Quantcast
Connect with us

Editorials

Limited Resources: Six Underrated ‘Resident Evil’ Clones That Time Forgot

Published

on

Resident Evil clones
Pictured: 'Cold Fear'

Genericization is what happens when a trademarked brand name becomes so ubiquitous that folks start using the name as an umbrella term for all similar products within its niche. From “Aspirin” to “Ziploc” bags, this process is usually only achieved once a company has completely cornered a market, with some brand names often outlasting the companies that created them.

In the world of videogames, we see this a lot in terms of defining new genres. While the industry tends to eventually settle on a brand-neutral standard, many critics initially resort to comparing games to the most popular example of their genre, coining terms like “Souls-like” and “Doom-clone” to describe gameplay. And long before “Survival Horror” had been popularized as a genre descriptor, most gamers referred to resource-management-oriented horror titles as “Resident Evil Clones.”

Survival Horror games would eventually escape the confines of the Spencer Mansion, but many of those original “Clones” were incredibly fun to play despite their derivative design. That’s why it’s a shame that so many of them were forgotten in the ever-expanding sea of new releases. With that in mind, we’ve decided to shine a light on six underrated Resident Evil Clones that time forgot, in an effort to rescue them from obscurity.

While we’ll only be featuring lesser-known titles on this list (that means no Dino Crisis or Silent Hill), don’t forget to comment below with your own favorite Resident Evil Clones if you think we missed an important one.

Now, onto the list…


6. Extermination (2001)

While we’d see an officially licensed (and surprisingly fun) The Thing game a year later, Deep Space’s Extermination was the closest you could get to a John Carpenter-inspired Survival Horror experience back in 2001. Taking place in the (then) near-future of 2005, the game puts players in the shoes of Sgt. Dennis Riley, an isolated Marine investigating a distress call from an Antarctic research facility. Naturally, a sci-fi horror experience ensues as mutated creatures attempt to kill and infect our protagonist.

While the game’s highly customizable main weapon and chilling atmosphere are cool enough, the real anxiety-inducing highlight of Extermination is its infection system, with Riley constantly being on the verge of turning into one of the monsters that pursue him.

Curiously, the game was localized separately in Europe and North America, which led to some significant differences in dialogue and character design between both versions (though I’m partial to the less Hollywood-y PAL region take on the game).


5. The X-Files: Resist or Serve (2004)

Advertised as a collection of “lost” episodes from the show’s seventh season and written by television maestro Thomas Schnauz – while also featuring voice acting from the original cast – Resist or Serve was a surprisingly high-profile release despite its licensed origins. Featuring a trio of cases introduced by the classic X-Files intro sequence, this decidedly retro experience is a nostalgic treat for Survival Horror fans.

Sure, the fixed camera angles and limited resources were already dated back in 2004, but these slightly frustrating elements have since become part of the game’s period-accurate charms. After all, nothing says “90s” like having Agent Fox Mulder run away from a zombie because you used up all of your pistol ammo a couple of rooms ago.

Just make sure you play this one on a CRT television to get the full experience.


4. Nocturne (1999)

Resident Evil clones Nocturne

If you’re struggling with supernatural horrors during the Prohibition Era, who you gonna call? Spookhouse, that’s who! A secretive government organization set up by Teddy Roosevelt, Spookhouse is Nocturne’s equivalent to Hellboy’s BRPD, sending out agents to deal with paranormal threats that regular authorities aren’t equipped to handle.

While the game suffers from some janky combat mechanics and uneven difficulty as you take control of “The Stranger” on a series of eerie missions, the story and atmosphere make this strange little title a supernatural journey worth taking. You’ve certainly seen werewolves and zombies in other games, but definitely not while you’re in the middle of sabotaging an Al Capone operation.

And if you enjoy this one, I’d recommend seeking out the game’s pseudo-sequel in the form of the Blair Witch tie-in game BW Volume I: Rustin Parr, which sees Spookhouse agent Doc Holliday investigating a series of child murders in 1940s Burkittsville.


