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[Interview] Shawn Kittlesen Talks “Mortal Kombat X: Blood Ties”

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The highly anticipated Mortal Kombat X arrives today from WB Games and Netherrealm Studios and in the weeks leading up to release DC Comics has published a prequel comic. The prequel is something filled with the guts and glory you know and love from the video games, but has a little more backstory to spare. Bloody-Disgusting recently sat down with comic series writer, Shawn Kittelsen to discuss what it’s like entering into Mortal Kombat.

The first kollection of Kittlesen’s story hits today April 14th as “Mortal Kombat X: Blood Ties.”

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Bloody-Disgusting: What’s it like to play in the many realms of “Mortal Kombat?” Were you restricted in any way from telling the story you wanted to tell? What was the most interesting thing you learned about the many realms in your research for writing this book?

Shawn Kittelsen: It’s a lot of fun to play in the Mortal Kombat sandbox! The only restriction I had was to stay compatible with the MK9 and MKX, and I would consider that more of a guideline than a restriction. Blank pages are intimidating, so any kind of boundaries or waypoints are comforting. I could treat the games as a springboard to launch into some really cool stories, like Kotal Kahn’s origin or Cassie Cage looking for thrills at an underground MMA match.

I did a ton of research, and I guess what’s most interesting to me is that so much of the information was a refresher. I’ve played all the games through the years, but I hadn’t really thought about Deadly Alliance or Deception in a long, long time. So coming back to that now was like showing up at a Mortal Kombat reunion and seeing all these old friends who’d been relegated to some shadowy corner of my memory. Characters like Mavado. I used to LOVE Mavado.

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Bloody-Disgusting: Previous to the last Mortal Kombat game story was almost irrelevant and now the increasingly complex dynamic of the characters drives the bulk of the story, which rivalry do you find the most interesting, and which of the new characters was your favorite to explore?

SK: Favorites to explore, I’m really torn between Kotal, Cassie, and Takeda. They’re all realized enough in my mind to carry their own solo series. But the rivalry that most interests me, in the comics at least, is between Kotal Kahn and Sonya Blade. He’s the Emperor of Outworld and she’s commanding Earthrealm’s defense for Special Forces. They’ve just been through this horrible Netherrealm War that nearly wiped out Earthrealm, and it’s supposed to be a period of renewed peace, but a lot like Europe between the Great War and World War II, there’s tension everywhere. Kotal has to defend his throne and Sonya is deeply insecure about Earthrealm’s safety, and since the two of them are connected to every other character in the story, their personal issues have far-reaching impact.

Another rivalry that I’ve really enjoyed developing is between Hanzo Hasashi and Raiden. Hanzo’s been traumatized by enough tragedy and lies to fill a Russian novel. Raiden is supposed to protect Earthrealm, but more often than not, he screws that up at the cost of human lives, especially after MK9. And because Hanzo’s seen so much death and sorrow already, he has very little tolerance for Raiden’s missteps. Every scene with them is charged with Hanzo’s resentment and Raiden desperate need for redemption.

Bloody-Disgusting: Most of the comic seems concerned with redeeming Scorpion for his past mistakes, what was it like to explore this character, and what ultimately makes him worth redemption? 

SK: Exploring his character is a big responsibility. Here’s this iconic character who’s been around for decades, and this is the first time we get to pull back the curtain and find out if there’s a conscience behind his white eyes. And I think if you asked Hanzo himself what makes him worthy of redemption, he’d tell you he’s NOT worthy. There is no redemption for the things he’s done. And in spite of that, he gets up every morning and tries to do some good in the world. He’s not looking for someone to absolve him of his sins or forgive him because that would be selfish, it’s another form of pity and he’s spent enough time pitying himself. He knows he’s made mistakes but he’s not going to let himself be defined by those past failures anymore. That’s a powerful and empowering message: Seeking forgiveness is less important than just doing the right thing.

Bloody-Disgusting: The book utilizes the talents of many artists, how did you reference your fights scenes and what was the most brutal death you envisioned on the page, and how did the artist make it better?

SK: Whenever there’s an especially action-packed panel, my descriptions switch to ALL CAPS SO YOU KNOW I MEAN BUSINESS. We’ve got some epic brutality coming up in the chapters yet to come, but the first emotionally and viscerally brutal death was Takeda’s first kill at the end of Chapter 3. Dexter Soy put so much detail and nuance into that page, and the horror that you see on Takeda’s face at what he’s been forced to do feels 100% authentic. All of our artists have gone all out to deliver on the brutality factor, adding in those giblets that Mortal Kombat is known for, and colorist Veronica Gandini has gotten used to me asking, “Could we add a little more blood?” to those scenes. It’s what fans expect. They want MK to be bloody disgusting, pun intended.

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Bloody-Disgusting: Kotal Kahn really takes a spotlight in these early issues, what was it like to carve out a new piece of the Mortal Kombat mythology on your own? And how did you embody the sheer vulnerability of Kotal’s character?

