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‘Best Worst Movie’ Documentary Celebrates Campy B-Movie Sequel ‘Troll 2’

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Best Worst Movie Documentary

Everyone has their favorite bad horror movie. From WolfCop (2014) and Attack of the Killer Tomatoes (1978) to a host of obscure titles and indie gems, we all have that “hear me out” favorite we know isn’t exactly good, but has nonetheless managed to win our hearts. For many genre fans, that movie is Troll 2 (1990). Known for its camptacular “oh my god” moment, writer/director Claudio Fragasso’s ultra-low budget film follows young Joshua Waits (Michael Paul Stephenson) on a family vacation to Nilbog, a rural town that hides a kingdom of maneating goblins.

Yes, these monsters are vegetarian, but they kill by poisoning the food of their victims and transforming humans into vegetables.

Widely regarded as one of the worst films of all time, Troll 2 is filled with comically stilted dialogue, schlocky special effects, and a plot that laughs in the face of logic. But the B-movie is surprisingly enjoyable, mostly because of this outsized camp. Culture critic Randall Colburn explains in documentary Best Worst Movie, “Troll 2 is special because it was written by Italians with a shaky grasp on English and an ax to grind with vegetarians. They didn’t allow the actors to change the script, so everyone sounds insane all the time. It’s direct-to-VHS slop made by genuine eccentrics, so the stupid plot is streaked with absurd touches you’d never see in its contemporaries. Like the best “bad” movies, it’s uniquely terrible.” Now a staple of midnight revivals, viewers come dressed as their favorite characters and joyously recite the film’s most memorable lines.

Stephenson revisits the kingdom of Nilbog in the 2009 documentary, this time helming the camera himself. Now a filmmaker in his own right, the one-time child actor reunites with his cinematic father, an Alabama dentist named George Hardy. As the pair make convention appearances and track down members of Troll 2’s cast and crew, Stephenson paints a surprisingly touching picture of the place this film holds in so many lives. We watch as George convinces family and friends to attend an upcoming hometown screening while Colburn discusses his love for the Troll 2 outside a showing at Chicago’s Music Box Theater.

Interviewed for the film, Fragasso gives us a peek into his own creative process, explaining, “Troll 2 is a film that examines many serious and important issues.” Delighted by his movie’s exuberant legacy, the Italian director confesses to confusion over why audiences find it so funny. He also brushes aside questions about the film’s bewildering title, considering that the story’s monsters are repeatedly referred to as goblins. But it’s this kind of strange inconsistency that proves to be a feature and not a bug. Colburn explains, “Fragasso’s conflicted relationship with the film’s reception and his insistence that he made a ‘good’ movie is what helps the documentary transcend mere rubbernecking at the silliness of Troll 2.” Rather than poking fun at a notorious flop, Best Worst Movie is a love letter to this cinematic curio and its ongoing power to delight new audiences.

Now, seventeen years after its own premiere, Best Worst Movie is getting a physical release courtesy of the indie label Terror Vision. Head of acquisitions Brad Henderson remembers, “I grew up on weird and schlocky films, so Troll and Troll 2 were on heavy rotation. I enjoyed Best Worst Movie because it’s about normal people, and this movie was just a fragment of their lives.” Colburn echoes this sentiment. “The film’s cast is made up of such interesting, salt-of-the-earth characters; working-class folks outside the L.A. bubble suddenly thrust into the limelight in a way they’d never imagined. These are stories we don’t see very often.”

Packed with special features, the Blu-ray release is paired with Stephenson’s sophomore documentary, The American Scream, which first premiered at the Fantastic Fest in 2012. This equally heartwarming film explores the “home haunter” phenomenon by profiling three Massachusetts families who prepare for Halloween by transforming their houses into elaborate haunted attractions. Henderson notes, “When Ryan (Graveface) and I created the video side of Terror Vision, we wanted to focus on documentaries. I’ve always loved docs, and they are extremely underrepresented on home video.” This is likely because most audiences simply absorb the non-fiction film’s informative message and then move along to other titles. But Henderson argues that Stephenson’s films are inherently rewatchable. “The American Scream is something you could put on every Halloween season and get joy from watching people create haunted houses.” Regarding his repeated viewings of Best Worst Movie, he remembers, “It was nice knowing there were weirdo kids like me who enjoyed this kind of movie. I watched and knew I wasn’t alone.”

To amplify the seasonal spirit, Henderson has packed the 2-disc set with a variety of extra goodies. Deleted scenes, special features, and trailer reels make for the perfect creepy ambiance or moving scenery at a DIY haunt. And there are also a few surprises. Henderson explains, “When we were putting this double feature together, Ryan and I had the idea of creating a Halloween mixtape for the release. So, along with both documentaries, for a limited time, you get a scan of The Phantom of the Opera (1925), Nosferatu (1922), and Night of the Living Dead (1968).” The latter includes two separate commentary tracks and a new episode of the fan favorite Shocktail Hour’s Halloween Monster Mix. It’s a smorgasbord of genre joy designed to highlight all that horror has to offer, from groundbreaking classics to the best of the worst, and everything that lies in between.

