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‘Darkstalkers’ – The Monster Movie Origins of Capcom’s Fighting Game

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Folks don’t usually associate the horror genre with fighting games, but the popularity of fan-made creations like TerrorDrome and the success of horror-based licensed characters in titles like Mortal Kombat prove that there is a market for this kind of hybrid experience. In fact, at one point there was a popular series of games that capitalized on monster movie thrills when coming up with its roster of supernatural fighters in what can basically summed up as a goth rendition of Street Fighter.

Naturally, I’m referring to Capcom’s Darkstalkers (also known as Vampire in Japan), a collection of arcade fighting games that were all the rage back in the 90s but slowly faded into obscurity as the pubic became enamored with three-dimensional action. And as other fighting franchises continue to expand their aging legacy well into the 2020s, I thought that this might be the perfect time to look back on the monster movie origins of Darkstalkers and why the series deserves a proper revival.

The story of Darkstalkers begins way back in the early 90s, with Capcom commissioning a monster-based fighting game that was originally meant to star a spooky collection of Yokai (supernatural beings from Japanese folklore) until producer Alex Jimenez stepped in and suggested that the team attempt to make an official Universal Monsters game instead. Unfortunately, Universal Studios refused to license their characters, resulting in Jiminez having to transform these highly recognizable monsters into an assortment of legally distinct fighters.

This is how The Wolfman’s John Talbot became Jon Talbain and Count Dracula was transformed into the de facto male protagonist of the series as Demitri Maximoff. However, some of the character inspirations are a little less obvious, as Capcom’s developers didn’t stop at simply avoiding copyright infringement. The team chose to modify some of these creatures so heavily that they became entirely original (and often bonkers) creations, something that would become a running theme as the series evolved.

Darkstalkers fighting game

I didn’t know Dracula was also a Kung-Fu Master.

For instance, the undead rocker Lord Raptor bears almost no resemblance to his Night of the Living Dead brethren, and the succubus Morrigan is a far cry from the cinematic female vampires that inspired her. The game also presented some other unique flourishes that made these updated incarnations of classic monsters stand out from their established cousins, such as having the Frankenstein-esque Victor von Gerdenheim seek approval from his “father” through combat. Hell, the third game would even go on to feature a serial-killer parody of Little Red Riding Hood that blasts enemies with a machine-gun – what’s not to love?

Notably, some of the story details here were the result of unprecedented collaboration between Capcom’s Japanese branch and an American localization team that happened to be horror fans. That’s why Darkstalkers is one of few fighting games to feature dark and tragic storylines for its characters, with several endings leaving the protagonists feeling even more lost than before in a nod to the mean-spirited nature of classic creature features.

And with no other arcade franchises taking this genre-inspired approach back then, it’s only natural that Darkstalkers would become popular enough to warrant a handful of equally successful sequels and spin-offs throughout the 90s. While the core series only consists of three main games that were later ported to consoles, these titles ended up spawning a series of tie-in books, comics and more.

The franchise was clearly much more successful in Japan than in the west, with Eastern viewers getting everything from a Madhouse-produced Darkstalkers anime to Japan-exclusive crossovers with other fighters, but even America saw a short-lived animated series loosely adapting the games for a younger audience in a bizarre example of cartoon gateway horror.

Darkstalkers video game

I’m not sure what’s going on here, but I know it’s awesome!

That being said, the series never quite reached the same heights as Capcom’s other iconic horror and fighting game properties, with only Morrigan and Felicia managing to survive as recurring fixtures in Capcom’s recent releases. I think this is a huge shame as those three initial games feature some of the most creative characters in fighting game history, with the refreshingly dark inspirations for the title appealing even to non-horror fans.

And with the fighting game landscape becoming more and more barren as fewer franchises share the spotlight, I’d argue that we need a new Darkstalkers game now more than ever. Hell, maybe Capcom could even negotiate some licensed Universal Monster fighters now that studios are more willing to cooperate for interactive crossovers, though I’d also be satisfied with new playable monsters inspired by unused classics like the Invisible Man and the Phantom of the Opera.

Despite living in Street Fighter’s shadow and dealing with dwindling popularity due to the lack of new releases, Darkstalkers’ legacy can still be felt in gaming to this very day. From introducing characters with non-humanoid proportions to allowing players to form their own impromptu combo chains, these games are far more important to gaming history than fans may initially realize. One might even argue that modern DLC-heavy fighters that include licensed characters from horror films owe a thing or two to the original monster fight simulator.

