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SDCC ’08: Mr. Disgusting Reviews ‘Ghostbusters’ Game Demo

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My geek moment at this weekend’s San Diego Comic Con was getting to play Sony and Activision’s GHOSTBUSTERS video game, which arrives on all platforms this October. I had the chance to play it for a pretty long time and decided to write up my thoughts on the game and play style, which can be found inside. Too bad the panel was canceled because Dan Aykroyd decided not to show up (boo!)
I’m not much of a gamer, so please excuse any lack of terminology used or if I miss any special points normally touched upon during video game reviews, but I will try my best…

The one announcement last year that singlehandedly got me to purchase a video game console was that Sony, Activision and Sierra were teaming up to bring a GHOSTBUSTER sequel to the fans in the form of a video game. The clips hit the web and immediately October seemed like it was way too far away.

Today at the San Diego Comic Con I was treated to a 30-minute demo of the game that had me sliming myself in no time. I hopped onto a PS3 (even though I’m purchasing for Xbox) and was taken into the world of the Ghostbusters. I play a new Ghostbuster learning the ropes and trying out new devices.

After getting used to the controls I walked around a library as I was scolded at by my fellow employers who lead me down the path I need to follow. Occasionally I would get stuck and would have to pull out my PKE meter (A PKE meter is a handheld device, used in locating and measuring Psycho-Kinetic Energy, which is a unique environmental byproduct emitted by ghosts) to find a hidden ghost. Once I came near the ghoul it would jolt out at me and race across the room. It scared the living daylights out of me twice. Eventually I mad it into a room where I got to light up my proton pack and zap a ghost and throw out my trap to catch it.

The controls were really easy to use and the 3rd person navigation wasn’t as difficult to manage as I thought it might be. The screen prompts you to hit certain buttons, which is great for people like me who can’t remember what button does what.

On top of it all the graphics were incredible. The only real flaw was that it looked a little grainy, like the blacks on a Blu-ray disc on a HD TV. The three-dimensional aspect of the game is astounding, especially when I was walking through the library and books are hitting me from left and right and walls are erected out of books right in my face.

Based on my first run-in with the GHOSTBUSTERS game, it was beyond my expectations and left me begging for hours more. With nearly 12-hours of game play and the online multiplayer capabilities, I expect this to take over my October.

Click here to watch footage from the game.

*An awesome side note is that you can play online with four friends and go out ghost hunting!

Horror movie fanatic who co-founded Bloody Disgusting in 2001. Producer on Southbound, V/H/S/2/3/94, SiREN, Under the Bed, and A Horrible Way to Die. Chicago-based. Horror, pizza and basketball connoisseur. Taco Bell daily. Franchise favs: Hellraiser, Child's Play, A Nightmare on Elm Street, Halloween, Scream and Friday the 13th. Horror 365 days a year.

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‘The Invisible Man 2’ – Elisabeth Moss Says the Sequel Is Closer Than Ever to Happening

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Universal has been having a hell of a time getting their Universal Monsters brand back on a better path in the wake of the Dark Universe collapsing, with four movies thus far released in the years since The Mummy attempted to get that interconnected universe off the ground.

First was Leigh Whannell’s The Invisible Man, to date the only post-Mummy hit for the Universal Monsters, followed by The Last Voyage of the Demeter, Renfield, and now Abigail. The latter three films have attempted to bring Dracula back to the screen in fresh ways, but both Demeter and Renfield severely underperformed at the box office. And while Abigail is a far better vampire movie than those two, it’s unfortunately also struggling to turn a profit.

Where does the Universal Monsters brand go from here? The good news is that Universal and Blumhouse have once again enlisted the help of Leigh Whannell for their upcoming Wolf Man reboot, which is howling its way into theaters in January 2025. This is good news, of course, because Whannell’s Invisible Man was the best – and certainly most profitable – of the post-Dark Universe movies that Universal has been able to conjure up. The film ended its worldwide run with $144 million back in 2020, a massive win considering the $7 million budget.

Given the film was such a success, you may wondering why The Invisible Man 2 hasn’t come along in these past four years. But the wait for that sequel may be coming to an end.

Speaking with the Happy Sad Confused podcast this week, The Invisible Man star Elisabeth Moss notes that she feels “very good” about the sequel’s development at this point in time.

“Blumhouse and my production company [Love & Squalor Pictures]… we are closer than we have ever been to cracking it,” Moss updates this week. “And I feel very good about it.”

She adds, “We are very much intent on continuing that story.”

At the end of the 2020 movie, Elisabeth Moss’s heroine Cecilia Kass uses her stalker’s high-tech invisibility suit to kill him, now in possession of the technology that ruined her life.

Stay tuned for more on The Invisible Man 2 as we learn it.

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