Editorials
‘Hell Unbound’: The ‘Freddy vs. Jason’ Video Game That Almost Was
Unlike Alien vs. Predator, which sated fans with tons of tie-in merchandise during its years in development hell, Freddy vs. Jason never really had anything to hold the hungry fan base over during the ten-year period that it took to get made. All we really saw was a KB Toys exclusive “Jason vs. Freddy” set of the Movie Maniacs toys, but even that was incredibly exciting for a young fan like me. In some ways, this might have actually turned out better for the eventual crossover. One of the struggles of Alien vs. Predator was that, by the time it finally came out, fans had already seen multiple versions of the match-up in novels, comics, video games, etc.
It definitely worked out better for Freddy vs. Jason—at least in terms of box office—that fans had spent years anticipating the fight without actually seeing it depicted in any other medium. The crossover was truly the result of over a decade’s worth of build-up and anticipation. Fans were hungry for it. What is surprising, though, is that while the marketing campaign for the movie was on fire, we never really got many tie-ins when or even after it came out. There was a novelization, then the two Freddy vs. Jason vs. Ash comic series’ several years later, but that was it.
But it wasn’t for lack of trying. While the film was entering what would turn out to be its last few years in development hell before the movie’s actual release, a tie-in video game was also attempting to get off the ground. David Bergantino came up with the concept for a game that would ideally start on arcades, with eventual platform releases on PlayStation 2 and Dreamcast, as well as PC. Xbox was also considered as a replacement once the Dreamcast went the way of the dinosaur.
Dustin McNeill’s incredible Slash of the Titans book, chronicling the entire history of Freddy vs. Jason, goes into detail about what this game would have looked like and why it didn’t happen. But when you step back even further and look at the time in which it was being conceived, the story of Freddy vs. Jason: Hell Unbound is also truly the story of how Grand Theft Auto III changed the world of video games forever.
It might seem hilarious now, but when the first two major horror franchise games were released, they caused an insane amount of controversy. Parents were horrified that games based on Texas Chainsaw Massacre and Halloween allowed their kids to step into the role of the killer and hack up any random passersby. Of course, actually trying to see any of that violence within those games was like looking at a Rorschach test because the characters were barely recognizable blocks with little dots for eyes, as that’s what the technology allowed at the time.

The outrage of that time still had a lasting impact, affecting both the Friday the 13th and A Nightmare on Elm Street video games of the late eighties. As soon as those things were given the green light, it was made clear that under no circumstances were players allowed to take on the role of either Jason or Freddy. That’s why both games are about battling the respective icons, not being them.
Believe it or not, this still had a hold on Hell Unbound when it was being considered in 2001. David Bergantino was no stranger to these franchises, as he had penned the novelization of New Nightmare (one of the best horror novelizations out there, for the record) and several of the Freddy Krueger’s Tales of Terror YA books. Now working in video games, he knew that fans would absolutely devour a Freddy vs. Jason game. But he also knew the rules: no video game could let the player simply hack their way through unsuspecting victims.
Because of that, Hell Unbound was going to pick up directly after the end of Jason Goes to Hell. As either Freddy or Jason, players would have an encounter with Death itself, who would show them a glimpse of what the world would look like if either of them were to make it back at their full, indestructible capacity. Freddy would be able to manipulate the entire world with his dream powers, while Jason would be at the center of a post-apocalyptic landscape, slaughtering people by the hundreds. But they would have to work for it. Only one of them could make this vision a reality, and so the game becomes a race to the surface with both Freddy and Jason battling to beat the other out of Hell.

Given that the game would have taken place in Hell, players would have fought demons and monsters, not humans. When playing as either character, the boss of each stage would have been a different version of the other. Examples given in Bergantino’s treatment (and backed up in McNeill’s book) include things like fighting the Freddy Snake from Dream Warriors when playing as Jason, or fighting Pamela Voorhees and Part 2 Jason if playing as Freddy. The idea would be to almost fight chronological versions of the characters throughout the game, as they seemed to only get more powerful as the movies went on.
As can sort of be determined from the concept, the game was designed for multiplayer. Even two players, one as Freddy and one as Jason, would make for an exciting time. But with the advent of online PC gaming, people would have actually been able to play with up to 50 people at a time. Each version of Freddy or Jason would be totally customizable and would adapt to fit the gameplay of each player, with the idea in mind that every individual player’s selected Freddy or Jason would be unique to them.
Freddy vs. Jason: Hell Unbound was a solid set-up. Bergantino seemed to know exactly what the game should be, all of the necessary people involved with the franchises and the licensing signed off on it and it would have been a huge hit with fans. So why didn’t it happen?
Well, the answer’s pretty brutally simple: the movie didn’t come out fast enough.