3. Deep Fear (1998)

Resident Evil clones deep fear

This may be the most illusive game on this list, but the Sega Saturn’s Deep Fear remains one of the most intense survival experiences that the genre has to offer. Trapping players in an underwater research facility, the game follows ex-Navy SEAL John Mayor as he attempts to unravel the secrets of the facility while defending himself from mutated creatures and attempting not to die from asphyxiation.

Instead of bullets and ink ribbons, the real limited resource here is air, with Mayor being forced to constantly manage oxygen levels as he progresses through the game in a nerve-inducing mechanic that I’d love to see recreated in a modern horror title.


2. Cold Fear (2005)

Often referred to by its online nickname “Resident Evil 4 except it’s on a boat this time,” Darkwork’s Cold Fear is a thoroughly entertaining third-person-shooter that expertly recaptures the RE4 magic better than any of Capcom’s official sequels. Following Coast Guard Tom Hansen as he rushes to the aid of a Russian whaling vessel and finds the ship infested with zombies, the game sees players solving puzzles and shooting familiar parasites out of undead foes.

It may not be most original setup, but Cold Fear has a lot more up its sleeve than you might initially notice, featuring innovative character animations and a kick-ass soundtrack – all combined with a gameplay loop that smooths out a lot of Resident Evil’s excesses. Plus, the game is readily available on Steam for a reasonable price.


1. Obscure (2005)

Resident Evil clones obscure

Robert Rodriguez’s The Faculty is one of my favorite High School flicks, so it’s no surprise that Hydravision Entertainment’s Obscure takes the number one spot here, with the game basically serving as an unlicensed riff on the 1998 movie. Taking place in the conveniently maze-like Leafmore High, the game sees a group of five teenagers attempt to unravel the mystery behind a series of plant-like monster attacks once they become trapped within the school overnight.

While the main gameplay loop doesn’t really improve on the Resident Evil formula, it’s the couch co-op and permadeath elements that make Obscure stand out from other RE clones. The unique setting and killer 2000s soundtrack also make it a compelling time capsule for a simpler time in the horror genre.

And if you like this one, the college-set sequel is also quite fun, though it streamlines much of the experience into a more action-packed title.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

Click to comment

Editorials

How Marina de Van Uses Body Horror and Pain to Explore Trauma in ‘In My Skin’ and ‘Dark Touch’

Published

on

Marina de Van horror movies

Pain is the language of New French Extremity.

Known for excruciating violence and gore, what often distinguishes these visceral films is the depiction of emotional turmoil manifested as the destruction of human flesh. Few filmmakers make this comparison so literally as Marina de Van.

The French writer/director burst onto the scene in 2002 with her shocking In My Skin, a tale of self-discovery via grisly self-harm. Eleven years later, she would write and direct Dark Touch, the harrowing story of a traumatized girl who expresses her pain through telekinetic force.

Though they differ wildly in tone and subject, both In My Skin and Dark Touch deal with the horror of unexpressed agony and its tendency to break the skin, ripping and shredding through anything in its path.


In My Skin (2002): Self-Harm as a Response to Emotional Repression

This intensely personal film stars de Van as Esther, a corporate analyst on the verge of having it all. Her adoring boyfriend Vincent (Laurent Lucas) is poised to move in, and she’s been targeted for promotion thanks to her diligent work. During a high-pressure networking party, Esther wanders outside and trips over an open construction site, ripping her pants on an abandoned tool. It’s only later that she notices blood on the floor and realizes that she’s torn the skin of her calf as well. Surprisingly, Esther has not felt a thing.

The surgeon who stitches up the wound marvels at this lack of sensitivity, wondering if the problem is not her shredded flesh — she’s still able to feel the lightest touch — but a misalignment in her head. This wound unlocks a disturbing pattern of dissociative self-mutilation as Esther begins cutting and gouging her skin to cope with moments of emotional stress. 

Her first intentional act of self-harm follows a minor mistake in a document. After noticing that she’s misused a word, Esther fixes the error, then sneaks away to slice her thigh with a stray piece of metal. Though she has caught the mistake herself, Esther anticipates punishment for imperfection. The subsequent wound on her thigh is proof that she has paid for her transgression and can now return to solid ground, having completed the cycle of shameful correction. 

