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Nintendo Wii’s ‘Ju-On: The Grudge’ Video Game 15 Years Later

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Nintendo Wii Ju-On

There was a moment in Japanese culture when writers and filmmakers began to update centuries-old fears so that they could still be effective storytelling tools in the modern world. One of the best examples of this is how extremely popular stories like Ringu and Parasite Eve began re-interpreting the cyclical nature of curses as pseudo-scientific “infections,” with this new take on J-Horror even making its way over to the world of video games in titles like Resident Evil (a sci-fi deconstruction of a classic haunted house yarn).

However, there is one survival horror game that is rarely brought up during discussions about interactive J-Horror despite being part of a franchise that helped to popularize Japanese genre cinema around the world. Naturally, that game is the Nintendo Wii exclusive Ju-On: The Grudge, a self-professed haunted house simulator that was mostly forgotten by horror fans and gamers alike despite being a legitimately creative experience devised by a true master of the craft. And with the title celebrating its 15th anniversary this year (and the Ju-On franchise its 25th), I think this is the perfect time to look back on what I believe to be an unfairly maligned J-Horror gem.

After dozens of sequels, spin-offs and crossovers, it’s hard to believe that the Ju-On franchise originally began as a pair of low-budget short films directed by Takashi Shimizu while he was still in film school. However, these humble origins are precisely why Shimizu remained dead-set on retaining creative control of his cinematic brainchild for as long as he could, with the filmmaker even going so far as to insist on directing the video game adaptation of his work alongside Feelplus’ Daisuke Fukugawa as a part of Ju-On’s 10th anniversary celebration.

Rather than forcing the franchise’s core concepts into a pre-existing survival-horror mold like some other licensed horror titles (such as the oddly action-packed Blair Witch trilogy), the developers decided that their game should be a “haunted house simulator” instead, with the team focusing more on slow-paced cinematic scares than the action-adventure elements that were popular at the time.

While there are rumors that this decision was reached due to Shimizu’s lack of industry experience (as well as the source material’s lack of shootable monsters like zombies and demons), several interviews suggest that Shimizu’s role during development wasn’t as megalomaniacal as the marketing initially suggested. In fact, the filmmaker’s input was mostly relegated to coming up with basic story ideas and advising the team on cut-scenes and how the antagonists should look and act. He also directed the game’s excellent live-action cut-scenes, which add even more legitimacy to the project.

Nintendo Wii Ju-On video game

The end result was a digital gauntlet of interactive jump-scares that put players in the shoes of the ill-fated Yamada family as they each explore different abandoned locations inspired by classic horror tropes (ranging from haunted hospitals to a mannequin factory and even the iconic Saeki house) in order to put an end to the titular curse that haunts them.

In gameplay terms, this means navigating five chapters of poorly lit haunts in first person while using the Wii-mote as a flashlight to fend off a series of increasingly spooky jump-scares through Dragon’s-Lair-like quick-time events – all the while collecting items, managing battery life and solving a few easy puzzles. There also some bizarre yet highly creative gameplay additions like a “multiplayer” mode where a second Wii-mote can activate additional scares as the other player attempts to complete the game.

When it works, the title immerses players in a dark and dingy world of generational curses and ghostly apparitions, with hand-crafted jump-scares testing your resolve as the game attempts to emulate the experience of actually living through the twists and turns of a classic Ju-On flick – complete with sickly black hair sprouting in unlikely places and disembodied heads watching you from inside of cupboards.

The title also borrows the narrative puzzle elements from the movies, forcing players to juggle multiple timelines and intentionally obtuse clues in order to piece together exactly what’s happening to the Yamada family (though you’ll likely only fully understand the story once you find all of the game’s well-hidden collectables). While I admit that this overly convoluted storytelling approach isn’t for everyone and likely sparked some of the game’s scathing reviews, I appreciate how the title refuses to look down on gamers and provides us with a complex narrative that fits right in with its cinematic peers.

Unfortunately, the experience is held back by some severe technical issues due to the decision to measure player movement through the Wii’s extremely inaccurate accelerometer rather than its infrared functionality (probably because the developers wanted to measure micro-movements in order to calculate how “scared” you were while playing). This means that you’ll often succumb to unfair deaths despite moving the controller in the right direction, which is a pretty big flaw when you consider that this is the title’s main gameplay mechanic.

Ju-on The Grudge Haunted House Simulator 2

In 2024, these issues can easily be mitigated by emulating the game on a computer, which I’d argue is the best way to experience the title (though I won’t go into detail about this due to Nintendo’s infamously ravenous legal team). However, no amount of post-release tinkering can undo the damage that this broken mechanic did on the game’s reputation.

That being said, I think it’s pretty clear that Shimizu and company intended this to be a difficult ordeal, with the slow pace and frequent deaths meant to guide players into experiencing the title as more of a grisly interactive movie than a regular video game. It’s either that or Shimizu took his original premise about the “Grudge” being born from violent deaths a little too seriously and wanted to see if the curse also worked on gamers inhabiting a virtual realm.

Regardless, once you accept that the odd gameplay loop and janky controls are simply part of the horror experience, it becomes a lot easier to accept the title’s mechanical failings. After all, this wouldn’t be much a Ju-On adaptation if you could completely avoid the scares through skill alone, though I don’t think there’s an excuse for the lack of checkpoints (which is another point for emulation).

It’s difficult to recommend Ju-On: The Grudge as a product; the controls and story seem hell-bent on frustrating the player into giving up entirely and it’s unlikely that you’ll unlock the final – not to mention best – level without a guide to the collectables. However, video games are more than just toys to be measured by their entertainment factor, and if you consider the thought and care that went into crafting the game’s chilling atmosphere and its beautifully orchestrated frights, I think you’ll find that this is a fascinating experience worth revisiting as an unfairly forgotten part of the Ju-On series.

