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A Timeless Hack And Slash Historical Adventure: Remembering ‘Onimusha: Warlords’

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2019 is a big year for Capcom, with two of its big titles coming out this month. While fans can look forward to the delightfully grim remake of Resident Evil 2, another blast from the past is making a return. Having been released in Japan back in January of 2001, Onimusha: Warlords is getting the remastering treatment. As one of the PlayStation 2’s most popular titles, Onimusha is going to be a nostalgic experience, while also allowing new players who missed out on the game to discover an excellent gem.

In preparation for our upcoming review of Onimusha: Warlords, let’s take a look at what makes this game a brilliant title in the PlayStation family.

Samurai Honor And An Epic Land

Aesthetically speaking, with the exception of Nioh, as well as Ghost of Tsushima arriving in the near future, samurais haven’t gotten enough love in some time. Funny enough, Onimusha’s development began with designer Yoshiki Okamoto originally thinking to do a “ninja version” of Resident Evil. For environmental and narrative flavor, Onimusha is set in the Sengoku period, a time in Japanese history riddled with military conflict. This warring era makes for a terrific backdrop to our main character’s quest

As the player, you take control of Samanosuke Akechi, a noble warrior skilled in combat. One day, Samanosuke receives a letter from Princess Yuki, asking him to save her from the threat of demons. Upon arriving to find her, Samanosuke sees that the demons have already captured her; it isn’t long until he discovers that Princess Yuki is part of a diabolical plan that attempts to destroy her clan. From there, Samanosuke and Kaede (another ninja the player can control), embark on a journey to save Princess Yuki and defeat the demons. The plot, even in its cheesier moments, makes for a thrilling experience full of gruesome creatures and drama.

Onimusha’s best qualities are its heavy action and aesthetic. In 2001, games were further embracing cinematic graphics, and Onimusha was one of the first prominent titles to have atmospheric hack and slash gameplay. Furthermore, the setting gives life to the plot, presenting a historically authentic (yet fantasy-heavy) vibe. Eventually, Samanosuke will venture into some spooky places; there are dungeons infested with demonic gunk and blood splattered across the floor, all while chilling music plays over the scene. These locales give off an unsettling energy and tension as Samanosuke has to cut his way through a plethora of creatures.

When it comes to gameplay, Onimusha takes much inspiration from that of Resident Evil; utilizing a fixed camera angle, as well as pre-rendered backgrounds, Onimusha balances puzzle solving and combat. Players can use both physical weapons and magic throughout the game. By roaming about the environment, opening chests, and defeating enemies, it’s possible to find new weapons and armor for Samanosuke. As the player progresses forward in the story, Samanosuke will also gain the ability to use elementally enchanted weapons (such as fire and lighting abilities). Boss fights are truly satisfying; each boss presents a cinematic intensity as you dodge their attacks and dive in to slash them. As Samanosuke you really feel like a badass warrior in these duels. The game contains many different enemy designs, making sure the player always has a variety of foes to encounter.

Thanks to the riveting action and stellar setting, Onimusha allows players to feel like they are part of an epic mission. You can feel the power in each swing of your sword; you feel the tension facing off against of the game’s big antagonists. Onimusha is an action experience that even after 18 years still exudes adrenaline.

Legacy

With the PlayStation having been released in 2000, Onimusha would be one of the console’s first steps towards greatness. The PlayStation 2 has stood throughout time as one of the most significant gaming consoles in history, and that is thanks to games such as Onimusha.

Upon its release Onimusha: Warlords became a success, becoming the first PlayStation 2 title to sell over a million copies. Spawning several sequels and a couple of spin-off titles, Onimusha is a beloved series that, unfortunately, has not seen a new entry since 2006. While action games have evolved, Onimusha’s setting and well-designed combat feel timeless; years later, there’s still a sincere element of grandness in Samanosuke’s quest to defeat the demons and save the princess. With the remastering of Onimusha: Warlords, hopefully, this will get fans talking, inspiring Capcom to revisit this fantastic series.

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

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Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

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Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

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Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

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Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

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Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

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Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

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