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Revisiting ‘Spawn’: The 1997 Cult Classic That Defined Nu Metal Cinema

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Spawn Nu metal cinema

Genres tend to only be recognized in retrospect, with critics commenting on certain patterns in media years after the fact and organizing art into easily classifiable groups. These groups are sometimes labeled according to narrative similarities, but they can sometimes be based on more of a “vibe” than anything else. This latter option is certainly the case when it comes to the rise of what some cinephiles have come to refer to as “Nu Metal Cinema”.

Commonly described as movies that contain dark imagery and stories that blend urban thrills with horror elements, this subset of late-90s and early 2000s filmmaking earns its name due to a perceived similarity with the Nu Metal music scene (an infamous sub-genre that combines heavy metal with hip-hop, industrial, and even funk music). Appropriately enough, these films also tend to include copious amounts of Nu Metal in their soundtracks, which were frequently more successful than the movies themselves.

And if there’s a single film that can be traced back as the progenitor of this unique genre, it has to be the disastrous 1997 comic-book adaptation, Spawn, and its undeniably Nu Metal charms.

While both this particular style of edgy action and the hardcore music accompanying it were commonly looked down upon back in the day, enough time has passed that it’s now easier to appreciate the myriad of cultural influences that led to the birth of such a divisive way of making art. While we wait for the long-gestating Spawn reboot that promises to bring the character back to his horrific roots, I’d like to invite readers to join me as we look back on the grandaddy of Nu Metal Cinema and explain why it doesn’t deserve all the hate.

Todd McFarlane, Image Comics, and the Creation of Spawn

The origins of Spawn as an intellectual property are about as convoluted as an actual comic-book story. Tired of being mistreated by the higher-ups at Marvel and DC and not even being allowed to retain ownership of their original characters, a group of artists led by Venom co-creator Todd McFarlane decided to form their own publisher called Image Comics. Image would then start its own shared universe of heroes and villains meant to compete with Marvel and DC, with McFarlane’s hellish anti-hero Spawn becoming the flagship title leading the charge in May of 1992.

Originally an extraterrestrial-based character that McFarlane dreamed up as a teenager, Image Comics’ Spawn was reimagined to be Al Simmons, a cold-blooded assassin who was murdered and sent to hell only to strike a bargain with the demonic Malebolgia so he could see his wife again. Unfortunately, this bargain led to Simmons being reborn as a super-powered Hellspawn five years after the world moved on from his tragic death. Now, Spawn roams the streets as a vagrant, torn between a desire for vengeance against those who orchestrated his demise and the grisly machinations of a hell that intends to use him as a pawn in their eternal war against heaven.

With gorgeous artwork by McFarlane himself and edgy subject matter perfect for an early 90s audience, it’s no surprise that Spawn would quickly become an international best-seller, rivalling the likes of Batman and Spider-Man. With great power comes great movie deals, so it wasn’t long before Hollywood came knocking in search of a piece of the Image Comics pie.

However, McFarlane bravely resisted millions of dollars offered by studios that wanted to exclude him from the creative process. It was only when New Line Cinema offered the artist an exclusive merchandising deal and a creative role in their proposed movie that McFarlane sold the rights to the character for a single dollar, despite knowing that this would be a comparatively smaller movie – a noble decision that would have unintended consequences further down the line.

The Chaotic Production Behind 1997’s Spawn

Spawn Violator

Thus began production on one of the hottest anticipated blockbusters of the ’90s. Originally allotted a respectable $20 million budget, this sum soon ballooned as first-time director Mark A.Z. Dippé (who’d later helm the underrated Frankenfish) slowly came to terms with the fact that they’d have to invent a lot of the digital technology they needed in order to bring this story to life. This led to much of the post-production process being outsourced to 22 individual companies as the team realized they didn’t have enough time to complete visual effects through Industrial Light & Magic alone.

On the physical side of things, actors Michael Jai White (Al Simmons) and John Leguizamo (The Clown/Violator) suffered with uncomfortable prosthetics during a rushed 63-day shoot. The writers also had to come up with a new villain in the form of Melinda Clarke’s Jessica Priest since the studio failed to negotiate the film rights to Chapel (the super-powered anti-hero who originally murdered Simmons in the comics).

In the end, total production cost came in at about $40 to $45 million, not including the massive marketing investment. Part of this spending was also relegated to the flick’s undeniably awesome soundtrack produced by Happy Walters, with the album featuring songs by ’90s titans like Korn, Marilyn Manson, The Prodigy, and even The Crystal Method as the artists partnered on unique songs.

