Editorials
[Retro Collection] Eleven PC Horror Games, Past and Present, That You Need to Play
PC gaming, due to its open, ever-evolving platform, has the benefit of the largest video game library around and naturally, that means it’s home to some of the best, most diverse, PC horror games of all time.
Some have been pioneers, some have flipped the established rules on their head, and some have brought horror games and the medium itself to a whole new level. There’s so many to choose from and making a condensed list is far harder for PC than it is any other format, but damn it we’ll try!
So here’s the PC horror games that most deserve to be in any collection. A mix of old and new(ish) that represents the best examples of where horror has been shaped on PC.
Bioshock

The setting is a key point in building the right atmosphere. Bioshock is a game that expertly builds its otherworldly atmosphere with one of the most iconic locales in video game history; the undersea city of Rapture.
So much of the story behind this decadent city’s fall from grace can be found in its design, and the result is a fascinatingly macabre tragedy that unfortunately for you, isn’t quite done yet. The way shadows fall on the wall, the manic, hushed rambling of the Splicers (humans mutated via self-inflicted genetic monkey business), and the guttural roar of an enraged Big Daddy are just some of the intimidating and scary moments that dog you as you delve deeper into the still-decaying city.
Bioshock may well be remembered for its twists and quotable dialogue, but Rapture is what makes it one of the most compelling PC horror games of all time.
F.E.A.R.

F.E.A.R. is almost a laughably typical mishmash of pop culture movie concepts wedded to a digital form. Essentially this is a John Woo movie smushed together with turn of the century Asian horror and while you can be cynical about that, it doesn’t stop F.E.A.R. from being a truly interesting horror with a massive action bent.
While the original is not necessarily the best, it is the purest form of its concept, and that concept leans into its horror a bit more. It’s also a pretty decent shooter, one that deserves a better standing in history.
Condemned: Criminal Origins

Not enough games are about the cat and mouse chase for a serial killer, and far fewer are as unflinchingly brutal as Condemned: Criminal Origins.
You play as FBI agent Ethan Thomas, out to capture a serial killer who has framed him for the murder of other serial killers. Of course, the suspects being killed are all connected to investigations our agent has been involved with, so he’s looking especially guilty. You’ll be looking for evidence, dusting for prints and fighting off dangerous criminals
What makes Condemned tick is its sickeningly crunchy melee combat. The game’s first-person perspective is used to great effect as weapons such as rusty pipes and box cutters do some disturbing damage to foes. Throw in the twisted hallucinations Thomas is increasingly afflicted by and things somehow take an even darker turn.
Its investigative path is a frustratingly linear one, but there’s enough meat on Condemned’s bones to flesh it out beyond this. There’s few PC horror games as visceral as Condemned.
The 7th Guest
At this stage, 7th Guest may be something of an acquired taste, but if you truly want to sample a slice of important vintage PC horror games, then this is an essential title to get your hands on.
One of the first video games on PC to be entirely on a CD-ROM, 7th Guest puts you in the befuddled shoes of an amnesiac wandering a mansion, trying to piece together your own past, which is naturally just a touch on the grisly side. What follows is almost a prototype for what Resident Evil would be, as it featured live-action scenes and a variety of puzzles.
The game was so packed full of video for its 1993 release that it required two whole discs. That didn’t stop it doing gangbusters and pushing the CD-ROM drive into popularity alongside the like of MYST.
7th Guest is not as scary as it once was, but it’s such a fascinating and ambitious product of its time. You owe it to yourself to experience it as an enthusiast for PC horror games as it helped to shape PC horror games for years to come.
American McGee’s Alice

While these days the most disturbing things that concern Lewis Carroll’s creations are films that feature Johhny Depp, there was a time where former Id Software developer American McGee really twisted the world of Alice in Wonderland into a grotesque work of art and we got some pretty beloved games out of it.
McGee’s own eccentric and dysfunctional upbringing would serve as inspiration for this dark sequel to Carroll’s novels. Alice loses her grip on reality after her family is killed in a fire, and after a lengthy spell of catatonia, she returns to Wonderland. Because Wonderland is a product of Alice’s mind, it has mutated into a hellish mirror of itself, so none of the inhabitants are quite as she remembered them.
American McGee’s Alice was, even for the year 2000, a tad too mechanically straightforward to attain classic status, yet the combination of sumptuous visual design and an inspired musical soundtrack helped it gain significant popularity and a solid fanbase.
System Shock 2