Once again, unlike the several Alien vs. Predator video games that saw release throughout the nineties and early aughts, Freddy vs. Jason had to be released day-and-date with the movie itself. This one thing was absolutely non-negotiable. That proved to be tough when the game was being developed before the movie had any kind of green light.
Truth be told, even if the game was released when it was being developed in 2001, it might have been too late. It was designed for an era in which you simply could not have your players cutting down innocent people. It had to jump through hoops to get around that by having Jason and Freddy slash their way through demons and goblins and all sorts of monsters instead of depicting them actually killing human beings. That’s no fault of Bergantino or anyone else involved in planning the game, those were simply the standards of the time.
But then a little game called Grand Theft Auto III came out later that very same year and absolutely shattered the strict rules of censorship that had remained in place for decades, and they’ve remained shattered ever since. Adopting the Aleister Crowley principle of “Do what thou wilt,” players of GTA III were able to do virtually anything to anyone, whether it had anything to do with advancing the story or not.

The happy epilogue here is that because of that radical change from the same time as the attempted Freddy vs. Jason game was trying to get off the ground, fans are now able to play as both of the major icons in brand-new games. Friday the 13th: The Game is a love-letter to the franchise on every conceivable level, from the look and feel to especially the staggering variety of kills. Freddy may have to obey the rules of Dead by Daylight rather than starring in his own game, but the developers managed to recreate the dichotomy between the real and nightmare worlds within that franchise staggeringly well.
The point is, Freddy and Jason are at the center of video games at this very moment, and they’re killing a lot of people. The two icons have always been at the forefront of changing tides in film censorship, given their—especially Jason’s—frequent battles with the MPAA over the years. But the fact that they’ve even been able to track the evolving standards of video game censorship only goes to show what a long-lasting impact on pop culture they’ve truly had.
Editorials
‘The Real Ghostbusters’: 10 Must-Watch Episodes from the Classic Series Now Streaming
No conversation about cartoons based on live-action movies is ever complete without mentioning The Real Ghostbusters.
This animated continuation is, warts and all, a notable example of turning a hit movie into a hit series. And although the new target demographic skewed a little younger, even kids-at-heart could partake in the further adventures of Peter Venkman, Ray Stantz, Winston Zeddemore and Egon Spengler.
For a good part of its run, the show required fans to wait at least a week for more Ghostbustin’. That’s torture for a kiddo. Luckily, though, the entire series, or at least most of it, is now available for streaming.
So, as you revisit The Real Ghostbusters on Tubi—for now it’s just the first five seasons there—use this guide to help prioritize some must-see episodes.
The Boogieman Cometh

“The Boogieman Cometh” (Season 1)
Season One’s “The Boogieman Cometh” is a classic episode featuring one of the show’s more iconic villains. It’s hard to forget the unique character design used for the Boogieman (whose creepy voice was provided by Ray and Slimer’s actor, Frank Welker). In this story, Egon is reunited with that bump-in-the-night entity who haunted his own childhood, all while trying to keep him away from his latest targets: the brother and sister claiming to have the Boogieman in their closet. Although the Ghostbusters do save the day here, the Boogieman eventually returns (“The Bogeyman Is Back“). That same episode also features the love-’em-or-hate-’em Junior Ghostbusters.
Mr. Sandman, Dream Me a Dream

“Mr. Sandman, Dream Me a Dream” (Season 1)
You could say the namesake of “Mr. Sandman, Dream Me a Dream” had good intentions for putting mankind to sleep for the next few centuries—he wanted to end war and keep everyone dreaming. Sounds nice until you remember that whole free will business. But when it seems like the Ghostbusters have lost to their latest foe, the last one standing, Winston, gains a sudden ally. Janine’s dream of becoming a Ghostbuster is manifested, and she helps put this rogue spirit to bed.
When Halloween Was Forever

