Video game writer, creator, and producer Alanah Pearce has announced the launch of Charred Pictures, an independent production company dedicated to adapting video game intellectual property for film and television, in close collaboration with original developers.
The launch also reveals Charred Pictures’ initial slate of projects, a trio of survival horror video game adaptations.
Pearce is working closely with Abubakar Salim (“House of the Dragon”, “Raised By Wolves“), actor, writer, game developer, and founder of Surgent Studios, to co-write and co-produce multiple projects, starting with the company’s first adaptation in development, Dead Take.
It’s based on the 2025 first-person narrative horror game, exploring the dark underbelly of Hollywood and the lengths individuals will go to achieve fame.
It’s also a game that seems suited for adaptation and featured Pearce among its voice cast.
Aaron Boehm wrote in his review, “Dead Take is both a love letter to the film industry and an indictment of its darker tendencies, showing a world of traumatized artists that treat each other inhumanely in search of something real. It’s a strong narrative statement that’s backed up by incredible live action performances that bring the material to life in ways rarely seen in video games.”

Also on the way from Charred Pictures is the previously announced first installment of the planned trilogy for FAITH: The Unholy Trinity.
Pearce writes and produces the film based on the survival horror trilogy developed by Airdorf Games and published by New Blood Interactive. Brandon Salisbury (George A. Romero’s Resident Evil) directs the film that follows a young priest confronting demons, cultists, and his own fractured faith amid the paranoia of the 1980s “Satanic Panic.”
Charred Pictures will also bring original ideas to the slate. In development now is Godmother, a psychological horror feature that recently wrapped production. Directed by John Veron and co-written by Veron and Pearce, the film follows a couple whose romantic desert getaway takes a sinister turn when they encounter an unsettling pair of retirees.
“Video games are awesome, and the people who make them are awesome! Part of the reason game developers manage to capture such huge audiences —which is what Hollywood is so interested in chasing—is because their stories come from the heart, and a lot of adaptations lose that,” said Pearce. “I’m so excited to help game developers start making adaptations their way, on their terms, and with their vision – straight from the heart.”
Stay tuned for more as we learn it, but in the meantime, keep an ear out for Alanah Pearce, who provided a voice cameo in the recent release of Iron Lung.
