Editorials
Super Cartridge from Hell: The Unreleased ‘Hellraiser’ NES Video Game!
There may have been a recent boom in horror properties being turned into popular video games, but we’ve been seeing interactive adaptations of films like Halloween and even The Texas Chain Saw Massacre as far back as the 1970s. In fact, the sheer amount of these licensed horror titles suggests that genre fans have always enjoyed seeing their horrific icons brought to life through pixels and polygons– it’s just a lot easier to market digital murder now that society has mostly accepted that video games aren’t just for children.
However, with everything from The Thing to The Evil Dead having received licensed games to varying degrees of success, there’s still one prolific horror franchise that never got the chance to scare players in a virtual setting despite literally releasing a sequel about a cursed videogame. Naturally, I’m referring to Hellraiser, a forty-year-old multi-media empire that is only now being adapted into a fully-fledged video game after decades of false starts and canceled projects.
And in honor of Saber Interactive’s upcoming single-player scare-fest, today I’d like to look back on one of the most infamous entries in the Hellraiser series’ long list of unreleased media: Color Dream’s first-person Hellraiser game for the Nintendo Entertainment System.
A California-based studio established by Dan Lawton in 1988, Color Dreams had a negative reputation due to their penchant for janky low-budget games (which included notorious titles like Baby Boomer and Robodemons). Not only did these games cut corners in order to speed up the development cycle, but they were also released on custom cartridges meant to bypass NES lockout chips – a clever way of getting around quality control and Nintendo’s official seal of approval.
Color Dreams’ work on Hellraiser was different, though. Lawton actually came across a VHS copy of the film sometime around 1989 and ended up falling in love with Clive Barker’s vision of a hell filled with chains and psychosexual monstrosities. Naturally, the studio founder thought that this unique aesthetic could also work in video game form, so he immediately set out to convince his colleagues that they should acquire the rights to the franchise and try their hand at developing something a little more ambitious.

After spending anywhere between $30,000 and $50,000 on the Hellraiser license (an absurd amount for such a small developer), the team began envisioning a first-person action title with emphasis on exploration and combat. Magazine ads from the time promised that the game would feature over a million “worlds” to explore and over a hundred demons to battle, features that suggested some kind of procedural generation going on behind the scenes.
From the limited information available in ads and interviews, it appears that Hellraiser on the NES would follow a gameplay loop inspired by the sequence at the end of the original film where Kirsty Cotton uses the puzzle box to banish the Cenobites as their realm folds into ours. And while the unreleased title is commonly cited as running on an improved version of the Wolfenstein 3D engine, Id Software’s seminal FPS would only be released in 1992, meaning that Color Dreams was essentially creating the 3D FPS genre from scratch.
Some of you are probably suspecting that these promises are way beyond the capabilities of the original NES, and you’d be correct in thinking so. However, Color Dreams had planned to get past the system’s hardware limitations by releasing the game on an unlicensed “Super Cartridge” that would come with its own additional processor.
There are conflicting reports about exactly how far the team got into development before the game was canceled, but the fact is that the Super Cartridge would have made the title prohibitively expensive. Of course, the final nail in Hellraiser’s coffin was the announcement of the Super Nintendo, with the new console almost completely eliminating interest in experimental NES games.
And so, an early build of Hellraiser was supposedly trashed as Color Dreams decided to move on to more profitable endeavors. The company even created new labels for their games, with “Bunch Games” meant to continue releasing low-effort cash-grabs without further damaging the parent-company’s reputation and “Wisdom Tree” attempting to tap into the Christian games market. Ironically, the Wisdom Tree team would re-use elements from Hellraiser when developing the infamous Noah’s Ark 3D – a title that actually was developed with an advanced version of the Wolfenstein 3D engine.

This would be the end of Hellraiser on the NES, were it not for the rise of the online Lost Media community and their endless search for forgotten artifacts. For the longest time, rumors of a playable build of Hellraiser circulated on forums and imageboards, though no one could ever come up with anything more convincing than easily modified screenshots and the occasional press blurb.
That is, until April of 2021, when retro gaming YouTuber Civvie 11 posted a video where he proceeded to review an unfinished build of the game while commenting on its turbulent production. Civvie made sure to include a disclaimer explaining that the video was an April Fool’s joke achieved through digital “smoke and mirrors,” but fans soon began reposting screenshots and clips from his review as proof that the unreleased game had been found.
To be fair, Civvie made it easy to be fooled by his hard work on what was essentially a Doom mod enhanced by clever editing. Not only did the YouTuber include factually correct information in his review, but what really sold the illusion was the fact that the game appeared to be poorly made, featuring awkward controls and crunchy visuals (though I adore the chip-tune rendition of Christopher Young’s Hellraiser theme).
Civvie never meant for his fun little video to be anything more than an entertaining “what if?” scenario, but can you really blame fans for wanting to believe that a playable (and possibly cursed) Hellraiser game exists somewhere in the far corners of the internet? The franchise itself hinges on obsessed protagonists solving intricate puzzles and falling down hellish rabbit holes, so it makes sense that the NES Hellraiser game continues to be one of the most infamous cases of Lost Media out there.
Thankfully, it seems that the Hellraiser video game curse is on the verge of being conquered thanks to the upcoming release of Saber Interactive’s Hellraiser: Revival. And if the trailer is any indication, the end product appears to be well worth the wait. That being said, there’s always a chance that the project is yet another clever ploy by Pinhead meant to attract new playthings for the Order of the Gash…
Editorials
Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel
The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.
That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.
It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.
That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.
The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’
For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.
This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.
This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.
Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.
So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.
The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.
Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.
While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.
At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.
After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.
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