If Kong: Skull Island director Jordan Vogt-Roberts has his way, he’ll soon be stepping behind the camera to direct a feature film adaptation of Hideo Kojima’s Metal Gear video game franchise, and a script penned by Derek Connolly has already been turned in. Nothing is yet official, but Vogt-Roberts has spent the past month teasing what *might* be on the horizon.
Speaking with Screen Rant, he now promises an adaptation that will fully lean into the weird.
“You know the beauty of Metal Gear and the reason I give our producers and the studio a ton of credit is because I went in and said, ‘Let’s embrace the fact that this is weird.’ Let’s embrace the fact that there are supernatural elements to this game that are horror elements to this game,” Vogt-Roberts told the site. “Let’s embrace the fact that there are weird Japanese quirkiness and idiosyncrasies and oddities that are all framed around this very self-serious world and let’s lean into those things and let’s have it be unique and unlike anything else because it represents those things and let’s have the rest of the world fall in love with it because of that as opposed to trying to make it something else.”
Check out some more early concept art below, in addition to the galleries HERE and HERE.
DAY 15 of #METALGEAR31st
If you know anything about me as a filmmaker… it’s how much i love shooting during magic hour.
So I couldn’t resist having @Kilo_Three make this gorgeous shot of Rex during sunset.
Accurately bringing the MGS designs to life is one of my goals. pic.twitter.com/mMxNuV1e6J
— Jordan Vogt-Roberts (@VogtRoberts) July 27, 2018
DAY 16 of #METALGEAR31st
It’s not over yet!
I haven’t focused much on our friend Revolver Ocelot, but as we know he’s one of the main pillars of the franchise.@c780162 created this lovely piece of Shalashaska.
Such a fun character to write for. So ripe for amazing casting. pic.twitter.com/zYv1nCmmru
— Jordan Vogt-Roberts (@VogtRoberts) July 28, 2018
DAY 17 of #METALGEAR31st
Another great piece by Nick Foreman (@Kilo_Three)
I wanted to see REX out of the hanger and in action.
I love the idea of characters using Metal Gear as more than a walking tank, but instead also using it as a symbol for the times we live in. pic.twitter.com/AJMQ08t7BC
— Jordan Vogt-Roberts (@VogtRoberts) July 30, 2018
DAY 18 of #METALGEAR31st
Today you get a pair of frames by @BenMauro993, which means you technically get 32 pieces of art!
Snake and Ninja in a ROCKY face off.
“Now we can fight as warriors. Hand-to-hand, it is the basis of all combat. Only a fool trusts his life to a weapon” pic.twitter.com/58xiGirbWI
— Jordan Vogt-Roberts (@VogtRoberts) July 31, 2018
DAY 19 of #METALGEAR31st
Artwork by @jamesharveytm
Hal “Otacon” Emmerich
I can’t understate the importance of Otacon in this franchise. In many ways he was a reflection of us, the player.
More importantly… he was a conduit to growth and pathos for Snake. pic.twitter.com/IzeAolYD9H
— Jordan Vogt-Roberts (@VogtRoberts) July 31, 2018
DAY 20 of #METALGEAR31st
I worked with Form Language Studio on KONG. These guys always deliver.
This beautiful photobash inspired by Walker Gear is an exploration of if bipedal technology proliferated into other countries earlier in history with their own spin on the design. pic.twitter.com/pszncWjMEJ
— Jordan Vogt-Roberts (@VogtRoberts) August 1, 2018
DAY 21 of #METALGEAR31st
By the maestro @DennisChanArt.
Metal Gear is full of what I call “military surrealism”. It’s a delicate balance between horror-inspired-supernatural (nanomachines) & manga-stylized-magical-realism.
I wanted to explore and capture these odder moments. pic.twitter.com/2SZRsecBQE
— Jordan Vogt-Roberts (@VogtRoberts) August 2, 2018