Any extended conversation about Bioshock is likely to land back on the game that it owes a huge debt to; its spiritual forefather System Shock 2.
Ken Levine and Irrational Games had a significant hand in both, and if you’ve played Bioshock, but not seen fit to discover its parentage via this 1999 sci-fi masterpiece. You are aboard a starship in the not too distant future and are tasked with stopping the outbreak of a genetic infection (that’s had a nasty effect on the crew).
There is combat and exploration fused with RPG elements (a novel fusion at the time) as you creep around the cyberpunk-inspired halls of the ship. System Shock 2 is part action RPG and part survival horror and it’s easy to see where its legacy has led in the last 19 years.
Nowhere is that more evident than in it the reveal of the crazed AI SHODAN. Even if you know next to nothing about System Shock 2, you’ll likely have seen the striking image of the AI construct, resplendent in circuitry. SHODAN’s manipulation of the player is an iconic moment in gaming history and highly influential on the plots of several high profile games that have come since.
The game hasn’t aged all that well, even if it does remain playable. The proposed remake of the original game is taking its sweet time, however, so this and the recently updated 1994 original, are the best ports of call.
Half-Life

System Shock 2 may have had its own impact on video game history (horror-tinged or otherwise), but Sierra and Valve’s Half-Life is arguably even more important.
The misadventures of Gordon Freeman at Black Mesa sees a portal to another dimension opened, spreading strange and hostile alien life throughout the underground research facility. Mute scientist Gordon Freeman looks to escape the chaos and proves himself to be a dab hand at combat along the way.
The early hours of Half-Life are where it gains its horror badge. The buzzing intermittent light in the facility has the possibility of hiding the facehugger-esque Head Crabs, but its what they create when they latch on to a human host that really gets creepy.
Visually-speaking, Half-Life is obviously a tad dated, but in terms of how it plays? It more than holds its own and remains an immensely tense and enjoyable experience right up until that ill-fated final act.
Oh and there’s a sequel, but who remembers that?
S.T.A.L.K.E.R. Shadow of Chernobyl

The haunting real-life Chernobyl seems like a smart place to set a horror of any description given the radioactive disaster area holds plenty of its own myths and legends to begin with. GSC Game World certainly made good use of it for 2007’s S.T.A.L.K.E.R. Shadow of Chernobyl, throwing a variety of horrifying mutants and perilous survival in an almost alien environment that happens to be grounded in reality.
S.T.A.L.KE.R. really kicks your backside when it comes to survival. Not only do you have to struggle against the mutants (which include invisible and psionic monstrosities) and the radiation, but there’s strange anomalies, potential starvation and bleeding out from injuries to contend with. This isn’t the most pleasant experience then, but the harsh brutality of this world is exactly why it gained a following with players seeking a more hardcore survival horror.
The S.T.A.L.K.E.R. games, unfortunately, got upstaged by the return of Fallout, but the Chernobyl-set series is still a PC favorite for many. It even got a spiritual Battle Royale successor in Fear The Wolves.
Doom 3

The easy option here would be to pick Doom II: Hell on Earth, but frankly, that should already be on everyone’s PC/console/kettle. 2004’s Doom 3 is here however because it’s a different beast. One that revels in slow-burn tension and scares and it’s among the best examples of PC horror games around.
That was the major criticism of Doom 3 upon release, that it was too slow for a Doom game, and to be fair, it is for most of the time. The thing is, Doom 3 is actually very effective in its application of trudging horror in its opening hours. The clang of pipes, the threatening mutter of something unseen, the undefinable shape in the darkness, all this and more help ratchet up tension and paranoia to excruciating levels.
When you do see something, the grotesque Hell Beasts are a massive step up in visual design from Doom II. The John Carmack-created engine and its impressive lighting system accentuate their grisly looks while the disconcerting soundtrack provides added menace.
Doom 3 is not the best in Id Software’s near 25-year-old series, but it is the most ambitious departure, and more often than not, it works.
Left 4 Dead

