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A Timeless Hack And Slash Historical Adventure: Remembering ‘Onimusha: Warlords’

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2019 is a big year for Capcom, with two of its big titles coming out this month. While fans can look forward to the delightfully grim remake of Resident Evil 2, another blast from the past is making a return. Having been released in Japan back in January of 2001, Onimusha: Warlords is getting the remastering treatment. As one of the PlayStation 2’s most popular titles, Onimusha is going to be a nostalgic experience, while also allowing new players who missed out on the game to discover an excellent gem.

In preparation for our upcoming review of Onimusha: Warlords, let’s take a look at what makes this game a brilliant title in the PlayStation family.

Samurai Honor And An Epic Land

Aesthetically speaking, with the exception of Nioh, as well as Ghost of Tsushima arriving in the near future, samurais haven’t gotten enough love in some time. Funny enough, Onimusha’s development began with designer Yoshiki Okamoto originally thinking to do a “ninja version” of Resident Evil. For environmental and narrative flavor, Onimusha is set in the Sengoku period, a time in Japanese history riddled with military conflict. This warring era makes for a terrific backdrop to our main character’s quest

As the player, you take control of Samanosuke Akechi, a noble warrior skilled in combat. One day, Samanosuke receives a letter from Princess Yuki, asking him to save her from the threat of demons. Upon arriving to find her, Samanosuke sees that the demons have already captured her; it isn’t long until he discovers that Princess Yuki is part of a diabolical plan that attempts to destroy her clan. From there, Samanosuke and Kaede (another ninja the player can control), embark on a journey to save Princess Yuki and defeat the demons. The plot, even in its cheesier moments, makes for a thrilling experience full of gruesome creatures and drama.

Onimusha’s best qualities are its heavy action and aesthetic. In 2001, games were further embracing cinematic graphics, and Onimusha was one of the first prominent titles to have atmospheric hack and slash gameplay. Furthermore, the setting gives life to the plot, presenting a historically authentic (yet fantasy-heavy) vibe. Eventually, Samanosuke will venture into some spooky places; there are dungeons infested with demonic gunk and blood splattered across the floor, all while chilling music plays over the scene. These locales give off an unsettling energy and tension as Samanosuke has to cut his way through a plethora of creatures.

When it comes to gameplay, Onimusha takes much inspiration from that of Resident Evil; utilizing a fixed camera angle, as well as pre-rendered backgrounds, Onimusha balances puzzle solving and combat. Players can use both physical weapons and magic throughout the game. By roaming about the environment, opening chests, and defeating enemies, it’s possible to find new weapons and armor for Samanosuke. As the player progresses forward in the story, Samanosuke will also gain the ability to use elementally enchanted weapons (such as fire and lighting abilities). Boss fights are truly satisfying; each boss presents a cinematic intensity as you dodge their attacks and dive in to slash them. As Samanosuke you really feel like a badass warrior in these duels. The game contains many different enemy designs, making sure the player always has a variety of foes to encounter.

Thanks to the riveting action and stellar setting, Onimusha allows players to feel like they are part of an epic mission. You can feel the power in each swing of your sword; you feel the tension facing off against of the game’s big antagonists. Onimusha is an action experience that even after 18 years still exudes adrenaline.

Legacy

With the PlayStation having been released in 2000, Onimusha would be one of the console’s first steps towards greatness. The PlayStation 2 has stood throughout time as one of the most significant gaming consoles in history, and that is thanks to games such as Onimusha.

Upon its release Onimusha: Warlords became a success, becoming the first PlayStation 2 title to sell over a million copies. Spawning several sequels and a couple of spin-off titles, Onimusha is a beloved series that, unfortunately, has not seen a new entry since 2006. While action games have evolved, Onimusha’s setting and well-designed combat feel timeless; years later, there’s still a sincere element of grandness in Samanosuke’s quest to defeat the demons and save the princess. With the remastering of Onimusha: Warlords, hopefully, this will get fans talking, inspiring Capcom to revisit this fantastic series.

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

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Editorials

André Øvredal’s ‘Troll Hunter’ Remains One of the Best Found Footage Movies

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André Øvredal's Troll Hunter

In this day and age, the wordtrollis often used to describe various online nuisances. Yet as abundant and irksome as the modern troll can be, they aren’t usually as fearsome as their mythological counterparts. I’m not talking about the small and gentler versions that have become more common to see in media. No, there are much bigger and scarier trolls out there—and André Øvredal’s movie Troll Hunter is one of the best places to find them.

It doesn’t take long for Troll Hunter (or Trolljegeren) to dump the Blair Witch Project-esque setup and aim for something a lot fresher. The trajectory of the story is augmented by Otto Jespersen’s character Hans, the titular Troll Hunter. The second he comes barreling out of the deep, dark woods and shoutstrollat the camera, this movie takes a turn into what feels like uncharted territory. Not only subject-wise, but also conceptually.