As we peel back the layers of Esther’s life, we’re aghast at the toxicity of her environment. The inciting fall happens shortly after she politely declines a dinner invitation from her older colleague, an inappropriate sexual advance dressed up as an offer for mentorship. At another party, her male coworkers drag her towards the pool, threatening to pull off her pants when she screams that she’s not wearing a bathing suit.

Esther flees this disturbing scene, but not because of the men’s aggressiveness. She’s disturbed to find that her struggle to break free has reopened the still-healing wound on her leg, causing unsightly blood to seep through her pants. Like many women in the corporate world, she’s been conditioned to view her presence as an optional privilege and to create comfort for her male colleagues. Should she negatively react to their atrocious behavior, they may deem her “too emotional” and take away her hard-earned position. 

But this toxic environment only exacerbates Esther’s need to self-harm. At a working dinner, a wealthy client pressures her to drink expensive wine, then continues to refill her glass. Increasingly unmoored, Esther finds her hand creeping onto her dinner plate. After repeatedly dragging it out of her food, she notices the appendage lying limp on the table, completely disconnected from her upper arm. This surrealist moment in an otherwise grounded film is a turning point in her violent journey. Esther sees how desensitized her body has become and the lengths she will go to perform unobtrusive compliance. 

Desperate to regain control, Esther gouges her forearm with a steak knife stolen from the table, hiding the carnage under a napkin. Humiliated, she concludes the evening in a nearby hotel, where she indulges this dangerous new compulsion. For hours, Esther lovingly slices her arms and legs, gnawing on loose flesh and suckling blood from extensive wounds. She seems enamored with her ability to feel again without being perceived by anyone else. 

Disturbed by her scars, Vincent offers shaky support while contributing to Esther’s unexpressed pain. During an intense discussion about buying their first home, Esther forgets her PIN at an ATM and bursts into tears on the street. Vincent offers an easy solution, only showing his frustration behind closed doors. He lashes out at his stunned girlfriend, conflating her emotional stress with his own inadequacy.

Clearly destabilized by her tears, Vincent baits Esther into soothing him, an echo of the cycle she performs at work. We see that even at home, her emotional needs come second to men who are unequipped to handle their own feelings. Esther has internalized the responsibility of managing Vincent alongside the message that any break in her calm demeanor will lead to more suffering later on. 

In the wake of this argument and a rebuke from her boss, Esther suffers a panic attack while walking to work. In a daze, she buys another knife, then takes a hotel room for the day. Blood runs over Esther’s face as she again luxuriates in self-mutilation. De Van finds an uneasy juxtaposition between gruesome carnage and euphoric escape. Alone again with her exquisite pain, Esther seductively runs the knife over her face, digging into the skin around her eye. She chemically preserves a severed piece of flesh then lovingly tucks it inside her bra, a keepsake to honor this violent vacation.  

The next day, Esther prepares for work, pulling office attire over her blood-stained skin. De Van does not follow her out the door, leaving us to imagine how she will be received by the men in her life. Will they finally see what they’ve put her through, or will life continue as before, with Esther pretending that nothing is wrong and performing perfection until her body gives out? De Van ends the film with the striking image of Esther lying on the hotel bed, fixing the audience with a knowing stare. Though she carefully hides her fragility, we alone have seen the true cost of survival in this destructive world. 


Dark Touch (2013): Trauma, Abuse, and Supernatural Revenge

In many ways, this shocking story of catharsis through violence feels like a thematic response to In My Skin and Esther’s unexpressed pain. Also written and directed by de Van, Dark Touch follows an Irish girl named Niamh (Missy Keating) who becomes the sole survivor of a massacre.

 We first meet this little girl screaming from her bedroom window, then running through the stormy night to the house of family friends Nat (Marcella Plunkett) and Lucas Galin (Pádraic Delaney). Niamh’s parents smooth over the incident, presenting the illusion of a happy home. It’s only when the doors are closed that we realize something is dreadfully wrong. De Van implies the worst as the sinister couple creeps into their daughter’s room, commanding her to be a “good girl.” But Niamh is saved from horrific abuse by furniture that seems to move on its own. 

