Editorials
10 Horror Games That Deserve Sequels!
I wish every horror game I enjoyed got a sequel. Even games like BioShock, which don’t really need sequels. If I like it, I usually want more of it, even if it’s only to see where a developer can take their series. Unfortunately, while the slate of releases might suggest otherwise (Black Ops II, Halo 4, Assassin’s Creed III, Resident Evil 6, etc.) it’s difficult for a game to get a sequel, especially in the midst of a new generation of consoles. The problem is studios need to make money, and unless the game has a substantial following or is accessible to a wide audience, potential for a sequel isn’t great.
If you’re reading this, then you’re probably a fan of the horror genre, so you’re undoubtedly aware that when it comes to accessibility, the horror genre (in video games, at least) isn’t exactly known for being welcoming to newcomers. Here are ten games that I think could actually sell well, if they’re given the second chance they deserve.
All Zombies Must Die!

All Zombies Must Die! is a top-down zombie arcade shoot ’em up that isn’t actually related to All Orcs Must Die! It’s a fun little arcade game that succeeded where Konami’s Zombie Apocalypse series failed in that it’s actually fun to play. It even has four-player co-op — the only problem is that co-op is limited to local play only. In case you haven’t noticed, zombies are huge right now and as a cheap digital release with a fun, quirky style it’s immediately more welcoming to newcomers than similar (and gorier) games like Dead Nation. If this does get a sequel, it needs online co-op.
Dead Nation

I’m a little bit surprised we haven’t heard anything about a Dead Nation 2. The first was well-received, and to my knowledge, performed well, or at least, well enough to warrant an expansion. Whereas games like All Zombies Must Die!, Burn Zombie Burn!, and Zombie Apocalypse have a more colorful take on the common zombie apocalypse formula, Dead Nation went full on gritty. It’s dark, gory, and (somewhat) realistic. There are even Resident Evil style monsters that bring with them special abilities like summoning swarms of infected to surround you. It’s a very fun game, and one the desperately deserves a follow-up.
Heavy Rain

If you have a PS3 and haven’t played Heavy Rain, I highly recommend it. It’s a gorgeous, interactive movie that plays like a spiritual successor to developer Quantic Dream’s previous project, Indigo Prophecy. It follows the lives of several people whose stories revolve around a mysterious murderer called the Origami Killer. It’s creepy, disturbing, and plays well, despite how unforgivably awkward the character movement is. They’re currently busy with Beyond: Two Souls, and they’ve said they aren’t interested in a sequel, but that won’t diminish my hope.
Lollipop Chainsaw

Okay, so this game isn’t really horror, but it does have zombies and gore, so it makes the list. For the most part, I’ve loved Suda 51’s previous work, but his latest game, the over-the-top Lollipop Chainsaw didn’t win me over when it released this past summer. It’s a fun and often funny game — my main complaints revolved around its controls and the numerous ways you could die instantly. It can be a damn frustrating game, but that doesn’t mean they can’t make a Lollipop Chainsaw 2 that fixes all that jazz.
Deadlight

This is another game that ended up being fairly underwhelming., and for many of the same reasons that kept me from warming up to Lollipop Chainsaw. It’s a gorgeous game, but it’s also intensely frustrating. That middle part that had you aimlessly wandering a sewer system, solving some crazy dude’s puzzles stood out as one of the most annoying parts of the game. So for the sequel, I suggest focusing on what that made the first third of the game so great: the thrill of exploring a zombie-infested city.
Deadly Premonition

This was a moderately polarizing game, and for good reason. On one hand, the writing is clever and humorous, there’s a lot to do in its massive world, and there were actually a few good scares. It’s many comparisons to Twin Peaks have been rightly earned. Unfortunately, it’s also a moderately ugly, clunky game that can be more than a difficult to get into. With the sequel, unless the budget matches the scope, I say we scale things down a bit. I also suggest a total overhaul of the controls, because they were bad.
Cold Fear

I am a huge supporter of Cold Fear. Sure, it was an obvious cash-in on Resident Evil 4’s popularity with one of the worst endings in recent memory, but it was still a visually impressive and often terrifying game. Not enough games take place on ghost ships, and fewer still on ghost ships lost in rough seas during particularly powerful storms. The way they used the rocking of the boat as a gameplay mechanic (where you could lose your balance, or worse, slide off the edge to an icy death). A sequel to this game could be a hit, especially if they take a page out of Dead Space’s book and set it on an even bigger sea-faring vessel (with an obligatory return to one of the ships from the original game, of course).
Clive Barker’s Jericho

After Clive Barker’s Undying, Jericho had a pretty high bar to live up to. Did it? Not really, no. I had fun when I first played it, back in 2007. I’m sure if I played the game today I wouldn’t be as fond of it’s unusual difficulty spikes and shoddy level design. Unsurprisingly, the one thing Jericho did really well was introduce to us a bunch of terrifyingly awesome monsters. Those Corpse Behemoths look as cool as their name sounds, spewing acidic blood from their gnarly, metal mouth cages. Or at least that’s how I remember them. There’s really no chance this game will ever see a sequel, but if it somehow does, I’d like it to be developed by Monolith, the team behind the F.E.A.R. and Condemned franchises.
Eternal Darkness: Sanity’s Requiem

Every year we go without an Eternal Darkness sequel is a year I desperately want to forget. Silicon Knights needs to get their shit in gear and bring us this game. There’s really nothing else that needs to be said.
Shadows of the Damned

This might actually happen, and if it does, I’ll be one happy camper. Developer Grasshopper Manufacture has already expressed interest in making this a series, even though it didn’t sell well. The ingredients are there: it’s hilarious, plays well enough (though the controls could benefit from some fine-tuning), and visually, it’s one of the coolest looking games I’ve played this generation. I need more Garcia Hotspur, and preferably sooner rather than later.
Feel free to angrily tell me what games I missed in the comments below!
Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.
Editorials
Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel
The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.
That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.
It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.
That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.
The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’
For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.
This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.
This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.
Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.
So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.
The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.
Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.
While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.
At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.
After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.
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