At the end of the day, Darkstalkers may not be the worldwide phenomenon that it once was, but the series still remains a cult favorite amongst horror fans and fighting game enthusiasts alike. While I’d appreciate a franchise revival with an expanded roster of creatures of the night and updated mechanics, the original games are just as entertaining now as they were back in the 90s, and I’d highly recommend revisiting these interactive creature features if you’re a fan of monster-on-monster violence.

After all, any game that lets you pit the Mummy against the Creature from the Black Lagoon in an all-out brawl is alright in my book.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Books

‘Jaws 2’ – Diving into the Underrated Sequel’s Very Different Novelization

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It took nearly five decades for it to happen, but the tide has turned for Jaws 2. Not everyone has budged on this divisive sequel, but general opinion is certainly kinder, if not more merciful. Excusing a rehashed plot — critic Gene Siskel said the film had “the same story as the original, the same island, the same stupid mayor, the same police chief, the same script…” — Jaws 2 is rather fun when met on its own simple terms. However, less simple is the novelization; the film and its companion read are like oil and water. While both versions reach the same destination in the end, the novelization’s story makes far more waves before getting on with its man-versus-shark climax.

Jaws 2 is not labeled as much of a troubled production as its predecessor, but there were problems behind the scenes. Firing the director mid-stream surely counts as a big one; John D. Hancock was replaced with French filmmaker Jeannot Szwarc. Also, Jaws co-writer Carl Gottlieb returned to rewrite Howard Sackler’s script for the sequel, which had already been revised by Hancock’s wife, Dororthy Tristan. What the creative couple originally had in store for Jaws 2 was darker, much to the chagrin of Universal. Hence Hancock and Tristan’s departures. Hank Searls’ novelization states it is “based on a screenplay by Howard Sackler and Dorothy Tristan,” whereas in his book The Jaws Log, Gottlieb claims the “earlier Sackler material was the basis” for the tie-in. What’s more interesting is the “inspired by Peter Benchley’s Jaws” line on the novelization’s cover. This aspect is evident when Searls brings up Ellen’s affair with Hooper as well as Mayor Larry Vaughan’s connection to the mob. Both plot points are unique to Benchley’s novel.

The novelization gives a fair idea of what could have been Jaws 2 had Hancock stayed on as director. The book’s story does not come across as dark as fans have been led to believe, but it is more serious in tone — not to mention sinuous — than Szwarc’s film. A great difference early on is how Amity looks and feels a few years after the original shark attack (euphemized by locals as “The Troubles”). In the film, it seems as if everything, from the townsfolk to the economy, is unaffected by the tragedies of ‘75. Searls, on the other hand, paints Amity as a ghost town in progress. Tourism is down and money is hard to come by. The residents are visibly unhappy, with some more than others. Those who couldn’t sell off their properties and vacate during The Troubles are now left to deal with the aftermath.

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Image: As Martin Brody, Roy Scheider opens fire on the beach in Jaws 2.

It is said that Roy Scheider only came back to fulfill a three-picture deal with Universal (with Jaws 2 counting as two films) and to avoid having his character recast. Apparently, he was also not too pleased (or pleasant) after Szwarc signed on. Nevertheless, Scheider turned in an outstanding performance as the returning and now quietly anguished Martin Brody. Even in the film’s current form, there are still significant remnants of the chief’s psychological torment and pathos. Brody opening fire on what he thought to be the shark, as shocked beachgoers flee for their lives nearby, is an equally horrifying and sad moment in the film. 

In a candid interview coupled with Marvel’s illustrated adaptation of Jaws 2, Szwarc said he had posted the message “subtlety is the picture’s worst enemy” above the editor’s bench. So that particular beach scene and others are, indeed, not at all subtle, but neither are the actions of Brody’s literary counterpart. Such as, his pinning the recent deaths on Jepps, a vacationing cop from Flushing. The trigger-happy drunk’s actual crimes are breaking gun laws and killing noisy seals. Regardless, it’s easier for Brody to blame this annoying out-of-towner than conceive there being another great white in Amity. Those seals, by the way, would normally stay off the shore unless there was something driving them out of the ocean…

Brody’s suspicions about there being another shark surface early on in the film. For too long he is the only one who will even give the theory any serious thought, in fact. The gaslighting of Brody, be it intentional or otherwise, is frustrating, especially when considering the character is suffering from PTSD. It was the ‘70s though, so there was no intelligible name for what Brody was going through. Not yet, at least. Instead, the film delivers a compelling (and, yes, unsubtle) depiction of a person who, essentially, returned from war and watched a fellow soldier die before his very eyes. None of that trauma registers on the Martin Brody first shown in Jaws 2. Which, of course, was the result of studio interference. Even after all that effort to make an entertaining and not depressing sequel, the finished product still has its somber parts.

