Connect with us

News

Dear Konami, This Is What I Want In The Next Silent Hill

Published

on


Despite the fact that the horror genre is raking in record sales, one of the granddaddies of the genre is having trouble keeping up. That franchise would be Konami’s Silent Hill, which has had a slew of poorly received titles beginning with The Room. Everything after that took a nosedive in quality and despite handing the last installment in the main series, Homecoming, to an American developer, repetitive gameplay and a convoluted story kept the game from becoming the next-gen survival horror experience we all hoped it would be.

I’d like to throw out some possible ways Konami can use to fix the series, and I feel I need to do this for more than just to help an ailing franchise. In my opinion the term ‘Survival Horror’ can no longer be used to describe most of the titles in the horror genre. In an attempt to become more mainstream developers have created new subgenres like Action Horror and Cooperative Horror. The former category houses titles like Dead Space, F.E.A.R., Doom and Condemned. The latter contains consists of Resident Evil 4 & 5, Left 4 Dead and Killing Floor. This leaves only a handful of series that I can seriously consider survival horror, games like Fatal Frame and Silent Hill. Obviously, old school mechanics like “find the red key, open the door, run from the monster, find the blue key, open the other door and fight the boss” are a thing of the past and should stay there. So here are some ideas I’ve scrounged together that I think could quite possibly save one of gaming’s last true survival horror series. Even though I love Dead Space and have an unhealthy obsession Left 4 Dead, my problem with those types of games is that they overpower you. When you’re armed to the teeth you feel like a badass and when you feel like a badass nothing will scare you. Silent Hill: Homecoming didn’t arm you with a ton of weapons, though it did give you more than the past games in the series. Instead the game armed you with skills like dodging, counter moves, quick jabs, strong attacks, and even execution moves. I’m all for giving players basic defensive abilities, and some of these options like strafing are features the Resident Evil series should consider implementing. But when I can kill almost any enemy in your game without taking a single hit I’m no longer intimidated by the things that are hunting me, no matter how grotesque and disturbing they are.

To fix this issue Silent Hill should take a page out of Dead Space’s book. This game gave us very basic defensive and offensive capabilities but made them slow and weak so spamming the move wouldn’t save you when you find yourself surrounded by enemies. The melee move consisted of Isaac desperately swinging his weapon and the move did almost no damage but did manage to knock the creature back granting some much need breathing room. The curb stomp was another simplistic yet effective move that saved me from unnecessarily wasting ammo (though ammunition was never scarce in the game, I tend to play things safe) more than a few times. The point is Dead Space gave you realistic maneuvers that were helpful in a pinch but always remained as a last option I would use when I either needed to conserve ammo or wanted some baddies to back the fuck off.

The enemies of Silent Hill almost always require a different approach to defeat them so if there were a few moves specifically designed to help take out specific creatures it would give us an alternative to defeat them should we run out of ammo or simply become overwhelmed (both tend to happen often in this series). The best part of all this, other than the fact that the idea came from me instantly making it clever (please don’t take that line too seriously), is having a collection of melee attacks specifically designed to counter certain enemies would be helpful without making gamers feel too strong. Oh, and while we’re on the subject of physical capabilities, please add a sprint button to the next Silent Hill game. Leisurely jogging through a fog-ridden ghost town trying to find out where to go while being pursued by a pack of hungry dog creatures doesn’t make sense and got more than a little annoying.

On to the next major problem with the game, a problem that’s managed to plague almost every game in the series to some extent: the story. In the first few games it was all new and fresh but with each new installment usually comes an overly convoluted story that when at its best simply doesn’t make sense, but at its worst it becomes annoyingly bizarre. Of course, a foggy town filled with nightmarish monsters that would like nothing more than to rip you to shreds is far from normal, sometimes the characters are either too mysterious or outlandish. Silent Hill 2 was the only title to get the story and characters done correctly but after that it all began to degrade faster than the shifting town we keep returning to.

Having a strong connection between the player and the character they control is important in every game but in horror titles it is even more essential. In these types of games you usually interact with only a small number of actual people, the rest of the time you’re usually trying to survive against things that aren’t human. So when the characters in your game are hard to empathize with, motivation to play through the entire game drops significantly. In our first visit to the wicked ghost town of Silent Hill the story didn’t matter but that didn’t keep the developers from giving us a reason to continue playing. In the first title we assumed the role of a father who lost his daughter after a car accident and in the second we played as a man whose wife died a few years ago before receiving a letter from his dead wife beckoning him to Silent Hill. These stories were unique, interesting, always creepy and at times moving, so why can’t we have another story of similar quality? I want an emotional experience because that’s the type of story that works perfectly with the strange and lonely world the games are known for.

