Editorials
Fighting Together, Dying Together: Six Underrated Co-Op Horror Games
From Resident Evil 6 to Dead Space 3, multiplayer-focused horror games used to get a bad rap. This makes quite a bit of sense, as it’s hard to sustain interactive scares when players are distracted by their silly friends as they explore a spooky three-dimensional space. That being said, “hard” isn’t the same thing as “impossible,” and in recent years we’ve actually seen quite a few multiplayer horror games that manage to balance cooperative fun with legitimate digital scares.
And while there are plenty of well-known examples of cooperative horror out there (from the Dark Pictures Anthology titles to the recent Evil Dead game), today we’d like to highlight six of the most underrated Co-op horror games for players who have already experienced most of the famous ones. After all, there’s nothing quite like sharing interactive scares with your buddies – be it online or on the couch.
For the purposes of this list, we’ll be considering any game where players have to work together to survive as a cooperative title, though we’ll be shying away from more popular releases in favor of the less appreciated ones.
With that out of the way, don’t forget to comment below with your own co-op horror favorites if you think we missed a particularly fun or scary one.
Now, onto the list…
6. Forewarned (2021)

While it’s often overshadowed by its more popular cousin Phasmophobia, Dreambyte Games’ Forewarned stands out among its peers due to its unique setting and several throwbacks to classic archeological adventures. Putting players in the shoes of archeologists tasked with exploring ancient Egyptian ruins, the game even lets players continue to aid their friends after dying and becoming a mummy yourself!
While it’s technically still in early access, there’s nothing half-baked about the game’s puzzles or mechanics, and I especially appreciate the fact that the developers support offline play. It may not be the most polished horror experience out there, but I’d still recommend it for players who enjoy good old-fashioned Mummy-based frights.
5. Alien Swarm: Reactive Drop (2017)

An updated version of what was originally an Unreal Engine Mod, Alien Swarm is a free-to-play top-down shooter that clearly pays homage to James Cameron’s Aliens. Allowing up to four players to band together as they hunt down xenomorph-inspired extraterrestrials, this title doesn’t just rely on the titular swarm to scare you, but a grueling difficulty curve that requires complete cooperation between the squad in order to be overcome.
And don’t let Alien Swarm’s $0 price tag scare you, as this is a fully-fledged survival horror experience with more than enough content to justify even a hefty price tag. Just be sure to bring your most trusted friends along for the ride, as communication is key here.
4. Space Beast Terror Fright (2022)

Don’t you just love it when a game contains exactly what’s labeled on the tin? Nornware AB’s Space Beast Terror Fright is precisely one of these cases, with the rogue-like shooter featuring plenty of sci-fi scares as it challenges players with exploring procedurally generated spacecraft while dealing with hostile lifeforms and the spookiest game mechanic of all – permadeath!
While this is basically another homage to Aliens, the addicting gameplay and clever use of visual limitations make it a great time for friends on the look-out for claustrophobic sci-fi thrills. Just be aware that you’ll die often due to the sheer volume of one-hit-kill enemies, so good luck.
3. SCP: Secret Laboratory (2017)

It’s a shame that the SCP stories have yet to be properly adapted into film and television, but at least there are developers like Northwood Studios who take advantage of the narrative (and mechanical) potential hidden in the Foundation’s horrific anomalies. This is precisely what makes the multiplayer shooter SCP: Secret Laboratory such a fun time, with the title featuring oddities like quantum-locked monsters and unkillable predators as it tasks players with either restoring order to the facility or escaping it.
Originally inspired by Undertow Games’ infamous SCP: Containment Breach, Secret Laboratory has since seen a myriad of revisions and updates that have turned it into its own multiplayer experience. Sure, it’s still a little janky and the visuals aren’t anything to write home about, but it’s an incredibly fun time with friends that also happens to be surprisingly faithful to the SCP lore.
And the best part? It’s completely free!
2. Eronoctosis: Put Yourself Together (2021)

An experimental title that takes a couple of players and challenges them with going on a psychosexual journey into the darkness of the subconscious mind, Dream Toaster Games’ Eronoctosis definitely isn’t for the faint of heart. On the surface, it’s a low-poly survival-horror romp with combat that mixes Alan Wake with Fatal Frame, but the deeper you dive into this strange experience the more unnerving it gets.
It’s certainly not for everyone, featuring some disturbing sexual imagery and obtuse narrative design, but there’s no other game that quite takes advantage of the cooperative experience like this one. Plus, the mix of two-dimensional sprites with 3D assets looks absolutely gorgeous.
1. Obscure II: The Aftermath (2008)

The first Obscure is often remembered as one of the better Resident Evil clones, featuring difficult puzzles and chilling combat lifted straight from Capcom’s iconic franchise. However, the multiplayer aspect of the game certainly could have used some improvement, with the survival horror mechanics working better in a single-player context (especially when permadeath is a factor).
Fortunately, Hydravision Entertainment would address these concerns in the sequel, with Obscure 2 being completely rehauled in order to cater to cooperating players. While this action-packed sequel isn’t quite as fulfilling in solo play, lacking many of the survival horror idiosyncrasies that made the first game (and classic survival horror in general) so interesting, the smooth combat and better camera system make this the true pinnacle of horrific co-op.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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