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[Editorial] Finding ‘MediEvil’ In the Soulsborne Series

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Of all the original PlayStation games to get a remaster I was surprised that MediEvil was chosen. It was one of those games from my childhood that felt like I was the only person who played it but simultaneously also had a very strong cult following. Upon hearing about Sony’s decision to resurrect Sir Daniel Fortesque I promptly downloaded the game on my PlayStation 3 purely for nostalgia’s sake but I was surprised to find it actually held up well. More importantly, while playing MediEvil, I released it definitely shaped some of my favorite games that came after it such as FromSoftware’s Dark Souls series. Having just viewed the trailer for MediEvil’s remake I am confident that MediEvil (2019) will fill that dark fantasy void; a feeling that many fans of the Dark Souls series can relate to. Dark Souls almost feels like if MediEvil had grown up alongside us and into the twenty-first century. 

The world of MediEvil has a similar mood to the Dark Souls games; everything is dead and decrepit and the world seems to be just waiting around for its inevitable end. The denizens of the world are reduced to hollow-like states as the dead relentlessly roam the countryside. From the onset, the game begins much like Dark Souls with a continuous follow shot traveling through the graveyard before landing on Sir Daniel Fortesque in his crypt. The protagonists in these games are both brought back from the dead followed by cutscenes depicting the series of events that shaped their respective worlds. In MediEvil the battle against Zarok and in Dark Souls Gwyn’s war against the ancient dragons.

Before the Ghost Ship level in MediEvil there is even a cutscene where a massive bird sweeps Sir Daniel Fortesque up off the ground and carries him to another area (much like the sequence following the Undead Asylum connecting the player-character to Lordran). In both games there is a sense that you and only handful of creatures are merely existing to wander the realm until its demise; all the movers and shakers have long since died and you are left traversing the desiccated remains trying to piece together everything that hasn’t been completely lost in the annals of history.

Not only is the setting highly reminiscent of Hidetaka Miyazaki’s games but the themes conveyed as well as the level design fits right in with the iconic worlds found in Demons’ Souls (Boletaria) and Dark Souls (Lordran). Each level in MediEvil was incredibly distinct and dripping with atmosphere. The game had a world warping system that allowed it to display a rich variety of environments ranging from dilapidated ruins and mystical, invested forests to haunted scarecrow fields. The economy of both MediEvil and the Soulsborne games revolve around souls and can be traded for weapon and item upgradesSimilarly to Demons’ Souls, there is a hub world that you will frequent as you progress through the game. In the Hall of Heroes, you receive new items and weapons as well as upgrades much like in The Nexus.

An assortment of weapons allows the player to cater to whatever play-style they wish (very reminiscent of the Soulsborne games). There are a number of stunning boss fights full of imagination and variety; ingenious boss fights that didn’t only rely on brute force but also some thinking too. My personal favorites being the Ant Queen and Guardians of the Graveyard, both incorporating creative gameplay elements to defeat. But even just listen to the game’s soundtrack, pieces like The Ant Caves would fit right in with fighting a massive, celestial insect in Bloodborne.

Both games excellently incorporate imagery from both the horror and medieval fantasy genres providing them with a definite mood. The Tim Burton-esque art style of MediEvil offers a goofier alternative to the grittiness of Dark Souls but the game’s remake offers radically updated visuals as seen in the trailer that recently dropped. We can definitely see MediEvil’s remake as a continuation of Bloodborne’s beautiful, decaying gothic aesthetic. The game wasn’t exactly easy either but it was more so unforgiving than brutally difficult. Like in Dark Souls good luck trying to jump in MediEvil; you’ll just end up frustrated and losing a lot of health potions and souls. It is kind of funny and sad to see how jump mechanics in action RPGs are still quite shit. Let’s hope Medievil’s remake will attempt to fix this as well as the glaring camera issues that are prevalent in both the original and which is still a problematic factor in most third-person action games.

MediEvil Turns 20

The twisted world of MediEvil – Gallowmere, is simultaneously wondrous and hostile, and there are many pitfalls and traps that hinder the player’s progression throughout the in-game world. MediEvil provides plenty of examples of backtracking as special objects need to be found such as ruins and level-specific items that lock away certain parts of the map.

The level – Cemetery Hill features a slope with continuous boulders that impede Sir Daniel Fortesque’s ascension to the top ala Sen’s Fortress. Also, MediEvil is quite gory, especially if you possess the great hammer; you can mangle bodies and there’s nothing more satisfying than charging a heavy attack and crushing a zombie into a puddle of viscera with the Great Hammer. As you explore the world of MediEvil you learn about the lore and the various events that shaped its similarity to Dark Souls; by interacting with characters and the environment.

After seeing the new trailer for MediEvil’s remake I couldn’t be happier with how they built it “from the grave up”. Keeping the original game’s iconic art as well as updating the music will give the game the performance and polish it truly deserves. Hearing the game’s original music accompanying HD renderings of bosses such as the Stained Glass Demon and Lord Kardok will offer highly cinematic boss fights further filling that Souls shaped hole in our hearts. I know that many fans of MediEvil cite it almost as a precursor to their current obsession with the Soulsborne series. After getting a small preview of what is to come I cannot wait to return to Gallowmere. Let’s just hope MediEvil keeps its unique charm and humor while also maybe throwing in something new here and there for existing fans.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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