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[Editorial] ‘Somerville’ Promises An Unprecedented Alien Invasion Story Grounded In Humanity

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Video games are no stranger to alien threats. We’ve seen too many games to count where space marines land on an exoplanet and promptly start gunning down some sort of hard-charging xenomorph, or a Earth-based resistance movement fends off hordes of Martians as they defend their home planet down to the last bullet. These bombastic sci-fi games can be a lot of fun. But video games have historically overlooked another kind of alien story, one where the focus scales way down. 

They’ve often focused on the singular, square-jawed heroes who saved Earth, forgetting that in the background are millions of people just hoping to outlast whatever intergalactic war has come to their front doors. Jumpship’s Somerville took to the Xbox E3 virtual stage to show off its Limbo-esque invasion story, and in the process, made a promise twice left unfulfilled by its predecessors. I’m hopeful the third time’s the charm and we can finally get an alien story grounded in humanity.

I’ve lamented often about the lack of proper alien abduction stories in games. It’s a well-trodden subgenre in TV, movies, and books, but games haven’t really bothered to use the setting event in any meaningful way, though two unrelated games did both make such plans years ago. The first was The Hum: Abductions. This first-person narrative adventure debuted with a stunning gameplay trailer back in 2015. In it, we see a mother checking on her sleeping toddler in their bedroom before being drawn to a window as a dog barks restlessly outside and the entire mood of the house quickly descends into anxiousness. It has the feel of a home invasion movie like The Strangers — until the red glow and accompanied hum start to permeate throughout the woman’s ground floor.

Soon after, lights flicker, banging and rattling disrupt the child’s sleep from behind a suddenly locked door, and the genre seems to shift from home invasion to haunted house. Rather than ghosts, however, the ultra-bright lights and mysterious, persistent hum signal the arrival of some unseen extraterrestrial threat, who descend quickly on the home to apparently abduct the baby, only giving the mother access to the child’s room again once it’s too late. It’s a shocking scene, told without cuts or music, so even in the demo, one easily gathers a sense of place and all its intensity.

I’d never seen anything like it. Finally, an alien abduction game, I thought. That was six years ago. The game never came out, and it’s spent the last four years in total silence. Sadly, The Hum: Abductions disappeared into the night like the baby in the trailer, and there seems to be no signs of it returning.

Shortly after I discovered The Hum, To Azimuth was revealed. This was set to be a 2D game focused on a man struggling with alcoholism who goes missing and the siblings who have to find him. In his wake are left only messages to his sister where he reveals that he believed aliens are coming to abduct him and take him “to Azimuth.” 

While its reveal trailer is more of a mood piece than the vertical slice of The Hum‘s premiere, there is perhaps no trailer I’ve watched more in my life than this one for To Azimuth

Everything from the quivering, defeated voicework to the solemn and sad music felt like it was built exactly to my taste. It was to be an alien game with heart, deeply concerned with its characters and using the apparent alien abduction as an examination of humanity, family, loss, and other cathartic themes. Like The Hum, it’s been all but confirmed as canceled, with its last update having come five years ago and the one-person studio, Bracket Games (Three-Fourths Home) seemingly being wiped from existence on every social media platform.

You can imagine my joy when Somerville re-emerged on the Xbox stage at E3 2021, highlighting an alien threat but focusing down on just a single family, not the armed-to-the-teeth heroes that would fend them off. In the trailer, we see the family presumably just before the aliens arrive, asleep and aglow in the light of the TV on what they surely thought would be a typical night. It signals that we’ll get to know this small unit and come to care for them as they care for each other. 

At times, the trailer depicts some of the family exploring without the others, and that fills me with the right kind of dread, the kind a horror story is meant to provide. Have they been abducted? Are they even alive? They will be tested, and it doesn’t seem like the sort of game where by its end, you’re pushing out the invaders with your ragtag militia of Earthlings. No, it’s much more likely to be the case that you hardly get by at all, and probably never even pick up a gun in the game. 

Somerville, like The Hum and To Azimuth feels hopeless and imbued with humanity, which is to be expected when you know it comes from one of the co-founders of Playdead, the team behind Limbo and Inside. Dino Patti seems to have brought with him all of the same enveloping atmosphere of his past games to his new studio, Jumpship, and in the process has unknowingly promised me an engrossing game the likes of which I’ve seen disappear twice already.

Part of me still feels hesitant to get too excited, but I want to believe Xbox would not choose to have any indie games on its stage if it was not totally confident in them releasing. We can weigh its final merits as a game sometime later, but I wish I could just have the assurance that Somerville will deliver on this basic promise: just come out. Please.

In other media, stories of alien contact are always about the humans on the other end. We see that in things like Signs, Arrival, and even the more action-oriented Falling Skies, just to name a few. Despite a long list of them, never have games about aliens really put their characters ahead of their action and setpieces. They’ve always aimed to be explosive blockbusters like Halo and Resistance, or used them jokingly like Saints Row and Destroy All Humans

I’ve been waiting for a game to take its aliens — and more importantly, its humans — seriously for so long. Where The Hum and To Azimuth sadly vanished into the night like they were caught under a tractor beam, I find myself thrilled, albeit still a bit cautious, that Somerville might finally bring to video games a story that grapples with our place in the universe as told not by call-heeding heroes, but by ordinary humans.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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