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Remembering the Lost ‘Mortal Kombat’ Characters

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Few game series have been going for as long and with the same success as Mortal Kombat, the legendary fighting game franchise that first saw the light of day in 1992. Twenty-seven years is a long time, and with it comes an equally long history. Sure, Mortal Kombat might be so well-known because of its fatalities and its commitment to being as ridiculously violent as technologically possible, but for some people, it is also the fighting game series with the most interesting and intricate lore. After all, you don’t get to be around for 27 years without crafting memorable characters and storylines.

Beginning with Mortal Kombat 9 in 2011, however, the story saw a reboot of sorts, in which thanks to some time travel magic a new timeline was created and most stories were reimagined. The upcoming Mortal Kombat 11 is poised to be a milestone entry in the franchise, especially in terms of story. Being presented as a game where “past meets present”, a lot of characters from the history of the series are making a return in order to deliver what seems to be a climax to the current arc.

Still, I can’t help but feel a little nostalgic. In this new wave of Mortal Kombat games, many old characters have returned but mostly those from the 2D era. Few of the characters introduced after Mortal Kombat 3 have gotten the attention that the veterans of the series did, especially the PlayStation 2 characters. Some have made their comebacks, like Kenshi or even Bo’ Rai Cho (who is perhaps one of the worst characters in the series?), but as the release of MK11 draws closer I have to make peace with the fact that a few of my favorite characters will not show up in this conclusion of the storyline, even if they had the potential to add something interesting to it.

For example, Reiko, introduced in Mortal Kombat 4, and Havik, who debuted in Mortal Kombat: Deception, are two characters I’ve been excited to see in this new timeline since the end of MK9. While they didn’t make much of a splash in the original timeline (especially Reiko), they had a ton of potential considering where the plot was going in the current timeline. When Shao Khan died, Reiko immediately became the first name in my head to replace him given his previous backstory as a general who secretly wanted the throne for himself.

My wish wasn’t exactly granted, although those characters weren’t ignored. In the Mortal Kombat X comics, both Reiko and Havik played big roles before being ultimately killed without making any appearance in the game at all. While the comics are not bad, they’re not the same as the game. I would’ve loved to see how the MK team would have adapted Havik’s moves in which he distorts his own body to the new generation of Mortal Kombat games. Reiko isn’t exactly interesting because of his moveset, but I would’ve preferred to see his story play out in the game’s superb story mode rather than the comic.

The Dragon King Onaga, former emperor of the Outworld poisoned by Shao Khan, was also a name that came to mind. However, it’s hard to think of Onaga without thinking of Shujinko, one of the most interesting characters of the PS2 era of MK games. These two are the heart and soul of Mortal Kombat: Deception and its Konquest mode, the series first big attempt at having a story mode.

Despite being the stars of Deception, Shujinko and Onaga haven’t received much love post-reboot. Onaga has barely been mentioned at all (bar a cameo or two), but Shujinko played a short role in Havik’s story in the comics. Since he’s still alive, it would be fun to see him playable in MK11. While Onaga would mostly only work as a boss-type of character, Shujinko’s abilities to learn moves from every other character would make him a very interesting fighter given MK11’s customization system that allows you to slot special moves to your characters and create your own variations of them. With this, he would go from being one of the most interesting characters in terms of story to one of the most mechanically fun combatants.

There’s more characters too that could make unique use of these new customization mechanics in MK11, and two of them are Chameleon and Khameleon. This pair of ninjas have never amounted to much in terms of the story since they are nothing but palette swaps, but they are arguably the ultimate palette swaps from the old games. Chameleon was a hidden character who essentially combined all of the male ninjas in one fighter, while Khameleon was the same for the female ninjas. Back in Mortal Kombat 3 and Mortal Kombat Trilogy (the only old games they showed up in), this concept was as novel as it was interesting.

However, these characters only ever showed up again in Mortal Kombat: Armageddon, although Khameleon had a small cameo in the mobile version of MKX. While I would love to see if they can reimagine them in order make them relevant to the current story, they would also fit well with MK11’s mechanics just like Shujinko. Of course, they would be more limited since they only use moves from other ninjas, but Netherrealm studios has proven that they can get very creative when it comes to bringing old characters back so I doubt this limit would make them less fun.

Still, given where the current arc is going, the three names that came to my mind the most were the ones at the center of Mortal Kombat: Armageddon: Taven, Daegon and Blaze. While this trio isn’t exactly the most compelling in terms of gameplay, they are a key component to the story of the MK games, since without them and their stories there would be no reboot that brings us to MK11 and the climax that is approaching.

These characters’ mission in the original timeline was to prevent the Armageddon that would come when the strength of the fighters threatened to destroy reality. Revisiting the ideas that their story brought to the table would be an interesting concept given that Kronika, the antagonist of MK11, is looking to unleash her own temporal armageddon to rewrite the current timeline that was created by their failure. These three characters have only made minuscule cameos in the newest games, but full playable appearances would allow their stories to really shine in a new context.

And just like all of these characters, there’s many more who have been missing from the playable roster since the reboot. Be it characters like the god of wind Fujin, Kai, the African-American Shaolin monk, or Sareena, a demon that used to work for Quan Chi, who could introduce interesting plot points to this new timeline, or characters like winged vampire Nitara, Drahmin, who has an iron club for a right hand, or Mavado, a character that uses the same weapon as Kabal, who could be reimagined to get a second chance in the series, there’s no shortage of fighters that could be brought back into these new games.

Sadly, when all is said and done, I highly doubt any of these characters will ever make their return unless they get released as DLC. The series has moved on and Mortal Kombat X made it clear that the focus is to introduce new faces and stories and put them under the spotlight. That’s never a bad thing, since all of these characters I’ve talked about were new faces in their days too. They just failed to make much of an impression, but that’s how things are.

NetherRealm Studios has since learned how to craft good new characters and while MK11 is being touted as past meeting present, it’s clear that they’re looking towards the future too. I just can’t help but feel a little sad for the characters that won’t get to see how bright that future might be for the series.

Just a freelance writer that watches too much anime and plays more fighting games than he should

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Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

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Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

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Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

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Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

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Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

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Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

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