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Vampire Hunters

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Vampire Hunters for the PC is a full on 3D Vampire Hunting RPG. The game is $16.99 right out the gate. The game starts out with you, a man who was living amongst the undead for years, and the most skilled vampire hunter has been killed. You set out to try to uncover the mystery of who killed him, but none of the vampire clans will own up.

Past the break for screens and lots and lots of game info. Key Features

► Catchy storyline underlined by a thrilling dark atmosphere. The overall impression is augmented by an original game soundtrack creating a slightly horror mood.
► Advancement of the main character including level-ups, enhancements of skills and abilities.
► The possibility to create your own spells using the rune system
► ATBS (active time battle system, commonly used in many Asian RPG games including Final Fantasy series) adding dynamics to turn based combat as well as the possibility to use a lot of hits, blows, weapons and special combos
► A lot of adventure-like items and non-linear dialogue branching
► With a starting price of 16.99 USD the game offers an outstanding price / quality ratio

Game mechanics

• Basic view is a full 3D display with the camera placed behind the character.

• The player controls one character whose basic activities include: exploring the game world, collecting items, interacting with other characters, combat, character development and solving logical puzzles.

• Exploring the game world is mentioned among the basic activities not because of the game’s focus on this activity but because the diversity of the surroundings livens up the other activities and provides a fitting atmosphere.

• Collecting items and especially searching for clues delivers a popular “investigation” concept known from the very first adventure games. As popular as this concept might be, its use must be well-balanced. If the items are too easy to find, it spoils the enjoyment from searching. On the other hand if they are too well hidden, the search becomes “pixel hunting” and the player is frustrated and discouraged. This problem was central in the development of the Vampire Hunters script, resulting in an interesting and balanced adventure/RPG system.

• Dialogues with other characters were balanced as well. The aim was to create a communication model that would not be time-consuming but rather interesting, able to move the game’s storyline forward and to be mysterious at the same time. Dialogue branching is non-linear and the player can always chose from among numerous answers. According to these answers the game itself creates new branches of storyline.

• Combat is the key part of the game. Focus was placed especially on tactics and the diversity of options. The number of unique combat actions and combos increases in accordance with the character’s improvement of his skills. In this way, more options become available in the course of time. Another improvement is the use of inventory, adding to the complexity of options. The spell casting system consists of a custom-based rune system, allowing the player to create his own spells. Combat is technically based on a modernized semi-turn-based ATBS (Active Time Battle System) successfully implemented in many classic RPG games. The most frequent problem with the ATBS system on the PC is the inconvenient console-style game controls. Because of this, emphasis was placed on improving the quality of controls.

• Improving the main character is generally a favorite RPG activity. Vampire Hunters offers the basic abilities of: Strength, Dexterity, Endurance, Intelligence and Perception and a variety of special skills divided into combat skills (unarmed combat, sharp weapons, blunt weapons, ranged weapons) and magical skills (elemental magic, blood magic, moon magic). Another form of character improvement is the buying and collecting of weapons, various parts of clothing and amulets.

• The solving of logical puzzles is more complex, consisting in the use of found items, searching for the right way to lead the investigation but also the need to think when choosing the correct answer during conversations.

System Requirements
PC with 1.3 GHz processor
Graphics card for modern games with 256 MB ram (preferably 512 MB ram)
1.7 GB of free hard drive space during installation
Microsoft Windows operating system (preferably Windows 7, Windows Vista, Windows XP)

If you are interested enough and would like to buy the game, you can get it from the games website HERE!

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‘Jurassic Park’ Actor Sam Neill Has Passed Away at 78

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Sam Neill in 'Jurassic Park'

Sam Neill, the New Zealand actor best known for his role in 1993’s Jurassic Park, has passed away this week at 78 years old. In a statement shared on Neill’s Instagram page this morning, the actor’s family said that his passing was “sudden and unexpected.”

Neill had been diagnosed with a rare blood cancer in 2022, but stated the following year that he was in remission. The family notes that he “remained cancer free” at the time of his passing.

The family statement reads, “It is with immense sadness that the whānau of Sam Neill share the news of his passing on Monday 13th July, in Sydney Australia. Sam was surrounded by family and passed with the dignity that has characterised his whole life. The loss was sudden and unexpected but blessed by the fact that Sam remained cancer free.

“They would like to express their deepest gratitude to the staff at St Vincent’s Private Hospital for their incredible care. More details will be shared later, but for now, on behalf of the family, we ask that you respect their privacy as they navigate this immeasurable loss.”

In addition to his iconic role as Dr. Alan Grant in the original Jurassic Park and the sequels Jurassic Park III and Jurassic World: Dominion, Sam Neill left an indelible mark on the horror genre with memorable roles in Andrzej Żuławski’s Possession, The Omen: The Final Conflict, John Carpenter’s In the Mouth of Madness, and sci-fi horror favorite Event Horizon.

Sam Neill’s vast resume in film and television began in the early 1970s and also includes the films Sleeping Dogs, Enigma, The Good Wife, A Cry in the Dark, Dead Calm, The Hunt for Red October, Memoirs of an Invisible Man, Hostage, The Jungle Book, Snow White: A Tale of Terror, The Horse Whisperer, Bicentennial Man, Daybreakers, Escape Plan, and Thor: Ragnarok.

Sam Neill is survived by his four children and eight grandchildren.

Steven Spielberg said in a statement to Variety, “I owe a debt of gratitude to Roger Donaldson, Gilliam Armstrong, Graham Baker and Phillip Noyce for casting Sam Neill in the roles in which he was so brilliant that brought him to my attention and led to his playing Dr. Alan Grant in Jurassic Park. Sam was exceptionally collaborative. It was a stretch for him to play a character who acted as though children were messy and smelly because this was the opposite of the loving father he was to his children. I adored making all the Jurassic movies with him.”

Spielberg adds, “Along with Laura Dern and Jeff Goldblum, we will always have our Jurassic family and Sam will never be forgotten by us or his many millions of fans around the world.”

Sam Neill in ‘Event Horizon’

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