Ironically, screenwriter Alan B. McElroy was simultaneously working on another – much better received – adaptation of Spawn via HBO’s animated series. While I’d argue that the show features the definitive version of the character and even improves on the comics, it had the benefit of being a completely adult-oriented endeavor. The movie, on the other hand, was forced to contend with a PG-13 rating as a part of New Line’s contract.

The finished film (which was released in August of 1997, a mere two weeks after the effects had been finalized) is a reasonably accurate retelling of the first few issues of the comic as Al Simmons (White) comes to terms with his demonic rebirth and becomes embroiled in an apocalyptic conspiracy involving his previous employer and the literal forces of hell. The main difference here is in how the film tones down much of the “comic book-ness” of the original story, as well as the violence/horror. Not only does the adaptation forfeit other superpowered Image characters like the aforementioned Chapel, but even the unrated cut feels a lot less horrific than its edgy source material.

Unfortunately, the real problem with New Line’s Spawn lies in the practical consequences of its messy production. The script was constantly being rewritten to compensate for dwindling resources, and the final act feels like it was cobbled together from whatever the filmmakers could scrounge together on short notice. Not only that, but the special effects range from amazing (the Violator animatronic and digital double are terrific) to embarrassing (just look up the hell sequence if you haven’t yet seen the movie) – sometimes within the same scene!

Why Spawn Still Matters Nearly 30 Years Later

So why is this film such a cultural landmark if it failed to impress both critics and general audiences? Well, the passage of time offers us the gift of perspective, and even if Spawn isn’t a traditionally good movie or a particularly faithful adaptation of the character, there simply wasn’t anything else quite like it at the time. The peculiar combination of horror tropes and high-octane action was a novel concept even in its neutered form, and the entire thing was drenched in so much visceral style that it’s easy to forget the flimsy story beneath it all.

Hell, the first time I saw the film as a kid in the single digits, I thought it kicked all kinds of ass, and the flick’s strange balancing act between superhero tropes and demonic imagery even turned it into a bizarre case of Gateway Horror. I vividly remember being creeped out when I first sought out the comics after having seen the movie, though it was only a matter of time before I was firmly hooked by Simmons’ dark adventures.

Removing the nostalgic lens, there’s still something special about Dippé’s movie, even if you accept that it’s a complete narrative failure. The thrilling soundtrack and innovative imagery somehow combine into an experience reminiscent of a feature-length music video that’s sometimes hard to understand but never boring – especially when Leguizamo is onscreen.

From absurd scene transitions to gratuitous rooftop posing with screensaver-quality CGI, there’s never a dull moment in Spawn, and it’s precisely the over-the-top angst that makes it the first true Nu Metal Movie.

That’s why you can draw a straight line from this film to everything from the Underworld franchise to Constantine and even the original Resident Evil movies. This style may not be for everyone (and I know I’m not always in the mood for it), but sometimes it’s enough for a movie to want to be cool just for the hell of it.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

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Editorials

‘The Real Ghostbusters’: 10 Must-Watch Episodes from the Classic Series Now Streaming

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must-watch "The Real Ghostbusters" Animated Series Appears on Amazon Prime Video!

No conversation about cartoons based on live-action movies is ever complete without mentioning The Real Ghostbusters.

This animated continuation is, warts and all, a notable example of turning a hit movie into a hit series. And although the new target demographic skewed a little younger, even kids-at-heart could partake in the further adventures of Peter Venkman, Ray Stantz, Winston Zeddemore and Egon Spengler.

For a good part of its run, the show required fans to wait at least a week for more Ghostbustin’. That’s torture for a kiddo. Luckily, though, the entire series, or at least most of it, is now available for streaming.

So, as you revisit The Real Ghostbusters on Tubi—for now it’s just the first five seasons there—use this guide to help prioritize some must-see episodes.


The Boogieman Cometh

the real ghostbusters

“The Boogieman Cometh” (Season 1)

Season One’s “The Boogieman Cometh” is a classic episode featuring one of the show’s more iconic villains. It’s hard to forget the unique character design used for the Boogieman (whose creepy voice was provided by Ray and Slimer’s actor, Frank Welker). In this story, Egon is reunited with that bump-in-the-night entity who haunted his own childhood, all while trying to keep him away from his latest targets: the brother and sister claiming to have the Boogieman in their closet. Although the Ghostbusters do save the day here, the Boogieman eventually returns (“The Bogeyman Is Back“). That same episode also features the love-’em-or-hate-’em Junior Ghostbusters.


Mr. Sandman, Dream Me a Dream

ghostbusters

“Mr. Sandman, Dream Me a Dream” (Season 1)

You could say the namesake of “Mr. Sandman, Dream Me a Dream” had good intentions for putting mankind to sleep for the next few centuries—he wanted to end war and keep everyone dreaming. Sounds nice until you remember that whole free will business. But when it seems like the Ghostbusters have lost to their latest foe, the last one standing, Winston, gains a sudden ally. Janine’s dream of becoming a Ghostbuster is manifested, and she helps put this rogue spirit to bed.


