Quantcast
Connect with us

Editorials

[Best of 2018] What Lovecraft Adaptations Can Learn from Cyanide’s “Call of Cthulhu”

Published

on

There was once a time when knowledge of H.P. Lovecraft’s Cthulhu Mythos, much like the insane truths that inspired the Mad Arab’s Necronomicon, was a secretive burden carried by a small legion of nerdy horror literature fans and tabletop gaming enthusiasts. Sure, we’ve seen plenty of Lovecraft adaptations since as far back as the 1970s, but with the exception of Stuart Gordon’s ridiculously entertaining films, none of these really resonated with mainstream audiences.

Of course, since the rise of internet culture and a resurgence of interest in both tabletop role-playing games and Howard’s literary works, figures like Dagon, Cthulhu, and even Shoggoths have become household names. In gaming especially, it’s hard not to run into copious amounts of Lovecraft references when playing anything from Terraria to The Elder Scrolls series. Once an incomprehensively terrifying elder god, Cthulhu has now been immortalized and watered down in the form of plush toys and Funko Pops. Every day we’re treated to new trailers and images of Lovecraft-based/inspired media, and in some ways, it seems that the Mythos has never been so alive.

However, in a world so full of homages to H.P. Lovecraft, it seems ironic that the writer’s unique brand of existential cosmic horror still lies deathly dreaming at the bottom of the proverbial media ocean, with very few instances of media that managed to capture exactly why his work was so terrifying. That’s why I’d like to take a moment to talk about Cyanide Studio’s Call of Cthulhu, and what other Lovecraft adaptations can learn from how the game handled the Mythos. Neil already provided us with an in-depth review, so I’ll only be discussing the story here, but in case you haven’t played the game yet (which I think you definitely should), beware some minor spoilers!

An official adaptation of Chaosium’s homonymous tabletop RPG, Cyanide’s game puts players in the (gum)shoes of private investigator Edward Pierce, a traumatized World-War I veteran compelled to take on a new, mysterious case. Pierce’s investigation leads him to Darkwater Island, off the dreary coast of Massachusetts, where he must piece together the events that led to the fiery death of the infamous Hawkins family. Naturally, Lovecraftian shenanigans ensue, with unnamable creatures and ancient cults slowly pushing the unfortunate investigator towards the limits of what the human mind can handle.

This probably isn’t going to end well.

It’s a familiar setup for anyone who’s even remotely familiar with Lovecraftian tropes, but things change as the game goes on. What really sets it apart isn’t necessarily how it emulates specific story moments or ideas from the Mythos, but how it uses these same ingredients to prepare an all-new horrifying and unpredictable tale that would feel right at home in a 1920s weird fiction magazine.

Sure, there are a few characters and plot threads that don’t quite go anywhere (at least during my playthroughs), but the fascinating mythology behind Darkwater Island’s whaling history and the ominous associations with both real life and other works of fiction like Herman Melville’s classic Moby Dick make this story feel like much more than just another adaptation. While dimensional shamblers and tentacle-adorned cultists are well-trodden territory for Lovecraft enthusiasts, prohibition-era conspiracies and the terrifying effects of eldritch whale meat are wholly original story threads that help lead us to a truly apocalyptic finale.

Back in 2005, the now-defunct Headfirst Productions released their own take on the Mythos with Call of Cthulhu: Dark Corners of the Earth. While it remains one of my all-time favorite games (despite some frustrating segments and a huge list of technical issues), the developers approached the narrative like many filmmakers do, turning the story into a best-of compilation, stitching together several elements from the mythos into a smorgasbord of Lovecraftian insanity. This can work, as I believe it did in that game (although it mostly appeals to folks who are already familiar with the mythos), but most of the time this method leaves us with movies, comics, and games that adapt only the most superficial elements of Lovecraft’s literary universe. This kind of narrative almost always ends up ignoring the nuances that made silly creations like octopus-faced dragons scary in the first place.

With their take on Call of Cthulhu, Cyanide understood that Lovecraft isn’t just fish-people and tentacles (not that the game lacks these things), choosing to adapt the same creative spirit of the tabletop RPG it’s based on rather any specific story. In Chaosium’s original playing manuals, game masters would be handed the keys to a treasure trove of Lovecraftian nightmares and tasked with using the mythos as a jumping-off point to tell their own stories. These player-based narratives would usually select the best aspects of Lovecraft’s stories and expand them into something new. After all, you could only face the same few cultists and fish-monsters so many times before they became stale. Over time, by diluting the lore with their own original ideas, players would form unique narratives that still managed to stay true to Lovecraft’s original intentions.

Giant fish monsters are cool but not required!

These distinct tales could tap into intrinsically human fears and anxieties about our tiny place in a cold and uncaring universe without so much as mentioning the Great Old Ones, proving that some horrific entities are scarier when they’re felt rather than seen, and that there’s more to the mythos than the famous alien deities and fishy iconography. That’s not to say that direct and faithful adaptations of the Mythos are a bad idea (I mean, we’re all still waiting on a benevolent deity to deliver us Del Toro’s vision of At The Mountains of Madness), but writers would do well to remember that it’s more important to be faithful to the existential spirit behind these stories rather than the superficial details that most Lovecraftian media seems to go nuts over.

Some reviewers have rightly complained about Call of Cthulhu‘s false promises of an intricately tailored player-driven experience, where every minor action could have huge consequences, but no one can deny that this is one of the few adaptations that dares to look beneath the surface of Lovecraft’s tales, finding exactly what makes them tick instead of just lifting the tried-and-true aesthetics that are usually associated with the author. If anything, the illusion of choice here actually makes for a stronger and more disturbing narrative, with the oblivious investigator reluctantly setting the stage for the cultists’ endgame. Additionally, while some players might find the slow and text-heavy investigations tedious, they’re also strangely faithful to Lovecraft’s appreciation of epistolary storytelling, with the player picking up narrative pieces left behind by other characters.