Thirty-six years after his onscreen debut, Stephenson holds a unique place in the genre world. In addition to starring in Fragasso’s unparalleled film, he’s probably the only child actor to save a cinematic family by peeing on the dinner table. But rather than rest on these bizarre laurels, Stephenson has turned lemons into lemonade. By leaning into the beauty of a bad horror movie, he exposes the joy we get out of scaring ourselves and indulging in what truly makes us happy, regardless of its pedigree. Colburn says, “Successful ‘bad’ movies are exceedingly rare. The very, very few that have taken root are the result of eccentric filmmakers outside of the Hollywood system who believed they were making something brilliant. And they did, just not in the way they thought.”

Best Worst Movie is available to stream on Screambox and for preorder at Terror Vision.

 

 

 

 

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Editorials

Six Game Demos Worth Checking Out From Steam Next Fest

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I’m always a big fan of trying out new demos during Steam Next Fest, but this one feels particularly packed with great options. It feels like a lot of developers, from AAA to indie, were trying to capitalize on buzz from a particularly strong Summer Game Fest by letting people try their game out right after their big trailer debut. It’s a strong strategy, one that has given me a bunch of new titles on my Steam wishlist.

There are tons to go through, but here are six that grabbed me if you’re looking for a place to start.


PENGUIN COLONY

We’ve seen the works of H.P. Lovecraft adapted in so many different ways in video games throughout the years. Whether direct adaptations or merely riffs on his themes, everything from the Call of Cthulhu: Dark Corners of the Earth to Bloodborne has given its take on cosmic horror concepts. What possible new perspective could there be for Lovecraftian fiction? How about a penguin’s perspective? Penguin Colony, the next game from Umarangi Generation creators Origame Digital, draws inspiration from stories like At the Mountains of Madness and The Shadow Out of Time to tell a tale of ancient beings hidden in the Antarctic seen through the eyes of a penguin.

It sounds like an odd pitch that’s extremely gimmicky, but after my time with the demo, it’s clear that they’re onto something. As a penguin, you waddle, slide, and swim your way through the desolate Antarctic landscape, running into remnants of an expedition that’s hunting for something in the ice. Aside from the environmental storytelling, narrative is delivered through voiceover, delivered by Lenval Brown of Disco Elysium fame, making for a moody trip through a barren world.

At its core, it’s essentially a walking simulator, but one with interesting movement options and oppressive atmosphere. In a clever touch, the wind effects act as your guide when you get lost, giving you a nudge in the right direction while also making your environment feel maximally chilling in the process. I love weird little experimental storytelling games like this, and I can’t wait to see how Penguin Colony explores Lovecraft from its unique perspective.

Penguin Colony is due out later this year.


ASCENDERS: BEYOND THE PEAK

While this game is also Lovecraft inspired, it couldn’t be further in gameplay from Penguin Colony. Ascenders: Beyond the Peak is a turn-based tactical mountain climbing game in which you face monsters and madness the higher you get. Mountain climbing has also been a popular theme recently, with games like Cairn or Jusant, but the turn-based approach feels wholly original, transforming the act of climbing into a board game-like experience. The clever gameplay is wrapped up in a roguelike structure that adds a lot of desperate decision-making as your journey goes on and supplies grow scarce.

The sheer cliff face you scale is represented on a grid, with various outcroppings that both block your way and offer places for you to rest. Each climb, you select three characters, who have different stats and abilities based on their class, and send them up the mountain. Their stamina is the most obviously important stat, which drains any time they are hanging from the side of a mountain. Resting on a ledge will recover one stamina, but time is always passing, and conditions are getting worse by the moment.

The most clever twist to your ascent is that your climbers are attached by rope, meaning you have to be smart about sending them through different routes to scavenge for supplies scattered around the map. As you run across creatures or mad climbers, combat comes into play as well, making the already dangerous climb even more deadly. I only did the tutorial and one run in my time with the demo, but I’m excited to see how the Lovecraftian elements come more into play when the game hits Early Access later this year.


ONIMUSHA: WAY OF THE SWORD

Capcom has been on a roll lately. Resident Evil games, Pragmata, Monster Hunter, the list goes on. It was only a matter of time before they started digging into their back catalog to revive beloved series of the past. Given the success of Sekiro and Ghost of Tsushima/Yotei, it shouldn’t be surprising that they are bringing back their samurai action-horror series Onimusha with an all-new entry. It’s been decades since I last played any of the games in the series, so while I don’t know if it replicates the originals exactly, Onimusha: Way of the Sword at least gives me the same feeling the old games did.

