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Technique & Themes: Exploring the Cinematic Elements of ‘Death Stranding’

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Hideo Kojima’s cinematic eye has been critical to his work. Metal Gear Solid not only redefined what developers could do with their games, but also elevated the emotional potential that games could deliver. 

That cinematic quality has grown with each new game of Kojima’s – it comes as no surprise then that Death Stranding is his most sophisticated work to date. 

In my hours playing Death Stranding, I couldn’t help but notice the intricacies that made up the gameplay. The hardcore Kojima fans of the world know the guy loves movies and how much they’ve influenced his games. With this in mind, I thought it would be fun to speak to the cinematic elements of Death Stranding, referencing several film directors and their works. Please keep in mind that these points are of my own opinion and are only meant to provoke a fun dialogue.

In other reviews I’ve read regarding Death Stranding, there has been a couple of mentions of the late Russian director Andrei Tarkovsky. Tarkovsky, known for incredible films like Ivan’s Childhood and Solaris, was known for his drawn out takes; the camera work in his films would linger on a subject, creating a meditative focus. I agree that the spirit of Tarkovsky’s work is felt throughout Death Stranding. The way the camera tracks Sam’s journey, forcing the player to be present in his every laborious movement, feels like something Tarkovsky would setup to keep his audience engaged. 

Death Stranding’s meditative nature also feels reminiscent to that of Christopher Nolan’s Interstellar. The world of Death Stranding exudes emotion and meaning throughout its land. Along with the game’s excellent soundtrack and auditory serenity, Death Stranding’s still moments give off an elegant balance of calm and unease. Nolan’s work in Interstellar offers an emotional backdrop for the characters, similar to how the player may feel when taking in the barren America before Sam. 

When it comes to the stealth sections and BTs encounters, I actually think of Stanley Kubrick. In these scenarios, Kojima shifts to a tight focus on Sam. These moments are full of tension and anxiety, drawing parallels to Kubrick’s work. In particular, I am reminded of The Shining; many of the film’s shots are tight, claustrophobic, and exhibit careful plotting. Kubrick was relentless in his delivery of detail, and Kojima demonstrates the same level of care. With BB detecting the nearby BTs, the player has to tread carefully among the otherworldly beings.

Making matters more difficult, the player’s BT encounter may take place on a mountainside that is full of rocky terrain. In these cases, movement becomes even more anxiety-provoking. The manner in which Kojima plots out paths for his players, putting them through emotional, even physical stress, would make Kubrick proud.

Like some of his previous games, Death Stranding involves moments of fourth wall breaks. When looking at how Death Stranding delivers its winks and nods to the audience, I think of Spike Jonze’s use of fourth wall breaks. Both his films Being John Malkovich and Adaptation play out to a tongue-in-cheek cleverness. Kojima might be a little more forward, but his level of self-awareness is similar to Jonze. Kojima is in on all the jokes with the player. He acknowledges the goofiness of certain interactions, understanding that players will be both caught off guard and engaged.

On a non-technical note, there are many works of science fiction that one could point to regarding Death Stranding’s themes. Having completed the game, there are two films that come to mind I feel share thematic similarities – Alfonso Cuarón’s Children of Men and Alex Garland’s Annihilation.

Children of Men takes place in a world facing extinction. With children no longer being born and growing tensions, people are left in a state of despair. One thing leads to another when the film’s protagonist discovers a woman who is pregnant; from there, he accompanies her on a journey to protect and deliver her to safety. While the two post-apocalyptic worlds may look different at face value, I would argue that Death Stranding emits a similar somber tone. After the cataclysmic destruction brought on by the Death Stranding event, America is left torn apart. People struggle for resources, communities are isolated. Throughout the protagonist’s journey in Children of Men, he eventually comes to discover hope and the possibility of a future; this reminds me of Sam, who overtime begins to see the possibility of people coming together and making America whole again.

In Annihilation, our protagonist joins a group who investigates a supernatural presence called “the Shimmer”. While the film takes place on Earth, the environment within the Shimmer is warped; the DNA of various life forms mix together, creating unique hybrids of life. This concept of a supernatural environment feels similar to that of the different environmental elements that make up Death Stranding (i.e. BTs, void outs, and Timefall). However, there is another idea that makes for a strong comparison between the two stories – Annihilation’s exploration of violence and relationships.

The film ponders such notions as how people react to something unknown; how we process our fight or flight instincts; how a limited understanding of the world may hold us back from a greater sense of compassion.