Overall, the game might feel rather clunky, with several instances of stunted gameplay and outdated graphics, but much like its flawed-but-memorable 2005 predecessor, I feel that it’s destined to gain a cult following, remembered as one of the best Lovecraft adaptations to date, if not necessarily a ground-breaking video game. Hopefully, more filmmakers, game designers, and writers, in general, will take note of Cyanide’s novel approach to translating eldritch horror to modern gaming, and we’ll see some more spiritually faithful Lovecraftian media in the future, before the Great Old Ones finally awaken and decide to consume us all.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

Click to comment

Editorials

6 Dark Fantasy Films That Every Genre Fan Should Watch

Published

on

Dark Fantasy Films

From child-eating witches to village-burning dragons, fairy tales have always had a foot in the horror genre. That’s why it makes sense that, for every The Hobbit and The Chronicles of Narnia, there are also darker and more adult-oriented stories about magical worlds inhabited by ravenous monsters and cruel villains.

Funnily enough, these sinister tales were precisely the ones that I gravitated towards back when I was a kid, and I was reminded of this while watching Netflix’s recently released I Am Frankelda, Mexico’s first ever feature-length stop-motion animation and one hell of an entertaining parable about the intersection between fiction and reality.

In honor of this special kind of horror-adjacent fairy tale, today I’d like to share this list recommending six Dark Fantasy films that horror fans might enjoy.

For the purposes of this list, we’ll be defining Dark Fantasy as fantastical stories that don’t shy away from the more macabre elements that fuel classic fairy tales. That being said, don’t forget to comment below with your own grim favorites if you think we missed a particularly thrilling one.

With that out of the way, onto the list!


6. Hansel & Gretel: Witch Hunters (2013)

I’m fascinated by bizarre attempts at blockbuster filmmaking – especially when the resulting movies are somehow still fun despite their corporate-mandated origins. Hansel & Gretel: Witch Hunters is precisely one of these strangely compelling studio projects, as this surprisingly successful action-thriller boasts a lot of heart (and tongue-in-cheek humor) for a CGI-heavy creature feature.

Directed by Dead Snow’s Tommy Wirkola, Witch Hunters re-frames the classic fairy tale as an origin story for a duo of badass monster-slayers. Of course, it’s the flick’s anachronistic aesthetic and overall visual flair that make it stand out from other action-horror endeavors from around the same time.


5. The Wolf House (2018)

Made in the tradition of faux cursed films in the same vein as Antrum: The Deadliest Film Ever Made, the eerie backstory to 2018’s Chilean animated flick The Wolf House (La Casa Lobo in the original Spanish) already makes it a nightmarish experience before the flick even really begins.

After all, the movie is presented to us as a faux propaganda film produced by the leader of a death cult (heavily inspired by the real life Colonia Dignidad), with this hybrid animated feature using complex movie magic to simulate a single uninterrupted shot as it tells the story of a lazy young girl who runs away from an isolated colony and encounters a creepy old house in the woods.


4. The Brothers Grimm (2005)

Out of all the Monty Python alumni, Terry Gilliam has had the most interesting career outside of the original comedy group. From fascinating canceled projects (such as his scrapped adaptation of Watchmen) to dystopian parodies that feel more relevant by the minute (1985’s Brazil), even his “lesser” films are still intriguing in their own way.

2005’s The Brothers Grimm is one such project, with this peculiar movie attempting to combine the comedian-turned-filmmaker’s unique visual style with a more blockbuster-oriented plot reimagining the titular brothers as con-artists rather than mere writers. The end result isn’t exactly a masterpiece, but it’s still a legitimately fun ride with plenty of memorable monsters and wonderful performances by both the late, great Heath Ledger and Matt Damon.


3. Dante’s Inferno: An Animated Epic (2010)

2010’s Dante’s Inferno game may have a reputation as something of an unapologetic God of War clone, but I’d argue that the now-obscure game was aesthetically unique enough to deserve a bigger fanbase. However, while the title remains trapped on the seventh console generation, its highly underrated anime adaptation is a lot easier to get a hold of!

Animated by 6 different studios in order to make the 9 circles of hell feel unique from each other, this may not be a completely faithful adaptation of Dante Alighieri’s poem, but it’s still one heck of a great (not to mention gory) time that I’d highly recommend to fans of Netflix’s take on Castlevania.


2. Underworld: Rise of the Lycans (2009)

My personal favorite entry in the Underworld franchise, Rise of the Lycans, is a highly ambitious prequel that actually works better if you haven’t had the story spoiled to you by the previous Underworld films.

While the rest of the series features plenty of urban fantasy elements as the movies combine machine guns and modern environments with gothic storytelling, Patrick Tatopoulos’ prequel fully embraces its fantastical origins and tells a classic tale about a doomed romance between a werewolf and a vampire amid a medieval uprising.

And the best part is that we get a lot more Michael Sheen as the fan-favorite Lucian.


1. Solomon Kane (2011)

One of my personal favorite movies on this list, MJ Basset’s criminally underseen adaptation of Robert E. Howard’s other iconic warrior is thoroughly steeped in horror ambience and features plenty of memorable monsters. However, it’s also a classic origin story for a swashbuckling hero that wouldn’t feel out of place in a tabletop RPG.

While I’ve already written about how the film deftly combines both horror and fantasy elements without breaking the bank, I’ll never pass up an opportunity to recommend the bizarre movie where James Purefoy expertly plays a puritan John Wick.

It’s just too bad that we never got the other films in this intended trilogy.

Continue Reading