Silent Hill has plenty of things that have always been done right, and one of those things that should stay the same are the creatures. Whether we’re encountering new enemies for the first time or fighting familiar foes from past games in the series the creature designs have always been beautifully monstrous. The map is another feature that has been in the series since the first game should also remain. It shows you just enough to keep you from getting too deeply lost or frustrated but has an old school feel to it the series needs more of. The instant updates that show up every time you find a save point, locked door or other location of interest makes it even better.

This is the type of series that won’t ever require a multiplayer component so long as the single-player campaign is meaty enough, but should it be decided to include an online feature of some sort it needs to be unobtrusive. A good example of this would be Arkham Asylum, which had a perfectly satisfying story with the added Challenge Modes that made the game replayable long after completion. Unfortunately, developers tend to tack on a multiplayer component so they can add it to the list of features on the back of the box, Condemned committed this sin, so I’m going to hope Konami doesn’t do the same. The campaign should always be the main focus of a game such as this while the multiplayer is simply a reason to bring the player back into the game’s world.

This doesn’t mean the online mode(s) can suck, just that if you have to choose between an average single-player experience and an equally average multiplayer, it’s best if you just drop the online support and focus on making the former the best it can be. I realize that a lot of the time the game’s publisher will pressure a developer into creating as many features that they can fit on the disc whether or not it hurts the game’s overall quality. Should Konami decide to include some sort of multiplayer I think they should jump on the Horde/Survival/Firefight/Extraction bandwagon and include a mode where you and a handful of friends try to survive against waves of progressively stronger enemies. Picture you and a few others teaming up against some grotesque boss creature armed with bent pipes and almost empty handguns. Not terribly original but it could be fun.

You may have noticed the increased focus on cooperative play that has become much more popular over the last few years, so that might end up being the route Konami takes with their next game. Resident Evil 5 did it and succeeded to some extent but Silent Hill and Resident Evil are two very different beasts. The former seems to have dropped the scare factor entirely where Silent Hill is still trying, admirably, to unnerve its audiences. I think, if done correctly, co-op could be integrated into the series without ruining the game’s scares. Sure playing with another makes everything a little less scary so to try and stifle that effect I think most of the game should take the Gears of War route and split up the two players. However, unlike Gears, which only split you up occasionally, I think you should have to go your separate ways often. Silent Hill is a pretty expansive town so there’s a lot of ground to cover, and in almost every scary movie the cast tends to split up to make themselves easier to be killed by the monster/vampire/werewolf/masked lunatic. Of course, there’s the problem of one player dying while they’re alone, and in Gears this forced you to start over at the last checkpoint. Silent Hill would have to change that so I suggest separating the campaign into two parts. Bear with me on this:

When you choose your character you’re essentially choosing between two campaigns that weave in and out of each other, this also adds to the game’s replayability as you’ll want to play as the other character once you’re finished with the first. If you play alone you have your own campaign with areas to explore that are unique to your character and you’ll occasionally meet up with the other playable character for some short cooperative sections. This idea was inspired by Demon’s Souls in that the game lets you play in your own world with the intermittent help of other players who assist you until the level’s boss is slain and then return to their own world. So take this idea and carefully apply it to Silent Hill and you have two players bound by a single objective, exploring their own areas, collecting their own items, and meeting up at the more difficult areas of the game (enemy arenas and boss fights for example) to work together. Is this idea perfect? Certainly not, but it could work and I believe this would give the Silent Hill series a fresh start that its been desperately searching for over the last four games.

So those are my ideas, varying in worth. I’m a fan of the franchise because as I said before, it’s one of the last true survival horror series out there. Horror is what got me into gaming so I’m going to fight to make sure it remains as a successful genre in gaming. There’s nothing quite like being scared of what’s behind the next corner or locked door, always being on the edge of your seat; it’s a great feeling that only this genre can gift us with. I like being scared but lately I’ve only been scared towards the future of the games within this genre. Survival Horror is a dying breed and I hope there are at least a few good ideas for Konami to use to make their amazing franchise even better. Oh, and if you’re listening, Mr. Konami Bigwig, if my ideas tickled your fancy I’m definitely up for hire.

News

Spring 2024 Horror Preview: 12 Horror Movies You Don’t Want to Miss

Published

on

Abigail trailer
Pictured: 'Abigail'

We are now one full month into Spring 2024, which kicked off on Tuesday, March 19 and comes to an end with the start of Summer on Thursday, June 20. This year’s summer movie season has a whole bunch of exciting horror highlights, including A Quiet Place: Day One, MaXXXine, and Alien: Romulus, but let’s hold that particular thought until June rolls around.