SK: Setting the stage for Kotal Kahn’s debut in MKX Story Mode was a huge honor. The comics have the advantage of allowing us to focus on the characters and their emotions in a way that there’s just not enough time for in the game, but the groundwork was all there in the earliest concept art and scripts that I got from NetherRealm Studios. They created this barbarian who drinks the blood of his conquered enemies but at the same time lives by a strict code of honor. That code is why Kotal didn’t overthrow Mileena in some macho power play; he overthrew her out of genuine concern for the safety and well being of Outworld and its citizens. And his vulnerability comes from that concern. Unlike Shao Kahn, who happily spent lives like a billionaire spends dollars, Kotal cares about people. It’s not what you expect from a character that looks so outwardly savage. Once I reached that understanding of him, he jumped to the top of the list as one of my all-time favorite MK characters.

Bloody-Disgusting: What is the blood magic that drives most of the story? And will we find out more about it once the game hits?

SK: The blood magik — I like to spell it with the K for impakt — is an element that’s specific to the books, but as readers find out in Chapters 11 and 12, the reason that blood magik is important is driven by in-game events, specifically the Netherrealm War and the revenge of Shinnok. As the comics continue, you’ll find out more about how the blood magik works and see its use culminate in a spectacularly bloody finale. The fallout from that will have a lasting effect on our main characters and set them on the path that leads directly into the events of the game, with sudden twists and shocking turns and stunning surprises along the way.

 

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‘You’ll Never Leave This Place Alive’ – IDW Dark’s Next Horror Comic Will Make You Question Reality

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Five friends. Four houses. One perfect life. Bloody Disgusting is excited to exclusively announce You’ll Never Leave This Place Alive, a brand new horror comic from IDW Dark.

From Eisner-Nominated writers Jackson Lanzing and Collin Kelly, and rising horror artist Heather Vaughan, You’ll Never Leave This Place Alive is described as a “paranoia-laced, socially-conscious, horror mystery that will leave you questioning reality, and reveal that this crafted world is more of a nightmare than the idealistic dream they were expecting.”

Phoebe Joplin has never questioned the world her parents built: a secluded community where she and her friends were raised to be smarter, stronger, and better than anyone else. No distractions. No dangers. No secrets. Until the night of their graduation.

When one of them dies under impossible circumstances, Phee starts to pull at the edges of her perfect life—and what she finds is something far more terrifying than she ever imagined.

Because this place isn’t a sanctuary. It’s a cage. And no one who discovers the truth ever leaves it alive.

Collin Kelly & Jackson Lanzing (Batman – One Bad Day: Clayface, Star Trek: The Last Starship) co-write the upcoming IDW Dark horror comic, featuring art by Heather Vaughan.

Jackson Lanzing said in a statement to Bloody Disgusting, “You’ll Never Leave This Place Alive is in many ways a spiritual successor to our last creator-owned horror, The Principles of Necromancy – a dive into the promise and consequence of playing god with the blood of innocents. But the Hivemind book this reminds me of most is Clayface: One Bad Day. This is a deeply human story with intensely raw emotions – five best friends and their five mysterious parents, tearing one another apart for the promise of some impossible glory that’s waiting just beyond their darkest actions. We’re thrilled to be bringing this story to life with our long-time partner in crime, editor Heather Antos, at IDW Dark – and we’re particularly excited to give our Clayface fans a new, brutal and emotional horror made just for them.”

Adds Collin Kelly, “We’re deconstructing a feeling that seems universal these days; our elders have a death grip on their power, without any intention of giving it up to the generations that come next. YNLTPA is about growing up with the limitless potential of the future… and realizing how much it’s a lie we’ve been fed to keep us under the yoke of the past. Bringing this brutal experience to life is our artist and co-creator, Heather Vaughan, who brings an incredible amount of humanity to our cast. But it’s in our youthful leads that Heather’s art really shines – you are going to fall in love with these young people, even as they go through the worst experience of their lives. What we’ve all crafted together is going to be tragic, painful, but above all else, sincere – with a future so uncertain, there’s only one thing we can trust: you’ll never leave this place alive.”

“Some horror stories are about monsters in the dark. YNLTPA is about realizing the monsters raised you,” previews Senior Group Editor Heather Antos. “Working with Jackson Lanzing and Collin Kelly on this series has been a dream in the darkest possible way. They’ve built a story that’s layered, brutal, and deeply emotional, and every issue gives artist Heather Vaughan opportunities to push the art into places that feel both haunting and deeply personal. Some horror comics will keep you up at night…this is one that will stick with you for years to come.”

The first issue of You’ll Never Leave This Place Alive goes on sale October 14, 2026! Make sure to pre-order at your local comic shop by September to guarantee a copy.

Exclusively check out the various covers for Issue #1 down below.

IDW Publishing’s horror imprint IDW DARK features comics like A Quiet Place: Storm Warning, Smile: For the Camera, The Exorcism at 1600 Penn, Beneath The Trees Where Nobody Sees, The Twilight Zone, Event Horizon: Dark Descent & Event Horizon: Inferno, and more.

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