There have been many offshoots from Valve’s Source engine post-Half-Life 2. Among them are the insanely popular Counterstrike, the critical darling Portal, and a co-op multiplayer horror that became an instant classic.
Left 4 Dead sees four players teaming up to escape a nightmarish zombie apocalypse (back when zombies weren’t in every other horror title) by working together and strategizing.
The great thing about Left 4 Dead is that it nails the undependable nature of co-operating under stress. Acts of boneheaded bravery and weaselly cowardice are a common occurrence when the pressure piles on. If your team can’t keep their cool and avoid panic then chaos soon reigns and your blood is spilled (and the shouting matches can begin). There’s a dynamic personal story to each game of Left 4 Dead that so many multiplayer efforts have tried to emulate since.
Many PC horror games play on the fear of solitude, Left 4 Dead plays on the fear of deceit and cowardice.
Penumbra: Overture/Black Plague

The first two episodes of Frictional Games’ Penumbra PC horror games series set up so much of what modern indie horror became and that alone makes them an essential part of any retro horror collection.
Overture sees a Phillip, a physicist who follows his dead father’s letter to Greenland and ends up trapped in a mine, forced to live on the spiders that occupy it.
This ordeal begins to deteriorate Phillip’s mind and things go more than a little sideways. It’s a clunky first try at the Frictional psychological horror template that would evolve into Amnesia: The Dark Descent and SOMA, but it’s fascinating to see the building blocks in action.
Black Plague improves on the template and kicks off at the point Overture ended, with Phillip returning as the protagonist. This time he’s in an abandoned base full of the undead and the threat of an ancient Inuit entity. It’s a fine slice of creepy psychological horror, and as with Overture, it’s not shy about tackling mature, darker fare.
Neither game has aged well mechanically despite being just over a decade old. That shouldn’t prevent you from ‘enjoying’ two of the biggest head-trips you’ll find in the realm of PC horror games.
Editorials
How ‘Weapons’, ‘Hokum’, and ‘Widow’s Bay’ Continue Stephen King’s Horror Legacy
After fifty years of continuous writing, Stephen King has become a genre unto himself.
The unrivaled Master of Horror made a splash in 1974 with his debut novel Carrie and has been terrifying readers ever since. Two years later, Brian De Palma brought this shocking story to the screen with an equally electrifying horror film that remains a genre classic and a prototypical example of “Good For Her” horror. This dual debut seemed to open the floodgates, unleashing endless waves of Stephen King films.
From the highs of Misery, Cujo, and The Shawshank Redemption to the schlocky fun of Cat’s Eye, Creepshow, and Children of the Corn, the last five decades have seen just about every notable horror creator take a stab at the author’s massive collection.
In recent years, this singular subgenre has begun to burst at the seams, expanding to include Stephen King-esque fare. In 2016, brothers Matt and Ross Duffer debuted Stranger Things, a sci-fi series heavily inspired by two of King’s most famous books. The Netflix series remixes Firestarter and It by following a little girl with psychic powers and an intrepid group of kids on bikes who must battle an otherworldly foe and a sinister government agency. With its clever blend of modern effects and comforting nostalgia, this gateway horror series paved the way for Andy Muschietti’s It adaptation which remains the highest grossing horror film of all time.
Four years later, Mike Flanagan would create Midnight Mass, a spiritual adaptation of King’s second novel Salem’s Lot. Published in 1975, the book sees a tiny New England town torn apart by a centuries-old vampire. Though Flanagan’s story is perhaps more tender, both iterations of the classic horror tale follow close-knit communities shaken to their core by the presence of an ancient evil.
In addition to these recent hits, 2025 was a banner year for the Master of Horror. Audiences delighted in six mainstream adaptations, including the massively popular It: Welcome to Derry which chronicles earlier cycles of the titular clown’s reign. With this boost to King’s cultural cache, it’s no surprise that we’ve begun to see more unofficial adaptations of the author’s work and horror creators who build their own unique castles in King’s creative sandbox.
So what defines a Stephen King-esque story?
For the past fifty years, the prolific author has dipped his toes in nearly every subgenre from supernatural stories and grisly gore to western fantasy and science fiction. Including his vast catalogue of short fiction, King has tackled ghosts, demons, werewolves, zombies, aliens, mutants, and self-driving cars, not to mention bizarre monsters of his own creation. But what truly unites this vast array of horror is King’s focus on relatable characters. In his 2000 memoir/instructional text On Writing, the prolific author describes the amusement he finds in writing disparate characters, placing them in horrific scenarios, then exploring the ways they try to survive.
An unofficial Stephen King adaptation may take place in the author’s native New England — bonus points if it’s set in Maine — and reference his well-known heroes and villains. But what makes the King connection unbreakable is a character-driven story about average people who band together in the face of abject terror.
Weapons Captures Small Town Stephen King