We’re here today to talk about Spring 2024 and the many horrors we still have left before the weather gets warmer and we find ourselves in the heat of one hell of a spooky summer.

Here are 12 horror movies you don’t want to miss in Spring 2024!


Sting trailer movie spider creature feature

STING – April 12

Two words: SPIDER HORROR. Writer/Director Kiah Roache-Turner (Wyrmwood) hopes to induce eight-legged terror with his brand new horror movie Sting, only in theaters April 12.

Of particular note, Sting features practical spider effects from 5-time Academy Award Winner Weta Workshop, with the spider in this one inspired by H.R. Giger’s Xenomorph!

In Sting, “One cold, stormy night in New York City, a mysterious object falls from the sky and smashes through the window of a rundown apartment building. It is an egg, and from this egg emerges a strange little spider. The creature is discovered by Charlotte, a rebellious 12-year-old girl obsessed with comic books. Keeping it as a secret pet, she names it Sting.

“But as Charlotte’s fascination with Sting increases, so does its size. Growing at a monstrous rate, Sting’s appetite for blood becomes insatiable.”


Spring 2024 horror blackout

BLACKOUT – APRIL 12

Indie darling Larry Fessenden is back with new horror movie Blackout this Spring, Fessenden’s third movie – following Habit and Depraved – to put his own spin on classic monsters.

While Habit was centered on vampires and Depraved was a fresh take on Frankenstein’s Monster, Larry Fessenden’s Blackout is the filmmaker’s contribution to werewolf cinema.

The film follows Charley, an artist whose drinking binges blur with his sneaking suspicion that he might be a werewolf. He distances himself from those he loves and sinks deeper into solitude, his flashes of memory of his nighttime grisly acts manifested through his artwork.


Arcadian images Nicolas cage

ARCADIAN – APRIL 12

If Nicolas Cage is covered in blood, you better believe we’re going to be watching. Cage gets his own A Quiet Place with Arcadian, a new creature feature coming to theaters April 12.

In Arcadian, which also comes to Shudder later this year, “After a catastrophic event depopulates the world, a father (Nicolas Cage) and his two sons must survive their dystopian environment while being threatened by mysterious creatures that emerge at night.”

Jaeden Martell (IT 2017) also stars in the post apocalyptic monster movie.


Abigail Overlook Film Festival 2024 - gory horror Abigail set visit

ABIGAIL – APRIL 19

If you’re bummed about Melissa Barrera being fired from the Scream franchise, you’ll definitely want to get out to your local theater this month to support Abigail, the new VAMPIRE BALLERINA horror movie from Scream and Scream VI directors Radio Silence.

Barrera stars alongside fellow horror favorite Kathryn Newton (Freaky) in Abigail, which is actually the latest horror movie in Universal’s relaunched Universal Monsters Universe.

In the film, “After a group of would-be criminals kidnap the 12-year-old ballerina daughter of a powerful underworld figure, all they have to do to collect a $50 million ransom is watch the girl overnight. In an isolated mansion, the captors start to dwindle, one by one, and they discover, to their mounting horror, that they’re locked inside with no normal little girl.”


Late Night with the Devil trailer

LATE NIGHT WITH THE DEVIL – APRIL 19

One of the most talked about horror movies of Spring 2024 has been the Halloween 1977-set Late Night With the Devil, which has been playing in theaters since its premiere on March 22.

Late Night with the Devil will begin streaming at home on April 19, 2024, less than one month after arriving in theaters. Shudder will be the exclusive streaming home of the movie.

David Dastmalchian (Dune, The Suicide Squad) stars as the host of a late-night talk show that descends into a nightmare in Late Night with the Devil, set on Halloween 1977.

In the found footage-style film that captures a period aesthetic, “A live television broadcast in 1977 goes horribly wrong, unleashing evil into the nation’s living rooms.”


Infested Shudder

INFESTED – APRIL 26

Spring 2024 is all about SPIDERS – sorry, arachnophobes! – with the previously mentioned Sting being followed by the French creature feature Infested (Vermines) later this month.

What’s particularly exciting about Infested is that its director, Sébastien Vaniček, has been hired to direct the next installment in the Evil Dead film franchise, so this will be our first taste of what Vaniček is capable of within the genre. And the buzz for this one is strong.

In his review out of Fantastic Fest last year, for starters, Bloody Disgusting’s own critic Trace Thurman raved that Infested is “one of the best spider attack movies in years.”