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Image: A page from Marvel’s illustrated adaptation of Jaws 2.

How Brody handles his internal turmoil in the novelization is different, largely because he is always thinking about the shark. Even before there is either an inkling or confirmation of the new one. It doesn’t help that his oldest son, Mike, hasn’t been the same since The Troubles. The boy has inherited his father’s fear of the ocean as well as developed his own. Being kept in the dark about the second shark is also detrimental to Brody’s psyche; the local druggist and photo developer could have alleviated that self-doubt had he told Brody what he found on the dead scuba diver’s undeveloped roll of film. Instead, Nate Starbuck kept this visual proof of the shark to himself. His reasons for doing so are connected to the other pressing subplot in the novelization.

While the film makes a relatively straight line for its ending, Searls takes various and lengthy detours along the way. The greatest would be the development of a casino to help stimulate the local economy and bring back tourists. Brody incriminating Jepps inadvertently lands him smack dab in the middle of the shady casino deal, which is being funded with mafia money. A notorious mob boss from Queens, Moscotti, puts a target on Brody’s head (and his family) so long as the chief refuses to drop the charges against Jepps. In the meantime, the navy gets mixed up in the Amity horror after one of their helicopters crashes in the bay and its pilots go missing. A lesser subplot is the baby seal, named Sammy by Brody’s other son Sean, who the Brodys take in after he was wounded by Jepps. Eventually, and as expected, all roads lead back to the shark.

In either telling of Jaws 2, the shark is a near unstoppable killing machine, although less of a mindless one in the novelization. The film suggests this shark is looking for payback — Searls’ adaptation of Jaws: The Revenge clarifies this with a supernatural explanation — yet in the book, the shark is acting on her maternal instinct. Pregnant with multiple pups, the voracious mother-to-be was, in fact, impregnated by the previous maneater of Amity. Her desire to now find her offspring a safe home includes a body count. And perhaps as a reflection of the times, the author turns the shark and other animals’ scenes into miniature wildlife studies; readers are treated to small bits of infotainment as the story switches to the perspective of not only the killer shark, but also the seals and a navy-trained dolphin. The novelization doesn’t hold back on the scientific details, however weird as it may sound at times. One line sure to grab everyone’s attention: “There, passive and supine, she had received both of his yard-long, salami-shaped claspers into her twin vents.”

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Image: Roy Scheider’s character, Martin Brody, measures the bitemark on the orca in Jaws 2.

Up until the third act, the novelization is hard to put down. That’s saying a lot, considering the overall shark action borders on underwhelming. There is, after all, more to the story here than a fish’s killing spree. Ultimately though, Szwarc’s Jaws 2 has the more satisfying finale. Steven Spielberg’s film benefitted from delaying the shark’s appearance, whereas the sequel’s director saw no need for mystery. The original film’s reveal was lightning in a bottle. So toward the end, Jaws 2 transforms into a cinematic theme park ride where imagination isn’t required. The slasher-at-sea scenario is at full throttle as the villain — wearing her facial burn like a killer would wear their mask — picks off teen chum and even a pesky helicopter. And that’s before a wiry, go-for-broke Brody fries up some great white in the sequel’s cathartic conclusion. That sort of over-the-top finisher is better seen than read.

It would be a shame to let this other version of Jaws 2 float out to sea and never be heard from again. On top of capturing the quotidian parts of Amity life and learning what makes Brody tick, Hank Searls drew up persuasive plot threads that make this novelization unlike anything in the film franchise. If the Jaws brand is ever resurrected for the screen, small or big, it wouldn’t hurt to revisit this shark tale for inspiration.

Jaws

Image: The cover of Hank Searls’ novelization for Jaws 2.

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