Now all we have to do is chat with Nintendo so we can play this one again without resorting to emulation.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

11 Years Later: The Horrific Cycles of Violence in ‘Only God Forgives’ Starring Ryan Gosling

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Traditionally, movie theater walkouts are usually associated with the horror genre, with infamous cases ranging from 1973’s The Exorcist (particularly during the crucifix masturbation scene) and even Lars Von Trier’s controversial serial killer memoir, The House That Jack Built.

That being said, there are exceptions to this rule, as some movies manage to terrorize audiences into leaving the theater regardless of genre. One memorable example of this is Nicolas Winding Refn’s 2013 revenge thriller Only God Forgives, a film so brutal and inaccessible that quite a few critics ended up treating it like a snuff film from hell back when it was first released. However, I’ve come to learn that horror fans have a knack for seeing beyond the blood and guts when judging the value of a story, and that’s why I’d like to make a case for Winding’s near-impenetrable experiment as an excellent horror-adjacent experience.

Refn originally came up with the idea for Only God Forgives immediately after completing 2009’s Valhalla Rising and becoming confused by feelings of anger and existential dread during his wife’s second pregnancy. It was during this time that he found himself imagining a literal fistfight with God, with this concept leading him to envision a fairy-tale western set in the far east that would deal with some of the same primal emotions present in his Viking revenge story.

It was actually Ryan Gosling who convinced the director to tackle the more commercially viable Drive first, as he wanted to cement his partnership with the filmmaker in a more traditional movie before tackling a deeply strange project. This would pay off during the production of Only God Forgives, as the filmmaking duo was forced to use their notoriety to scrounge up money at a Thai film festival when local authorities began demanding bribes in order to allow shooting to continue.

In the finished film, Gosling plays Julian, an American ex-pat running a Muay-Thai boxing club alongside his sociopathic brother Billy (Tom Burke). When Billy gets himself killed after sexually assaulting and murdering a teenager, Julian is tasked by his disturbed mother (Kristin Scott Thomas) with tracking down those responsible for the death of her first-born child. What follows is a surreal dive into the seedy underbelly of Bangkok as the cycle of revenge escalates and violence leads to even more violence.


SO WHY IS IT WORTH WATCHING?

There’s no right or wrong way to engage with art, but there are some films that clearly require more effort from the audience side in order to be effective. And while you can’t blame cinemagoers for just wanting to enjoy some passive entertainment, I think it’s always worth trying to meet a work of art on its own terms before judging it.

Despite being a huge fan of Drive, I avoided Only God Forgives for a long time because of its poor critical reception and excessively esoteric presentation. It was only years later that I gave the flick a chance when a friend of mine described the experience as “David Lynch on cocaine.” It was then that I realized that nearly everything critics had complained about in the film are precisely what made it so interesting.

If you can stomach the deliberate pacing, you’ll likely be fascinated by this stylish nightmare about morally questionable people becoming trapped in a needless cycle of violence and retaliation. Not only is the photography impeccable, turning the rain-slicked streets of Bangkok into a neo-noir playground, but the bizarre characters and performances also help to make this an undeniably memorable movie. And while Gosling deserves praise as the unhinged Julian, I’d argue that Vithaya Pansringarm steals the show here as “The Angel of Vengeance,” even if his untranslated dialogue is likely to be unintelligible for most viewers.

However, I think the lack of subtitles ends up enhancing the mood here (even though some editions of the film ended up including them against the director’s wishes), adding to the feeling that Julian is a stranger in a strange land while also allowing viewers to project their own motivations onto some of the “antagonists.”

And while Only God Forgives is frequently accused of burying its narrative underneath a pile of artsy excess, I think the heart of the film is rather straightforward despite its obtuse presentation. I mean, the moral here is basically “revenge isn’t fun,” which I think is made clear by the horrific use of violence (though we’ll discuss that further in the next section).

To be clear, I’m still not sure whether or not I enjoyed this movie, I just know that I’m glad I watched it.


AND WHAT MAKES IT HORROR ADJACENT?

There are two different kinds of gore effects. One of them is meant to entertain viewers with exaggerated wounds and excessive blood as you admire the craftsmanship behind the filmmaking. The other kind is simply a tool meant to simulate what actually happens when you injure a human body. Like I mentioned before, Only God Forgives isn’t trying to be “fun,” so you can guess what kind gore is in this one…

From realistic maimings to brutal fist fights that feel more painful than thrilling, the “action” label on this flick seems downright questionable when the majority of the experience has you wincing at genuinely scary acts of grisly violence. I mean, the story begins with an unmotivated rampage through the streets of late-night Bangkok and ends with the implication of even more pointless violence, so it’s pretty clear that you’re not really meant to root for an “action hero” here.

I can’t even say that the deaths resemble those from slasher flicks because the movie never attempts to sensationalize these horrific acts, with Refn preferring to depict them as straightforward consequences of violent people going through the motions – which is somehow even scarier than if this had just been yet another hyper-violent revenge movie.

Not only that, but the characters’ overall lack of moral principles makes this story even more disturbing, with the main antagonist being the closest thing to a decent person among the main cast despite also being a brutal vigilante.

Only God Forgives doesn’t care if you like it or not (and actually takes measures to make sure that the viewing experience is often unpleasant), but if you’re willing to step up to this cinematic challenge and engage with the narrative and visuals on their own terms, I think you’ll find an unforgettable nightmare waiting for you on the other side.


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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