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King Kong 360 3-D: Finally a Reason to Visit Universal Studios Hollywood

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Opening this Thursday, July 1 at Universal Studios Hollywood is King Kong 360 3-D, their new next-generation, interactive theme park experience designed by Peter Jackson, director of the award-winning 2005 Universal Pictures film on which the attraction is based. Earlier this morning Bloody Disgusting was on hand for the grand opening ignited by a 3-D introduction by Jackson. Get my brief thoughts inside.

The Universal Studios Hollywood backlot was host today to the red carpet “premiere”/launch of Peter Jackson’s “King Kong 360 3D”, an attraction they promised would be “groundbreaking” and “the most intense 3-D experience on the planet.”

It delivered.

An inside joke (although you might share the same sentiments) among my friends and myself was how uninspired Universal Studios Hollywood has been the past decade. The magic, the mystique, and the fun were reserved for those who were experiencing the park for their very first time — a child, maybe, or possibly someone from Japan?

Not to say that the completely separate Universal Horror Nights isn’t the best thing around…

The problem with Universal Studios Hollywood is their lack of attractions, and ultimately, the re-experience value. Let’s take a look:

-“The Simpsons Ride” (replacing the awesome “Back to the Future Ride”). Universal (to this day) has yet to change the projector bulbs (the footage is incredibly dark). While a “dimming” experience, the ride holds up, and is something you hop on and off a few times.

-“The Mummy Ride” is a two-minute whiplash that will pretty much be the highlight of your day. The shortest ride ever? Maybe.

-“Jurassic Park: The Ride” is your hot summer day, get me super wet filler that’s been completely lackluster in design since day one.

-Up until a few months ago, the studio FINALLY removed the “Backdraft” experience, a move over a decade late. Hopefully something big will replace it?

For actual rides: THAT’S IT!

Then there’s the Tram Tour, an attraction close to my heart as it’s always been the sole focus of the studio. Not only did you get to experience “Galactica” (years ago), but they also take you across a fake falling bridge, push you through ice/sand tunnels, and then put you face-to-face with both Jaws and King Kong…at least until the big lot fire that destroyed Mr. Kong.

Maybe it was a blessing in disguise (I’ll always miss it), but the Tram Tour is once again the highlight of Universal Studios Hollywood. Forget “The Simpsons,” “Mummy” and “Jurassic Park”, Peter Jackson has delivered a remarkable interactive experience that rivals most.

“King Kong 360 3D” is located where the old “Mummy Tunnel” was on the studio tour. Peter Jackson intros the ride and then asks you to put on your 3-D glasses.

The tram literally drives you straight into Skull Island.

As the tram pulls into it’s designated stopping point, you look left and right at the jungle that surrounds you. It’s as if you’re literally driving into the jungle. There’s smoke, smells, sounds and all sorts of goodies to glare at.

Then it happens: the tram is attacked by a herd of T-Rex, at least until King Kong comes to the rescue. Kong and the T-Rex battle on the left, then on the right. They roll over and step on the tram. They breathe in your face. It’s pure insanity. It’s feels like you’re right in the middle of the mayhem.

The one complaint I have is how short it was leaving me pondering how cool this could have been as a ride. I mean, Universal Studios Orlando hosts the spectacular “Spider-Man” 3-D ride, which I still consider to be a way more immersive experience (it’s a ride, and it MOVES) – and that was created years ago (over a decade now?). It’s also worth noting that Universal Hollywood already hosts both “Terminator 2: 3D” and “Shrek 4D”, two long-running shows that have the same technology as “King Kong 360: 3D”.

While “King Kong 360 3D” still might not make it worth your money, it’s a massive step (pun intended) in the right direction. It gives you one more reason to drop your hard earned cash on the theme park. To propel Universal Studios Hollywood into a yearly multiple-visit experience they still need to upgrade/update the lackluster “Jurassic Park” ride and add something off-the-hook cool where “Backdraft” was (and where the studio special FX show is)…

…and for Gods sake PLEASE change the freakin’ bulbs on the “Simpsons Ride”!

Horror movie fanatic who co-founded Bloody Disgusting in 2001. Producer on Southbound, V/H/S/2/3/94, SiREN, Under the Bed, and A Horrible Way to Die. Chicago-based. Horror, pizza and basketball connoisseur. Taco Bell daily. Franchise favs: Hellraiser, Child's Play, A Nightmare on Elm Street, Halloween, Scream and Friday the 13th. Horror 365 days a year.

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‘The Borderlands’ – Unearthing a Found Footage Hidden Gem

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Before unleashing a cruel fate upon its characters — one of the worst in recent horror memory — The Borderlands leads the audience down a different path, insensibly alluding to what all lies ahead. The plot breadcrumbs of Elliot Goldner’s 2013 film are only more discernible after the fact. Until that momentous reveal, this plays out as a standard story of believers and nonbelievers investigating the religious unknown and finding more than they ever thought possible. What these unfortunate souls unearth is deeply disturbing.