The demo itself is very action-heavy, sending you through a small village overtaken by demonic creatures. It’s a smooth combat experience that feels a bit more like a character action game a la Devil May Cry than a soulslike, which works fine for the tone it strikes. Enemies have both a health bar and a stamina bar, and breaking the stamina bar allows you to do a devastating attack that dismembers and kills them. There are also bonus attack windows granted with perfect dodges and parries, adding a satisfying timing element to the fights. While I found most of the standard encounters to be pretty easy, it did end with a slick boss fight that took me a few tries to get through, so it’s clear that Capcom likely has some more tricks up its sleeve to challenge the player more than this demo. It’s great to see the series back, and it looks like Way of the Sword is going to be a return to form. I’m very excited to see how it plays when it’s released on September 25.

Onimusha: Way of the Sword will also launch on PlayStation 5, the Xbox Series, and the Epic Games Store.


BLOOD DUNGEON

I liked Vampire Survivors enough when it came out, but it didn’t get its hooks in me the way its card-battling cousin did. It was a fun idea, but its gameplay complexity never really elevated to a point that kept me coming back after I started winning runs. Blood Dungeon, the latest game from the creator of indie hit Nidhogg, takes the autoshooting formula that Vampire Survivors made popular and puts it in a 2D platformer context, breathing new life into the subgenre.

At the start of the run, you pick a character that comes with a starting weapon, then you’re dropped into a 2D platforming level with waves of enemies coming after you. Right off the bat, you have access to a barbarian, who summons a sword to float around him, and a gunman, who shoots quick bursts of bullets. Just like Vampire Survivors, you kill dudes with these attacks that are on their own timers, collecting blood and selecting between random modifiers or weapon upgrades when you level up.

Not only does the new perspective add a lot more excitement to the genre, but I was surprised at the amount of movement options you had at your disposal. In addition to jumping around, you can climb on pretty much any surface, allowing you to scale walls or hang from ceilings as you attempt to avoid your enemies. There are also ladders and Super Mario World-esque chain-link fences you can climb on to aid your escape. I know this all sounds like pretty basic platforming action, but the dynamic ways you can escape make it feel so much more thrilling than your standard survivor-like. Jumping between bats only to hang from a ceiling over a knight while your sword slashes him, then leaping to a ladder to pursue a treasure chest, is exciting stuff, and that power curve you feel as you level up feels so meaningful.

On top of that, its Newgrounds flash game art style is unique and readable, making it easy for you to parse the chaos on the screen. I thought I was done with Vampire Survivor-likes, but this one might earn a place in my rotation whenever it’s released.


ENTROPY

I enjoyed my time with Lovely Hellplace’s Dread Delusion, a weird Morrowind-like RPG from a couple years ago, but it didn’t stick with it through the end. Entropy, their new tactical turn-based RPG inspired by classic JRPGs, seems to be a genre that’s a lot more in my wheelhouse, but still retaining the weird PSX-style visuals that give it so much character. You begin in a small medieval town as the sole surviving member of a theatre troupe after a horde of demons descends. After cleverly building the basics of your character by selecting options as you try to remember your lines in the play, you’re off to the races, trying to build a party that will fight back creatures and get you to safety.

The combat so far is fairly standard turn-based RPG mechanics, with two rows on each side that allow for a bit of tactical positioning. Attacks are emphasized with dynamic zooms that make them feel a bit more exciting, even if the animations remain pretty basic. You have one character that you control as you go through towns that cannot die, even if knocked out in battle, but every other member of your party has the chance of being lost if a battle turns south. Seems like the intention is for you to be thorough in your exploration, finding as many party members as you can to keep your ranks full, giving you incentive to do side quests.

After getting through the opening town, I was presented with a classic world map to navigate that brought me to some fun areas that had all sorts of strange inhabitants, like a band of mercenaries interrogating a head hanging from a tree. While I think I need to see more of the game to see if the combat has the tactical depth I need to keep me hooked, the vibe on display in the demo has me eager to dive in when it’s released in Early Access this August 16.

Entropy launches into Early Access on August 16.


VALOR MORTIS

Even though Ghostrunner was extremely my jam aesthetically, I couldn’t get into the punishing rhythm of precision wall running and one-hit-kill sword slashing as much as I wanted to. So when I saw the developer’s name on the reveal trailer for Valor Mortis, I was equal parts hopeful and skeptical. While the melee combat was a familiar aspect, the setting and inspirations were completely different. This first-person take on the soulslike genre casts you as an undead, supernaturally powerful soldier in Napoleon’s army trying to unravel a conspiracy that threatens all of humanity.

It’s a bold departure from Ghostrunner, but it’s easy to see the throughline if you look hard enough. They brought over the fast melee combat, but added some more intricacies that really bring to life the feeling of Bloodborne, but in first-person, which is no easy feat. You have all the standards of the genre – stamina, blocking, parrying, dodging – along with a pistol and magic options to round out your arsenal. Not only does it all come together and feel good in first person, but the setting feels really unique, with some grotesque soldiers-turned-monsters that test your mettle. At SGF, they announced a late September release date, but have since moved to October 13 to avoid release at the same time as some other heavy hitters.

Valor Mortis will also launch on October 13 for the PlayStation 5 and the Xbox Series.


Have you found any hidden gem demos for Steam Next Fest? Share your recommendation in the comments below!

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