Throughout Death Stranding, many of the characters reflect upon their interactions with others. Both Death Stranding and Annihilation involve themes surrounding “relationships;” whereas the former is about creating bonds, the latter is more of an effort to examine how we conduct ourselves. While both stories look at relationships in different manners, the craft put into these explorations is well done and intriguing. Just like Annihilation utilizes surreal science fiction to present a thought-provoking dialogue, Death Stranding uses its fantastical components to convey a rich and emotional story.

While opinions may vary, there is no denying that Death Stranding is a fascinating experience. With no restraints on his creativity, Kojima is able to present a vision that is his to the core. His passion for cinema is felt and seen throughout Death Stranding. From the technical aspects to the narrative themes, Kojima has made an experience that is immersive and emotional, all while expanding upon the medium of video games.

What do you think of the filmmaking points that I picked up on and discuss in this article? Are there are other cinematic qualities you noticed? How do you feel Death Stranding reflects Kojima’s growth as an artist?

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

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Editorials

‘Other Mommy’ Trailer Hints at Big Changes from Novel ‘Incidents Around the House’

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Other Mommy Trailer Breakdown

There’s been a lot of talk about how Christopher Nolan snuck in some horror elements into his epic adaptation of The Odyssey. However, even before the Cyclops began to eat Ithican soldiers and Circe subjected them to magical body-horror, cinemagoers were already witnessing supernatural terror through a certain trailer that was attached to most IMAX screenings of Nolan’s film.

It turns out that this trailer was for Rob Savage’s Other Mommy, an adaptation of Bird Box author Josh Malerman’s horror novel, Incidents Around the House. With the teaser now available online and revealing that the award-winning Jessica Chastain is playing the titular antagonist (as well as her ill-fated human counterpart), not to mention the fact that the picture is being helmed by the director of hits like Host and The Boogeyman, genre fans are understandably hyped for this upcoming thriller.

That’s why I’ve decided to take a closer look at the trailer and share four things we learned from this sneak peek at Other Mommy!


4. Rob Savage is Going Back to His Supernatural Horror Roots

I know I’m in the minority when I admit that Dashcam is my favorite Rob Savage movie, but even I understand why the filmmakers’ fans have been waiting a while for the director to get back to telling more grounded paranormal stories as he did with 2020’s Host.

Other Mommy obviously isn’t a found footage movie, but moments like the poltergeist activity on the kitchen table combined with the nature of the source material, which actually features a full-on exorcism, indicate that this adaptation is more than a simple creature feature. That’s why I think Savage is once again going to borrow from the same ghostly narratives that made his debut film such a viral hit.


3. Other Mommy is a More Convincing Doppelganger in the Adaptation

Part of the horror from Malerman’s original novel came from the fact that the entity taking on the form of Bela’s (Arabella Olivia Clark) mother wasn’t very good at passing itself off as human. This resulted in several uncanny moments where other characters began to notice that there was something visibly wrong with the family and decided to keep their distance.

Savage’s film appears to be taking a different route, with the trailer showing a version of the entity that can, at least physically, imitate Chastain’s character perfectly. This change is likely the result of the filmmakers wanting to incorporate more paranoid scenes where Bela and her father, played by Jay Duplass, are confused about which Mommy is safe to interact with.


2. The Family is Also Better Off This Time Around

Incidents Around the House featured some interesting subtext about how poverty can negatively affect American family dynamics. After all, the main characters were already feeling scared and isolated before the entity emerged from Bela’s closet and began scratching at their emotional wounds. The trailer for the movie, however, depicts the family as being relatively well off before these incidents begin to occur.

I can only imagine that this part of the story was changed so that the family’s fall from grace can be even more dramatic as the mom and dad’s pasts are revealed and Bela falls further into the clutches of the demonic antagonist.


1. Jessica Chastain is Embodying Evil Dead Rise’s Alyssa Sutherland

other mommy trailer

Mothers turning against their children is one of the most disturbing horror tropes out there (just check out classics like Hereditary and Carrie if you need proof), but it takes a remarkably skilled actress to pull off such a monstrous transformation. This is especially true when both a regular, loving mother and the Other share the screen in the same film.

That’s why I appreciate how Chastain appears to be channeling another evil redhead mother that recently traumatized audiences with her performance. It’s too early to be sure, but I’m fairly confident that Chastain’s character has at least some amount of Ellie in her cinematic DNA – Ellie being the iconic deadite brought to life by Australian actress Alyssa Sutherland in 2023’s Evil Dead Rise.


Let us know in the comments if you think we missed any important details from the trailer, and don’t forget to check out Other Mommy when it hits theaters on October 9!

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