Following his 2022 shocker Barbarian, Zach Cregger returned with Weapons, a sprawling story that begins in a doomed elementary school. On an otherwise ordinary day, Justine (Julia Garner) arrives at her desk to find that all but one of her students have disappeared. As the mystery grows increasingly violent, Justine and Archer (Josh Brolin), the father of a missing boy, find their way to the home of Alex (Cary Christopher), the class’ only surviving student. In some ways reminiscent of Salem’s Lot, Weapons swings wildly through the unfortunate town, introducing us to its flawed inhabitants as we watch their lives fall apart.
Cregger’s setup nods to a pair of King short stories. Both “Suffer the Little Children” and “Here There Be Tygers” tackle monstrous presences in elementary schools, but as Weapons reaches its final act, Constant Readers may remember another Stephen King tale. Featured in his 1985 collection Skeleton Crew, “Gramma” introduces us to George, a little boy tormented by an aging witch. On an afternoon alone with his sickly grandmother, the frightened child gradually realizes that the imposing old woman has been waiting for an opportunity to cast a spell that will extend her own life by possessing his body.
Alex finds himself similarly tortured by his aunt Gladys (Amy Madigan), a garish witch who orchestrates a desperate plot to sustain her own strength. Transforming humans into mindless weapons, Gladys has taken over Alex’s family home and lured his classmates to the basement. Holding them in a comatose state, she syphons off their energy to extend her own supernatural life.
Vastly different in many ways, both “Gramma” and Weapons hinge on a sinister witch who uses horrific magical spells to sacrifice the bodies of her vulnerable prey.
Hokum Echoes The Shining and 1408

It’s nearly impossible to watch a film about a haunted hotel without thinking of King’s third novel, The Shining. This icy story follows Jack Torrance, an angry writer struggling with his sobriety and a shameful incident haunting his past. Accompanied by his wife and young son, Jack has taken a job as the winter caretaker for the Overlook, a haunted hotel situated high in the Rocky Mountains. Snowed in, Jack finds himself tormented by dangerous ghosts who amplify his greatest fears.
Damian McCarthy’s Hokum follows a similarly troubled figure. Ohm Bauman (Adam Scott) is a surly writer who travels to the Bilberry Woods Hotel in rural Ireland to spread his parents’ ashes. Haunted by his own tragic past, Ohm finds himself trapped in the honeymoon suite, a decaying room that’s been permanently closed to protect visitors from a dangerous witch trapped within its walls. Visual nods to King’s text abound with woodcut figurines and an animated clock, mirroring ominous descriptions found in King’s text.
Another terrifying sequence sees Ohm staring with horror at a closed door, the only thing separating him from the approaching witch. As the door knob slowly turns, Constant Readers remember Jack’s narrow escape from the ghostly woman in room 217. And Ohm’s popular Conquistador books directly reference King’s long-running fantasy series The Dark Tower which follows a gunslinger named Roland Deschain tasked with protecting the nexus of the universe.
In addition to these thematic comparisons, Hokum bears striking resemblance to King’s terrifying short story “1408.” Collected in 2002’s Everything’s Eventual, the terrifying story follows Mike Enslin, a dejected writer who’s risen to fame penning essays about his adventures in haunted locations. Mike arrives at the Hotel Dolphin and bullies his way into the titular room, despite the manager’s dire warnings. McCarthy nods to this story with an ominously misplaced hotel room door, reminiscent of King’s entry to 1408, an unsuspecting portal that appears to move each time Mike looks away.
However, McCarthy’s most direct reference lies in a minicorder Ohm uses to capture notes. Trapped inside the dreaded honeymoon suite, this device offers well-timed messages while sitting next to a decomposing corpse. Mike records his time in 1408 with his own trusty minicorder. Described for the reader, his tape has captured the man’s slow descent into madness as the room prepares to swallow him whole. With conclusions that differ wildly in tone, both Ohm and Mike find their lives irrevocably changed by encounters with the supernatural realm.
Widow’s Bay Builds Its Own Version of Castle Rock