When Halloween Was Forever

ghostbusters

“When Halloween Was Forever” (Season 1)

Before the show’s execs capitalized on Slimer’s popularity by making him the focus of later episodes, early stories like “When Halloween Was Forever” better utilized that gooey ghost. Here, the spirit of Halloween itself, Samhain, hopes to make the holiday a permanent thing by stopping time. And who does the embodiment of All Hallows’ Eve use in his nefarious plot? Slimer, of course. Thankfully, the lil’ green bud knows where he really belongs, and Samhain is banished (at least until Season 3’s “Halloween II 1/2“).


Night Game

ghostbusters

“Night Game” (Season 2)

Because Season Two was rather long, in comparison to other seasons, it accumulated quite a few solid episodes. One of the most beloved, though, is that ultimate good-versus-evil story, “Night Game“. Winston gets to shine here as he participates in a battle that was 500 years in the making. Except this time, the fighting is done on the baseball field. The other-dimensional settings in The Real Ghostbusters are always great, but the one here is particularly memorable.


Drool, the Dog-Faced Goblin

ghostbusters

“Drool, the Dog-Faced Goblin” (Season 2)

Not all ghosts and whatnot were bad in The Real Ghostbusters. As “Drool, the Dog-Faced Goblin” showed, some were actually benevolent. Sadly, it took a lot of convincing, and one very heroic act, for Peter and the others to see past this goblin’s grotesque appearance. The heroes find more than one shapeshifter at a sideshow carnival in the Poconos; a sinister Class-4er called the Metamorph does a swell job of menacing the Ghostbusters before they finally realize Drool’s not their culprit. The good guys indeed win here, but that victory is a bittersweet one.


The Collect Call of Cathulhu

“The Collect Call of Cathulhu” (Season 2)

While “The Collect Call of Cathulhu” does misspell “Cthulhu” in the title (probably to avoid legal issues), it is clearly the Old One in this Lovecraft-inspired episode. The story kicks off with the Necronomicon being stolen by the deity’s modern-day cult, who then raise their ancient god at Coney Island. From there, the Ghostbusters’ typical methods don’t work on the big guy, so they seek advice from an old issue of Weird Tales (or “Wierd Tales”, as it’s spelled on screen). That build-up to the finale comes with a decent amount of dread before the Ghostbusters, as well as a scholar named Alice, face off with one of the show’s most powerful entities.


Knock, Knock

“Knock, Knock” (Season 2)

A number of Real Ghostbusters episodes could be reworked into big-screen features, but perhaps “Knock, Knock” is the most hopeful. It helps that this story feels in step with the first two movies. Here, some ignorant construction workers accidentally uncover and open an ancient door in the subway. What’s behind said door is none other than those unspeakable evils that only the Ghostbusters can quell. A good deal of the imagery here is prime for adaptation.


The Grundel

“The Grundel” (Season 3)

One of the darker episodes, which was written by the prominent J. Michael Straczynski, is “The Grundel“. Here, a boy is being influenced by the titular entity, a type of ghost who ultimately turns his targets into new Grundels. The episode does have something of an after-school special quality to it, but that doesn’t take away from the eerier moments. For more Grundel lore, be sure to check out the episode “Grundelesque” from the sequel series, Extreme Ghostbusters.


Standing Room Only

“Standing Room Only” (Season 4)

It’s no secret that The Real Ghostbusters experienced multiple changes after the second season. Out of all of them, though, retooling the show so that Slimer would get more of the spotlight is maybe the most egregious. Thankfully, Season Four (the first to be called Slimer! and the Real Ghostbusters) didn’t completely obey that new directive; episodes like “Standing Room Only” felt more like the old days. The focus here was on the well-being of the city and its people, rather than on the series’ green mascot (or the Junior Ghostbusters). In the episode, Peter’s new ghost attractor isn’t to blame for the ensuing chaos; the ghost-eating Mee-Krah is what’s really imperiling everyone. And the Ghostbusters must dish out everything they have to avoid a doomsday situation.


The Halloween Door

“The Halloween Door” (Season 5)

While many fans will skip the later seasons in their rewatches, episodes like “The Halloween Door” are still worth checking out. This colorful helping of Halloween pandemonium premiered on primetime, so the animation is better than usual. And save for a random musical moment, it’s an enjoyable event. Here, a group of anti-Halloweeners tries to cancel the holiday, but they only end up making things worse by unleashing a baddie named Boogaloo.


The first five seasons of The Real Ghostbusters are available on Tubi, starting on July 15.

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