For fantastical and made-up subject matter in cinema, found footage is a fast way to add a guise of believability. After all, what we accept to be the most crucial aspect of documentaries—the truth—rubs off on pseudo-documentaries, despite our understanding of the pretense involved. That is what Øvredal delivered with Troll Hunter: a movie so convincing that some viewers wondered if trolls really do exist. So, had this been straightforwardly made, it likely wouldn’t have been as effective. Conventional narratives would be more inclined to treat something like trolls as flat out unreal, and never try to convince the audience to think otherwise.

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Hans petrifies the three-headed Tusseladd troll.

The viewers, like the characters trailing Hans, are quickly thrown into the deeper end of that extraordinary story. They have to process all this new information while staying on the go. So, although there is no significant amount of meandering, narratively or physically, there is still a good amount of atmosphere, not to mention tension building. It’s never anything frightful, but then again, Troll Hunter isn’t your standard offering of horror; it’s more on the low end of the dark fantasy spectrum. We aren’t ever spirited away to a faraway world—we stay in rather familiar surroundings, as well as dip into those less so. The outcome is a movie where you’re constantly more in awe than in terror.

As fantasy fiction might do, Troll Hunter prefers not to deal with incredulity. There is no time to waste on doubt, as interviewer Thomas (Glenn Erland Tosterud), soundperson Johanna (Johanna Mørck), and cameraman Kalle (Tomas Alf Larsen) all follow Hans around, recording whatever this character is willing to reveal about his bizarre job. Of course, the Troll Hunter himself is not an open book; in that respect, the diegetic documentary fails to fully capture and unpack the more interesting of its two subjects. Yes, all those giant, monstrous trolls are indeed incredible, but understandably, your mind wanders to their pursuer. What kind of person signs up for this gig and then chooses to stick with it for so long?

Reviews have called out Troll Hunter for its lack of character development. In regard to Thomas and his fellow documentarians, that criticism is valid, but bear in mind, they aren’t the focus of the story, either. Meanwhile, Hans is a well-crafted character. At least better than first realized. Before he was introduced, Hans had already grown tired of the troll grind. Fed up with that low compensation for his services, resentful of the bureaucracy, and wanting to expose his employer on a large scale, Hans’ discontent is glaring.

Then there are those finer details about the Troll Hunter, such as that indifference to both the natural splendor of his everyday surroundings and the affections of an obviously smitten colleague, that also suggest some level of despondency. So it is fair to say this movie doesn’t feature any sizable growth for its characters; however, the namesake isn’t underwritten. No doubt, putting a real-life character like Otto Jespersen in that role is partly why Hans is so fascinating—maybe even relatable.

Troll Hunter

Otto Jespersen as Hans the Troll Hunter.

There is always a small risk whenever using the termmockumentaryto describe a found-footage movie, as the word could imply humor where there is none. In the case of Troll Hunter, the term’s usage is appropriate. Some folks have claimed the English-dubbed version has the more comedic tone, however, the Norwegian cut isn’t exactly humorless. Apart from the trolls’ absurd appearances, this is a movie where the characters nearly choke on the monsters’ farts, and Christians are like walking targets. Hans’ complete apathy towards everything is another cause of laughter. Overall, the comedy is intentionally dry and inconsistent. Unfunny, though? Absolutely not.

In a movie where endemic creatures are maltreated, as well as disavowed from living freely and peacefully, it’s hard not to notice the ecological message buried beneath the story. In addition to that is the unmistakable political satire. There is this whole business about intrusive and unsightly power lines—like trolls, they’re big blemishes on the land—that leads to what is perhaps the movie’s funniest moment. The scene in question is that one where certain electric lines, the ones secretly being used to keep the trolls at bay, go in a loop and don’t actually send power to any residents. Yet the monitors of said lines don’t find this at all weird. So it stands to reason that Øvredal was having a go at those who accept the government’s doings without question.

Looking past the fact that trolls aren’t actually real, this movie is an enlightening source of information. And not just for international audiences; Norwegians, too, get schooled about their homeland’s own mythology. It’s also evident from everything on screen that Øvredal and his crew were enthusiastic about the topic. The creature designs are the most indicative of that zeal; those imaginative yet myth-accurate manifestations are equally amusing and grotesque. One second you’re laughing at their phallic noses, the next you’re white-knuckling during a hairy sequence. Most surprisingly is how well the trolls’ visual effects hold up after fifteen years. It’s not all spotless, but on the whole, they remain impressive.

Vouching for a mockumentary about trolls isn’t easy, but those who do come around and give it a shot will more than likely be grateful for the recommendation. For Troll Hunter is a real find in that vast and varied genre we callfound footage.

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A bridge troll reaches up for food and finds Hans decked out in armor.

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