vs. Jason had to be released day-and-date with the movie itself. This one thing was absolutely non-negotiable. That proved to be tough when the game was being developed before the movie had any kind of green light.
Truth be told, even if the game was released when it was being developed in 2001, it might have been too late. It was designed for an era in which you simply could not have your players cutting down innocent people. It had to jump through hoops to get around that by having Jason and Freddy slash their way through demons and goblins and all sorts of monsters instead of depicting them actually killing human beings. That’s no fault of Bergantino or anyone else involved in planning the game, those were simply the standards of the time.
But then a little game called Grand Theft Auto III came out later that very same year and absolutely shattered the strict rules of censorship that had remained in place for decades, and they’ve remained shattered ever since. Adopting the Aleister Crowley principle of “Do what thou wilt,” players of GTA III were able to do virtually anything to anyone, whether it had anything to do with advancing the story or not.

The happy epilogue here is that because of that radical change from the same time as the attempted Freddy vs. Jason game was trying to get off the ground, fans are now able to play as both of the major icons in brand-new games. Friday the 13th: The Game is a love-letter to the franchise on every conceivable level, from the look and feel to especially the staggering variety of kills. Freddy may have to obey the rules of Dead by Daylight rather than starring in his own game, but the developers managed to recreate the dichotomy between the real and nightmare worlds within that franchise staggeringly well.
The point is, Freddy and Jason are at the center of video games at this very moment, and they’re killing a lot of people. The two icons have always been at the forefront of changing tides in film censorship, given their—especially Jason’s—frequent battles with the MPAA over the years. But the fact that they’ve even been able to track the evolving standards of video game censorship only goes to show what a long-lasting impact on pop culture they’ve truly had.
Comics
‘Spider-Noir’ Comic Changes Explained: How the TV Series Reinvents Marvel’s Darkest Spider-Man
A little while back, I wrote an article chronicling the Hellraiser franchise’s affinity for Film Noir and touched on how that genre has, historically, always been connected to horror.
This connection can be observed in everything from the cannibalistic serial killers of Frank Miller’s Sin City to the disturbing criminal plots fueling neo-noir thrillers like Stuart Gordon’s underrated King of the Ants. That’s why it came as no surprise when I finally sat down to watch all eight episodes of Prime Video’s recently released Spider-Noir series and was confronted with plenty of classic horror tropes.
What did come as a surprise, however, was how showrunners Oren Uziel and Steve Lightfoot approached these horror elements when compared to the 2009 comic book that the show is based on. From the heavily altered rogue’s gallery to an equally terrifying yet completely different origin story for Nicolas Cage’s take on the webslinger, there are plenty of changes here that I feel might be of interest to genre fans.
With that in mind, I’d like to invite readers to take a closer look at all the adjustments that Spider-Noir made to the story in order to bring this incarnation of Spider-Man to life in all of its monochromatic glory (unless you watched the True-Hue color version of the show, in which case you’ll be treated to a surprisingly comic-booky palette that you don’t usually see on television).
The Dark Origins of Marvel’s Spider-Man Noir

Our first order of business should be to examine the origins of the Noir comics themselves. Originally published as part of the Marvel Noir alternate universe that reimagined several characters as hard-boiled crime-fighters, Spider-Man Noir became the most successful book in the entire run. This highly politicized story about Peter Parker coming to terms with the capitalist evils of the Great Depression seemed to have struck a nerve with audiences looking for a darker take on the wall-crawler, which is likely why we’d soon see several sequel stories as well as a video game adaptation of the character in 2010’s underrated Spider-Man: Shattered Dimensions.
Of course, it wasn’t just Spider-Man’s darker disposition that made this version of the character a hit, as 1930s New York City was depicted as being much more hostile than what we generally see in the standard Marvel Universe. From Peter’s powers coming from an Eldritch Spider God that spawns man-eating arachnids to Vulture being an ex-Freak-Show Gimp with a taste for human flesh, you can definitely understand why this Web-Head isn’t pulling his punches.
Unfortunately, this alternate universe was a little too popular for its own good, with each subsequent sequel/adaptation further diluting the political anger and classic horror influences that fueled the original comic-book run in order to appeal to a wider audience. Spider-Man Noir was nearly unrecognizable once we got to the Spider-Verse crossover that turned the character into a household name, though this would at least lead to an interesting adaptation in 2018.
The Classic Horror Influences Hidden Throughout Spider-Noir