Renamed Final Prayer in some parts, this British film has grown steadily in renown despite its small beginnings. Recently, Guillermo del Toro put The Borderlands on more radars; the popular filmmaker deemed it an “unknown gem.” Even before obtaining such a great endorsement, Goldner’s first feature (his only one to date) was applauded for its approach to first-person and folk-horror storytelling. More high praise: The Borderlands has been favorably compared to The Wicker Man

Demonic possessions and exorcisms tend to go hand in hand when watching religious horror. Refreshingly, The Borderlands evades those overused elements even as the film’s backdrop predominantly features a church. Nevertheless, uninitiated viewers will suspect supernatural goings-on are in store after witnessing the prologue; a shared video clip shows the aftermath of an incident at a Brazilian shrine. Already in those first few seconds, Goldner is adept at misdirection, although the fruit of his labor is still a bit of a ways off. There are the standard formalities of these kinds of films to deal with first. Namely the introduction of the cameraperson, the purpose of visual documentation, and, of course, the mission. What brings these characters to the Devon countryside and why must their business be recorded?

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Pictured: In The Borderlands, Deacon (Gordon Kennedy) prays after Father Crellick’s (Luke Neal) death.

As they say, a leap of faith can lead to miracles. For Brother Deacon (Gordon Kennedy), however, miracles have become the bane of his existence. He has lost his way ever since Brazil. Sent by the Vatican, the same man spotted in the film’s vague intro is now in charge of yet another religious inquisition: confirming the veracity of a supposed miracle inside a rural church. Joining Deacon are an agnostic tech expert, Gray Parker (Robin Hill), and the rather inflexible Father Mark Amidon (Aidan McArdle). Footage of objects mysteriously moving during a christening is supported by local priest Father Crellick (Luke Neal), but Deacon and his team are, needless to say, skeptical.

Compensating for an implausible situation is the film’s grounded setup. And at the core of this out-there story are these two mismatched characters who, individually, feel like they were plucked out of real life. Intense and weary Deacon would probably never find himself in long conversation with layman Gray, a babbling goofball, had they not been assigned to work together. That being said, there is a terrific amount of chemistry between these men with opposite life experiences. Their convincing on-screen fellowship, not to mention an ability to meet one another halfway, sells everything. Especially the film’s outcome.

Something The Borderlands implements early on — and other found-footage auteurs should take note of — is assigning cameras to more than one character. This allows for a variety of angles and views, much like in a traditionally shot production, without losing the immediacy and intimacy of the first-hand perspective. The director also does not have to resort to inorganic tactics to ensure every moment is captured on video. Another general gripe with the found-footage format is the valid question of why characters never drop their recording devices when in peril, or why they always happen to have a cam available when anything weird occurs. Here the simple fix of wearable cameras makes a world of difference. Particularly once it comes time for the big reveal at the end. Staying so fixed and unflinching on the characters’ agony is more believable now.

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Pictured: Deacon (Gordon Kennedy) and Gray (Robin Hill) crawl toward their cruel fate in The Borderlands.

The horror genre’s long history of questioning, challenging and corrupting people’s faith has certainly yielded a wealth of shocks over the years. However, The Borderlands stands alone in the realm of religious horror, due in large part to its uniquely dreadful conclusion. In lieu of a conventional finisher, Goldner pulls the rug out from under everyone and delivers a tremendous ending. The kind that stays with audiences for years to come. What goes down in that final act is as impossible to unlearn and unsee as it is brilliant. The film, in hindsight, portends Deacon and Gray’s fate, but it did so with whispers.

The Borderlands dangles significant clues in front of the audience without them realizing it. The setting’s undeniable sense of unease acts as a smokescreen of sorts; Goldner persuasively establishes how the imminent danger goes far beyond the church grounds, all while throwing everyone off the scent of the real evil here. From local youths setting a live sheep on fire to the sudden suicide of a supporting character, the story has these startling moments that undermine its overall slow-burn quality. And just as the film starts to feel at odds with itself, those pieces finally fall in place and create a bigger picture. Understanding how, though, requires going back and picking up on the considerable indicators (both visual and verbal) from earlier. This scrutiny only makes future rewatches more satisfying.

If The Borderlands aimed to harm viewers on an emotional level, it succeeded with flying colors. Elliot Goldner set up what looked to be a traditional tale of religious horror, only to then lead unsuspecting audiences elsewhere. He took them down a dark passageway and left them trapped with just their raw feelings after witnessing such a horrific sight. This film is indeed recognized for its devastating closing minutes, yet the outstanding storytelling before that point, along with impressive performances from the two lead actors, should not be overlooked.

Since its original release, The Borderlands has gotten lost in the horror shuffle and gone unnoticed by the masses. Once experienced, however, the film becomes an instant reward for found-footage enthusiasts; the ones who comb through the divisive subgenre’s catalogue in search of that one elusive and worthwhile treasure.


Horrors Elsewhere is a recurring column that spotlights a variety of movies from all around the globe, particularly those not from the United States. Fears may not be universal, but one thing is for sure — a scream is understood, always and everywhere.

Borderlands

Pictured: Poster for The Borderlands.

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