In the upcoming horror film, “Fascinated by exotic animals, Kaleb finds a venomous spider in a shop and brings it back to his apartment. It only takes a moment for the spider to escape and reproduce, turning the whole building into a dreadful web trap.”


Spring 2024 horror cronenberg

HUMANE – APRIL 26

The daughter of horror master David Cronenberg, Caitlin Cronenberg is making her own mark in the genre filmmaking space with IFC Films’ Humane, coming to theaters this month.

The film is described as “a dystopian satire taking place over a single day, months after a global ecological collapse has forced world leaders to reduce the earth’s population.”

The wild premise? 20% of the world’s population must VOLUNTEER TO DIE!

“In a wealthy enclave, a recently retired newsman has invited his grown children to dinner to announce his intentions to enlist in the nation’s new euthanasia program. But when the father’s plan goes horribly awry, tensions flare and chaos erupts among his children.”


I Saw the TV Glow trailer

I SAW THE TV GLOW – MAY 3

Fresh off the haunting and singularly creepy indie We’re All Going to the World’s Fair, Jane Schoenbrun is back with A24‘s I Saw the TV Glow, releasing only in theaters this May.

Meagan Navarro wrote in her Sundance review for BD, “I Saw the TV Glow offers a layered and authentic portrait of identity, wrapped in ’90s nostalgia and surreal imagery that embeds itself deep into your psyche.” Meagan continues, “Schoenbrun delivers a singular vision of arthouse horror that entrances for its fevered dream style and insanely cool imagery.”

In A24’s latest, “Owen is just trying to make it through life in the suburbs when his classmate introduces him to a mysterious TV show — a vision of a supernatural world beneath their own. In the pale glow of the television, Owen’s view of reality begins to crack.”


Tarot horror movie

TAROT – MAY 3

Originally titled Horrorscope, a much better title if you’re asking me, Screen Gems returns to the big screen with studio horror movie Tarot this Spring, a Tarot-card themed spookshow.

When a group of friends recklessly violates the sacred rule of Tarot readings – never use someone else’s deck – they unknowingly unleash an unspeakable evil trapped within the cursed cards in the upcoming Screen Gems horror movie Tarot. One by one, they come face to face with fate and end up in a race against death to escape the future foretold in their readings.

The hook for this one? Artist Trevor Henderson designed the film’s eight monsters!


The Strangers Chapter 2

THE STRANGERS: CHAPTER 1 – MAY 17

Bryan Bertino’s 2008 home invasion classic The Strangers spawns a brand new reboot trilogy this year, with first film The Strangers: Chapter 1 kicking things off in theaters on May 17.

The Strangers: Chapter 2 is expected to follow in Fall 2024.

Madelaine Petsch is the lead of the new reboot trilogy, playing a character who drives cross-country with her longtime boyfriend to begin a new life in the Pacific Northwest.

When their car breaks down in Venus, Oregon, they’re forced to spend the night in a secluded Airbnb, where they are terrorized from dusk till dawn by three masked strangers.


In A Violent Nature Review

IN A VIOLENT NATURE – MAY 31

Slasher fans who have been hungry for a new Friday the 13th movie won’t want to miss In a Violent Nature, which plays out like a Friday movie… entirely from Jason’s perspective!

IFC Films will release In a Violent Nature exclusively in theaters on May 31.

In the film, “When a locket is removed from a collapsed fire tower in the woods that entombs the rotting corpse of Johnny, a vengeful spirit spurred on by a horrific 60-year old crime, his body is resurrected and becomes hellbent on retrieving it. The undead golem hones in on the group of vacationing teens responsible for the theft and proceeds to methodically slaughter them one by one in his mission to get it back – along with anyone in his way.”

Meagan Navarro wrote in her Sundance review for Bloody Disgusting, “In a Violent Nature may offer slasher thrills and a delightfully gory rampage across the wilderness, but the approach captures the carnage through ambient realism. It results in a fascinating arthouse horror experiment that plays more like a minimalist slice-of-life feature with a grim twist.”


Spring 2024 horror watchers

THE WATCHERS – JUNE 14

M. Night Shyamalan returns with the new thriller Trap this coming August, but the road to that film’s release will be paved by the feature debut of his daughter, Ishana Night Shyamalan.

Ishana Night directed The Watchers, in theaters from WB/New Line on June 14.

The film follows Mina, a 28-year-old artist, who gets stranded in an expansive, untouched forest in western Ireland. When Mina finds shelter, she unknowingly becomes trapped alongside three strangers who are watched and stalked by mysterious creatures each night.


Which Spring 2024 horror movies are YOU most looking forward to?

Continue Reading