Jack Huston as Sandman in ‘Spider-Noir’
When Phil Lord and Chris Miller finally translated Spider-Man Noir to the big screen, with Nicolas Cage bringing the character to life in an unexpected case of pitch-perfect casting, he was still mostly relegated to comic relief as his nazi-punching antics and over-the-top edginess were played for laughs. However, while this version of the character had little to do with the comics that spawned him, Spider-Noir’s newfound popularity eventually resulted in the announcement of a darker live-action spin-off – a spin-off that I was cautiously optimistic about.
While the showrunners ultimately decided to go in a completely different direction than the 2009 comic, the new team of writers appeared to understand Noir as a genre in ways that even the folks at Marvel Noir couldn’t quite grasp. That’s likely why 2026’s Spider-Noir boasts plenty of horror elements, just not in ways we’ve seen them before.
The series is obviously borrowing tropes and aesthetics from period-accurate monster movies, with Universal’s 1930s output being a particularly big influence. From the re-imagining of Sandman and Tombstone as tragic figures to The Spider even being operated on by a mad scientist with hilariously antiquated techniques, this bizarre collection of super-powered freaks could have easily shown up in a classic creature feature.
The scares aren’t all retro, however, as the showrunners also injected plenty of body-horror into the mix during their attempt at unifying the origin stories for all these larger-than-life characters. Hell, the Spider himself is now revealed to have gained his powers after being bitten by a half-mutated Man-Spider during World War I, and the aforementioned mad scientist keeps a disturbing collection of failed experiments in her basement, proving that not all of her patients were lucky enough to simply gain superpowers after being experimented on.
Nicolas Cage Reinvents Spider-Man Noir for Television

Ben Reilly/Spiderman (Nicolas Cage) in SPIDER-NOIR
Photo: Aaron Epstein/Prime
© Amazon Content Services LLC
I also really appreciate how Cage insists on depicting Ben Reilly as an arachnid trapped inside of a human body, with his uncanny physical performance and classic Hollywood impressions keeping your eyes glued to the screen while also providing some of the show’s funniest moments.
I still think it’s a shame that the character is no longer politically motivated, and I miss the detail about Uncle Ben having been cannibalized by Vulture after his social activism ruffled too many feathers, but at least this time our protagonist actually feels like someone who could have been written by Raymond Chandler if he were a fan of Superheroes.
In fact, the writers nailed the snappy back-and-forth that Noir authors like Dashiel Hammett used to refer to as the “riposte”, and it’s fun to see supervillains being depicted as horrific movie monsters instead of specialized henchmen – with The Spider feeling like just as much of a Freak Show attraction as the rest of them. Purists might be put off by the lack of reverence for the source material, but I think that’s a small price to pay when even the show’s most clichéd moments intentionally harken back to the golden age of Hollywood.
That’s why I’d argue that Amazon’s Spider-Noir isn’t really an adaptation, but rather an equally valid take on the same premise that inspired Marvel back in 2009. And in a world filled with recycled storylines that only serve to advertise future releases, I’d rather have two completely different visions of the same character than a straight-up retelling of the same handful of ideas.
At the end of the day, there’s enough space inside this comic fan’s heart for both man-eating Vultures and a Cronenberg-inspired Man-Spider. And if you’re also a fan of nostalgic creature features with comic book flair, I’d highly recommend this street-level superhero story with a spooky twist.


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