De Van leans into her French Extremity roots in what will become a gruesome execution. Niamh’s mother is crushed by a splintering bureau, a loose screw driving itself into her face. Her father watches his wife’s grisly death, then falls on the blades of an ultra-modern light fixture. Flames spread through the house as Niamh cradles her infant brother in a tiny cupboard. When rescuers arrive on the scene, we learn that the baby boy has died, mysteriously smothered by an inhuman force. Now an orphan, Niamh goes to stay with Nat and Lucas, who struggle to meet her emotional needs. Unable to explain her traumatic past, Niamh finds that things move whenever she cries, an outward manifestation of her silenced rage. 

Though Nat and Lucas offer support, they only seem to make things worse. Lucas volunteers to stay in Niamh’s room when she has a bad dream, oblivious to the discomfort his presence might cause. Growing impatient when she can’t fall asleep, a snide comment betrays his empty concern. Niamh finally finds solace in photos of the couple’s older daughter, who died from cancer years ago. She clings to an image of the little girl blowing out birthday candles while covered in bruises, drawn to the familiar juxtaposition of a child suffering through visible pain while going about life as if nothing is wrong.

But this too enrages Lucas. When he finds the pictures under her bed, the weeping father shakes Niamh and demands to know what gives her the right to bring up such a devastating memory. While perhaps understandable, Lucas’ reaction tells the traumatized girl that his comfort is the true priority, and she is not allowed to soothe herself. 

Niamh’s only friends in the tiny town are young siblings from a similarly violent home. Whistling to them in the night, Niamh uses her emerging telekinesis to kill their abusive mother in an attack similar to the one that destroyed her own family. When Nat arranges for Niamh to attend a birthday party, she bristles at the other girls’ treatment of their baby dolls. They slap and rip at their faux children’s hair, seeming to process their own quasi-abusive upbringing. As she bursts into tears, Niamh spreads fire through the party and melts the faces of the mistreated dolls. That night, she lures the children to school and then destroys the building, violently disrupting what she interprets as a continuous cycle of child abuse. 

Next, Niamh turns her attention to her foster parents, telepathically trapping them in her former home. For hours, she puts them through a series of torturous humiliations we assume she endured at her own parents’ hands. Now, Nat and Lucas must suffer in silence as Niamh finally reveals the extent of her misery. Forced to sit with their tormentor at a dinner table, Nat and Lucas quietly weep as flames spread throughout the home. Like Naimh once did, they go through the motions of a happy family, unable to protect themselves. Their foster daughter smiles as the fire consumes them all, finally putting an end to her tragic life. 

Despite this murderous conclusion, Niamh is not a traditional villain. She’s a horrifically abused little girl who can’t find a way to express her pain. Though she’s managed to remove herself from immediate danger, every attempt to heal is met with stigma, resentment, or the burden of caring for someone else. When her trauma becomes too uncomfortable, she’s advised to simply stay out of sight.

Like Esther, Niamh exists in a world that expects her to create comfort for everyone else, regardless of the suffering it causes her. But Niamh’s agony can no longer be contained. Abandoning all hope for a happy life, she channels her rage and destroys anyone who crosses her path. Perhaps this is not fair to Nat and Lucas or the children of this tiny town. But what happened to Niamh is also unfair, and her trauma can no longer be ignored

Though they do not narratively connect, Dark Touch feels like a spiritual successor to In My Skin. Both Esther and Niamh try to swallow their pain, but find it too great to be contained. We leave Esther struggling to stay afloat in a world of male toxicity. Picking up Niamh’s story at a similar moment, we watch the child escape her own abuse only to find that the world doesn’t really care. Her community will only offer support if it doesn’t disrupt their own lives.

Though de Van does not offer us hopeful endings, there’s grim satisfaction in revealing the world as it is, one built on the expectation that women will suffer in silence. Both In My Skin and Dark Touch seem to argue that a society built on women’s pain does not deserve a second chance. 

Continue Reading