“When Halloween Was Forever” (Season 1)
Before the show’s execs capitalized on Slimer’s popularity by making him the focus of later episodes, early stories like “When Halloween Was Forever” better utilized that gooey ghost. Here, the spirit of Halloween itself, Samhain, hopes to make the holiday a permanent thing by stopping time. And who does the embodiment of All Hallows’ Eve use in his nefarious plot? Slimer, of course. Thankfully, the lil’ green bud knows where he really belongs, and Samhain is banished (at least until Season 3’s “Halloween II 1/2“).
Night Game

“Night Game” (Season 2)
Because Season Two was rather long, in comparison to other seasons, it accumulated quite a few solid episodes. One of the most beloved, though, is that ultimate good-versus-evil story, “Night Game“. Winston gets to shine here as he participates in a battle that was 500 years in the making. Except this time, the fighting is done on the baseball field. The other-dimensional settings in The Real Ghostbusters are always great, but the one here is particularly memorable.
Drool, the Dog-Faced Goblin

“Drool, the Dog-Faced Goblin” (Season 2)
Not all ghosts and whatnot were bad in The Real Ghostbusters. As “Drool, the Dog-Faced Goblin” showed, some were actually benevolent. Sadly, it took a lot of convincing, and one very heroic act, for Peter and the others to see past this goblin’s grotesque appearance. The heroes find more than one shapeshifter at a sideshow carnival in the Poconos; a sinister Class-4er called the Metamorph does a swell job of menacing the Ghostbusters before they finally realize Drool’s not their culprit. The good guys indeed win here, but that victory is a bittersweet one.
The Collect Call of Cathulhu

“The Collect Call of Cathulhu” (Season 2)
While “The Collect Call of Cathulhu” does misspell “Cthulhu” in the title (probably to avoid legal issues), it is clearly the Old One in this Lovecraft-inspired episode. The story kicks off with the Necronomicon being stolen by the deity’s modern-day cult, who then raise their ancient god at Coney Island. From there, the Ghostbusters’ typical methods don’t work on the big guy, so they seek advice from an old issue of Weird Tales (or “Wierd Tales”, as it’s spelled on screen). That build-up to the finale comes with a decent amount of dread before the Ghostbusters, as well as a scholar named Alice, face off with one of the show’s most powerful entities.
Knock, Knock

“Knock, Knock” (Season 2)
A number of Real Ghostbusters episodes could be reworked into big-screen features, but perhaps “Knock, Knock” is the most hopeful. It helps that this story feels in step with the first two movies. Here, some ignorant construction workers accidentally uncover and open an ancient door in the subway. What’s behind said door is none other than those unspeakable evils that only the Ghostbusters can quell. A good deal of the imagery here is prime for adaptation.
The Grundel

“The Grundel” (Season 3)
One of the darker episodes, which was written by the prominent J. Michael Straczynski, is “The Grundel“. Here, a boy is being influenced by the titular entity, a type of ghost who ultimately turns his targets into new Grundels. The episode does have something of an after-school special quality to it, but that doesn’t take away from the eerier moments. For more Grundel lore, be sure to check out the episode “Grundelesque” from the sequel series, Extreme Ghostbusters.
Standing Room Only

“Standing Room Only” (Season 4)
It’s no secret that The Real Ghostbusters experienced multiple changes after the second season. Out of all of them, though, retooling the show so that Slimer would get more of the spotlight is maybe the most egregious. Thankfully, Season Four (the first to be called Slimer! and the Real Ghostbusters) didn’t completely obey that new directive; episodes like “Standing Room Only” felt more like the old days. The focus here was on the well-being of the city and its people, rather than on the series’ green mascot (or the Junior Ghostbusters). In the episode, Peter’s new ghost attractor isn’t to blame for the ensuing chaos; the ghost-eating Mee-Krah is what’s really imperiling everyone. And the Ghostbusters must dish out everything they have to avoid a doomsday situation.
The Halloween Door

“The Halloween Door” (Season 5)
While many fans will skip the later seasons in their rewatches, episodes like “The Halloween Door” are still worth checking out. This colorful helping of Halloween pandemonium premiered on primetime, so the animation is better than usual. And save for a random musical moment, it’s an enjoyable event. Here, a group of anti-Halloweeners tries to cancel the holiday, but they only end up making things worse by unleashing a baddie named Boogaloo.
The first five seasons of The Real Ghostbusters are available on Tubi, starting on July 15.

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