Katie Dippold’s Widow’s Bay has taken the idea of an unofficial King adaptation and turned it into an art form. The Apple TV series sees the residents of the titular island plagued by a curse that dates back centuries. Not only does the picturesque hamlet not accommodate wifi connections, those born on the island face certain death should they ever try to leave. Desperate to modernize the tiny town, Mayor Tom Loftis (Matthew Rhys) draws in waves of tourists just as a new cycle of terror begins.
Blending horror with deft comedy, Dippold makes cheeky references to King’s body of work. Tom warns that, “there’s something in the fog,” reminding readers of King’s 1980 novella The Mist. And Loftis’ own stay in the town’s haunted hotel sees him tormented by the ghost of a murderous clown. We even spy a vintage King hardback peeking out of a local book trade box.
In many ways Widow’s Bay feels like a new iteration of the author’s Little Tall Island, a tiny village off the coast of Maine. In addition to the 1992 novel Dolores Claiborne and a handful of harrowing short stories, this quaint fishing village is also the setting for King’s 1999 teleplay Storm of the Century. Premiering on ABC primetime, this tragic tale follows a terrified group of islanders who batten down the hatches for a dangerous Nor’easter only to find a more sinister threat lurking within.
Constant Readers may also be reminded of Castle Rock, the author’s favorite fictional town.
First introduced in the 1981 novel Cujo, the charming village becomes the star of Needful Things, King’s satire about consumerism. After several Castle Rock stories, we’re reintroduced to its residents as they gossip about the arrival of Leland Gaunt and the grand opening of his curio shop. Anything their hearts desire can be found in his varied inventory, so long as they’re willing to pay the price. Pitting cantankerous neighbors against each other, Gaunt ignites a wave of grisly violence by exploiting long-held resentments and feuds.
The town’s only defense against this supernatural threat is beleaguered sheriff Alan Pangborn. Still grieving the deaths of his wife and younger son, Alan struggles to connect with his older child and pick up the pieces of his shattered life. Also a widower, Loftis struggles to raise his own restless son and explain the strange details of his wife’s tragic death. Attempting to unravel the island’s dark secrets, Tom is aided by quirky residents including a surly fisherman named Wyck (Stephen Root) and Patricia (Kate O’Flynn), an earnest Town Hall employee. King’s own novels feature many of these proactive alliances with disparate characters combining their strengths to overcome insurmountable odds.
With Widow’s Bay renewed for a second season and Mike Flanagan’s Carrie series on the horizon, the future seems bright for new King adaptations, both spiritual and directly pulled from his catalogue. The prolific author also shows no signs of slowing down with two publications nearing release. His upcoming novel, Other Worlds Than These, is the long-awaited third Talisman book which teases direct ties to his Dark Tower world. Holly Forever will be a new installment of his crime series, offering a different kind of genre fare.
This embarrassment of riches spawning multiple worlds seems ripe for spiritual adaptation and will likely inspire horror creators for decades to come.

Kate O’Flynn, Stephen Root and Matthew Rhys in “Widow’s Bay,” now streaming on Apple TV.

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