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15 Quality of Life Improvements We Noticed in ‘Borderlands 3’

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As we noted in our preview, Borderlands 3 looks like more and better Borderlands. Some changes are big —Handsome Jack is gone! The villains are cult leaders! The story seems interesting!—but some tweaks are much smaller.

Plenty of the elements I enjoyed during my hands-on time with Borderlands 3 are the results of small, iterative changes; design choices you might not even notice if it’s been a while since you played the older games.

Below, we’ve listed 15 of these quality-of-life tweaks that make Borderlands 3 (at least from what we’ve seen so far) the smoothest trip to Pandora yet.

1. The Mini-Map Shows Changes in Elevation

This is a great example of one of those iterative changes I mentioned above. Previous games have flirted with something like this; in 2, for example, waypoint symbols included an up or down arrow to indicate the position of the destination relative to your location. Borderlands 3 takes this idea a step further, rendering the mini-map in pseudo-3D so that, at a glance, you can see the shape and position of the floors above and below you.

2. You Can Replace All Ammo With The Push of a Button

Instead of scrolling through one of Marcus Kincaid’s ammunition vending machines and purchasing each ammo pack individually, Borderlands 3 allows you to buy it all in one go.

If you have the cash, of course.

3. Fast Travel From Anywhere

Whereas in previous Borderlands games, fast travel was only available at select stations sparsely distributed around the map (rendering this option not that fast, actually), Borderlands 3 has updated the system to 2019 standards. Fast travel is now available from the menu, with the option to teleport to any checkpoint you’ve previously unlocked.

4. Mantling!

Remember how you had to bunny hop to get past cover or crates in previous Borderlands games? In Borderlands 3, you can quickly clamber over or onto any elevated surface.

5. Sliding!

It feels really good to move around in Borderlands 3, mostly thanks to the mantling ability mentioned above and the addition of a really good, weighty slide. I plan to slide and mantle everywhere.

6. NPCs Can Revive You (And Vice Versa)

At one point in the gameplay reveal, Claptrap fell a couple hundred feet after a massive electromagnet was deactivated. The player was, fortunately, there to help, reviving the overdramatic, foul-mouthed WALL-E and moving on with the demo.

“We can revive NPCs,” Gearbox CEO Randy Pitchford said. “And in Borderlands 3, they can actually revive us.”

7. More Variety in Loot Crates (the Actual Containers, Not the Loot)

Previous Borderlands games relied heavily on yellow crates, lockers and “dook huts,” as containers for storing loot. Borderlands 3 stashes loot in a much wider variety of containers, including the trunk of a classic car. Additionally, each corporation’s loot chests are visually distinct.

8. Loot Instancing!

Speaking of loot, a new optional feature allows for loot instancing while playing with co-op buddies. In the live demonstration, a low leveled Amara and a level 25 Zane each collected loot from the same locker, with each gun individually tailored for the player’s experience.

9. Trophies You’ve Collected Show Up in Hammerlock’s Apartment

This tweak is part of a bigger addition: the inclusion of a spaceship hub area called “Sanctuary III” where fan favorites like Tannis, Moxxi, Marcus, Maya, Ellie and more hang out.

Hammerlock’s sumptuously decorated den will apparently serve as a trophy room for players as they advance through the campaign. In the demo, none of the trophies had been collected yet, so, it’s unclear at this point if these trophies will correspond to actual Xbox Achievements or PS4 Trophies or, instead, will memorialize separate in-game accomplishments.

[Interview] Randy Varnell on Moving on from Handsome Jack

10. New Vehicles (and More Ways to Customize Them)

I’m still not a huge fan of how Borderlands’ vehicles handle—left stick to move forward and backward, right stick to turn—but the series’ newest entry gives players more customization options than ever before. There are new vehicles, including hovercrafts and a one-wheeler. And, before digistructing your lift at a Catch-a-Ride station, you’ll have the option to tweak its color, build material, wheels, guns, mods, and armor.

11. “Double the Guns”

Many guns now have alternate firing abilities, giving players the ability to swap between different ammo types on the fly. For example, some pistols will pack both standard bullets and mini-rockets.

“The players who maximize this feature will be able to have, like, double the guns of before,” said Borderlands 3 Creative Director Paul Sage.

12. Multiple Action Abilities

Where previous games have had multiple skill trees, Borderlands 3 builds on the RPG mechanics by including three action abilities for each character, from which each skill tree grows. So, while in Borderlands 2, each protagonist had one action ability that they unlocked at the beginning of the game, this time around there are three abilities and a massive number of ways to customize them.

13. More Physics-y

Cover now degrades over time and I saw Amara kill a mini-boss by force pushing a fiery barrel into him. The world of Borderlands 3 seems significantly more reactive than ever before.

14. More Than Pandora

In Borderlands 3, players will finally leave the Pandoran system (for some of the game anyway). In addition to the familiar Mad Max-ish sand, the trailers have highlighted a jungle area, a rocky landscape and the cyberpunk planet, Promethea.

The hands-on demo at this week’s gameplay reveal dropped players on the outskirts of Meridian, a massive Promethean city. Given that Borderlands has mostly stuck to deserts (albeit, sometimes snowy or low-gravity deserts) it’s exciting to see the series transplant its exciting loop to new and different locations.

15. Faster Move Speed While Downed

It’s a Borderlands staple: when your shields and HP reach zero, you sink into a crouched position. If you can get a kill while downed, you’re rewarded with a “Second Wind,” with partially replenished health and shields. Borderlands 3 brings this back, but now with a quicker movement speed while downed. In previous games, moving during these moments felt like crawling through molasses (and in the first Borderlands, you actually couldn’t move at all). Now, downed speed is roughly equivalent to your speed while crouched.

BONUS: The Thing You Noticed!

Borderlands 3 promises to be a massive game, and there’s plenty to comb through in the footage that’s already been revealed. So, what new features are you excited for? Is there anything that’s new and cool this time around that I didn’t mention here? Let us know in the comments below!

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Editorials

Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel

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Alien Autopsy: Fact or Fiction

The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.

That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.

It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.

That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.

The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’

For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.

This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.

This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.

Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.

So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.

The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.

Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.

While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.

At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.

After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.

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