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[You Should Play This] Travel the ‘Death Road to Canada’

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“You Should Play This” focuses on modern horror games worth your time and attention.

The zombie apocalypse is overdone in much the same way saying that the zombie apocalypse is overdone is. It takes something truly novel to escape from the rancid horde of me too half-hearted undead fodder.

In the realm of video games, this is as true as anywhere else. The use of zombies and the aforementioned zombie apocalypse are rarely done well. The indie scene has plenty of the fodder, but it also houses most of the good takes as well.

Take Death Road to Canada. A beautiful hybrid of text-based adventure and roguelike dungeon crawler with a deliriously silly sense of humor, this procedurally-generated indie gem both embraces and pokes fun at the zombie genre with plenty of knowing nods to other media and the tropes they often employ.

The title is somewhat explanatory. You must guide survivors of a zombie apocalypse in the US on a road trip to the supposed safe haven that is Canada. Simple enough on the surface, but there’s plenty to be worried about on the journey there.

Your party of up to four survivors must scrape together fuel for the car they’re using for the road trip. Then there’s the small matter of weapons, ammo, food, and medical supplies as well. You can acquire these whenever the game offers up a location to raid. Then your intrepid little posse must smack, batter, and generally destroy the shambling undead as you search gas stations, hotels, sewers and more to get some goodies.

During these 2D top-down action-oriented segments, you wield whatever you can find. That can be anything from shopping carts to pistols to lump hammers and all sorts in between. They can break, of course, meaning you have to time your shots (one hit might knock a zombie down, but not end it outright) and try to keep ahead of the hordes rather than take the fight to them every time (especially as you’ll knacker your poor survivors out).

It helps that the undead are the slow and shuffling type. You plan right and you can avoid large swathes of them on your way to gathering supplies. Yet in true old-fashioned zombie tradition, it’s very easy to let a group of them surround you, and that is almost always going to end badly for you.

Lucky for you that as long as one of your party is alive, you’re still in the game. With the procedural nature of what Death Road to Canada throws at you, however, a rather relatively inane moment can see it all fall apart in morbidly amusing fashion. Then it’s time to have another crack, with new survivors, slightly different places, and more oddball moments.

The oddball moments mostly come during the text-based side of Death Road to Canada. As the group travel on the road, they’ll have conversations and be faced with choice-based scenarios. The outcome of these vary depending on a) what the character’s traits are, and b) if they’re human or otherwise. Yes, your party can consist of more than just human survivors. There are dogs and cats (who can drive, because why not?) and even a very grumpy gnome to be found on the way to the Great White North. The replay value in Death Road to Canada is found in these ever-changing mixes of apocalyptic cliches and off the wall oddities.

You may only get a small amount of time in the company of certain characters, and you may not make it to Canada (it’s not as easy as it sounds), but it’s easy to get attached sometime, and maybe have a brief regret when Hank the gentle giant who can punch a broken car into a working state is swallowed by the horde in the dank depths of a dilapidated cannery.

Death Road to Canada takes the grey grimness of the post-apocalypse and splatters it with goofy 16-bit-styled charm. It trades a darker, nastier side for its comedy edge, but it remembers what surviving a zombie apocalypse is supposed to be about, traveling to a faraway place with a surly gnome, a belligerent canine companion, and an anime-obsessed, katana-wielding young lady. All in the hope of a better life.

Death Road to Canada is available now on PC, PlayStation 4, Nintendo Switch, and Xbox One.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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