Editorials
12 of the Best Horror Games to Try on Xbox Game Pass
Netflix’s subscription model has changed the landscape of TV and film, so it’s only logical that the video game world tries to follow suit. So far, Microsoft has been the most successful company to attempt it, putting together a strong library for Xbox Game Pass. But much like Netflix, it’s easy for good games to get lost in a huge pile of content.
So here are some of the horror highlights that Game Pass has to offer, both on PC and Xbox One.
Pathologic 2

This is the perfect type of game to try out on Xbox Game Pass. Ice Pick Lodge’s surrealist horror title defies easy description and won’t be for everyone, but if you’ve already got the service there’s no reason not to download it to see if it’s your cup of tea. The game casts you as a doctor trying to save a town from a mysterious disease as everything is going to hell around you. It’s bizarre, stressful, and possibly too real for the time we live in, but even with rough edges, it’s one of the most unique experiences you can find in the genre.
Blair Witch

Another game that seems perfect for the service, but for different reasons, is Bloober Team’s adaptation of Blair Witch. While Pathologic 2 feels like that weird indie movie you randomly watch and end up thinking about for weeks, Blair Witch is something that’s perfectly enjoyable, but will fade from memory afterward. While it never is as good as its source material, there’s enough there for you to give it a shot to see if it resonates with you, especially if you’re a fan of the films.
We Happy Few

Microsoft must have liked what they saw in We Happy Few, because they acquired Compulsion Games in 2018 and added the game to Game Pass. While the game was disappointing to many fans because it wasn’t the Bioshock-like experience many thought it would be from the trailer, the Prisoner-meets-Clockwork-Orange vibe of the game’s world is enough to help make up for the clunky crafting and survival mechanics.
A Plague Tale: Innocence

With the massive amount of good games that have come out in the last few years, it’s easy to miss some smaller titles like A Plague Tale, but with Game Pass, it’s only a click away. Set among in 1348 against the backdrop of the bubonic plague and the Spanish Inquisition, the game tells a heartfelt coming-of-age story with strong characters and an oppressive atmosphere. Again, it might hit a little too close to home in 2020, but it’s a powerful game that deserves to be played.
Frostpunk

Have you ever played SimCity and thought to yourself the game would be improved with “hope” and “discontent” meters? If so, Frostpunk is your game. Tasked with building a city during an icy apocalypse, players have to carefully manage their resources while making tricky moral decisions to keep their colony from dying out. Definitely not the most cheery game around, but this chilly city builder offers a unique experience that’s as stressful as it is addictive.
Bloodstained: Ritual of the Night

If the many delays with this project led you to skipping it upon its release last year, now’s the perfect opportunity to correct that mistake through Game Pass. Koji Igarashi returns to the genre he helped make famous with a gorgeous game that accurately captures the spirit of his classic Castlevania title, Symphony of the Night. Exploring gothic castles while fighting all manner of creatures still holds the same appeal now as it did in 1997.
Hellblade: Senua’s Sacrifice

Another one of Microsoft’s exciting studio acquisitions was Ninja Theory, especially following the release of Hellblade. Featuring highly polished visuals and excellent acting, Hellblade told the mentally harrowing tale of Senua’s descent into the underworld to save her dead lover from the goddess Hela. Though the game has a solid foundation, neither the combat nor the puzzles find interesting ways to evolve as the game goes on, but the story and atmosphere carry the game a long way.
Mortal Kombat X

If you’re like me, you’re not very good at fighting games and find little reason to own them because you get trounced anytime you try to play online. Fortunately, Xbox Game Pass gives you access to NetherRealm’s excellent Mortal Kombat X. Fighting game newbies like myself can try it out and have fun with the game’s over the top and entertaining story mode. The series as a whole has been on a roll in the past few iterations, so if you have any interest in Mortal Kombat, this is a great way to jump in and see what it’s been up to.
Devil May Cry 5

Speaking of series that have come back with a vengeance, Capcom revitalized the Devil May Cry series with the fifth entry after an attempted reboot six years earlier. Devil May Cry 5 brought back the original Dante in all his glory, with new and old characters rounding out an interesting story told in its signature over-the-top style. If you held off from trying out this excellent action title because of worries about replay value, Game Pass gives you a perfect opportunity to dive in.
Remnant: From the Ashes

If you and your friends are looking for something to play together during this era of social distancing, Remnant is a great option. The quick pitch is that it’s Dark Souls with guns and Diablo-style loot mechanics. Set in a post-apocalypse where the world has been overrun by an evil race called The Root, the game changes up the Souls formula by randomizing enemy layouts, even changing the boss you encounter from playthrough to playthrough. The lore isn’t as much of a hook as it is in the Souls series, but the shooting mechanics are top notch and always satisfying.
The Surge 2

Speaking of Souls-like games, the first The Surge game was one I bounced off of pretty quickly. The combat was solid, but the environments were very dull and lifeless, giving me no reason to keep progressing. Luckily developer Deck13 learned their lessons and the followup improves on it in every way. While the original was set in a rather bland factory run amok, this one features a whole city overrun by cyborgs of all variety. The combat can seem overwhelming at first, but the rush of chopping off an opponent’s arm with a well-timed strike to acquire their shiny new weapon never gets old.
Alien: Isolation

The Alien franchise has a long and storied history in video games. While most try to capture the action-packed spirit of Aliens, Alien: Isolation reaches for the tension and horror that made the first one an instant classic. Stalked by the iconic Xenomorph, players control Amanda Ripley as she tries to escape from the doomed Sevastapol Station. Isolation manages to perfectly capture the look, feel, and mood of the franchise, creating a truly authentic Alien experience.
Have you tried out Xbox Game Pass? If so, feel free to leave your recommendations below!
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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