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‘Saw’ Developer Unveils Their Next Horror Game, Called ‘Daylight’

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Zombie Studios, the developer behind the series of games based on the Saw films have announced their next project and it is a horror game. Is it just me or are a lot of developers working on horror games right now, and new IPs at that. Until Dawn, Outlast, The Vanishing of Ethan Carter, Rebellion’s mystery game, and possibly even something from Square Enix. Now we can add Daylight to the list, and from what studio head Jared Gerritzen told IGN, it sounds incredibly ambitious. More after the jump.

Daylight, seen above, is a game that features a procedurally-generated environment, so every player gets a unique experience. Apparently, it’s also really dark, and your only source of light is a cell phone you’ll have to use to guide you through its randomized environments.

It follows a woman who wakes up in an abandoned building with no idea of where she is or how she got there. (sounds a lot like Homesick) You’ll have to explore its labyrinthine hallways for clues that will reveal more of the story.

“We don’t give any backstory on the player. She literally just wakes up and you need to find your way through, but there’s a lot of story elements. The way the story unfolds is we have all these elements where you can pick up documents and case files, but also your phone gets possessed and it plays recordings from the past.” Gerritzen told IGN.

Your only hope is your phone, and even it’s against you. That’s just cruel.

“There’s a lot of different types of horror. There’s hack-and-slash. It’s not like that. It’s all very subtle. It’s all very implied and it kind of leaves the player to their own devices.” he added. The game will also be a shorter experience, taking roughly 25-30 minutes, but it will require multiple playthroughs to find everything it has to offer.

I like games like these. Developers have been spending too much time holding our hands and guiding us through the games they make and forgetting that most gamers are very capable of figuring things out for themselves. I think we could be at the very beginning of a movement away from this style of game design, as more games like this, Dear Esther, Amnesia, and the previously mentioned Homesick, as well as many others, put more faith in their players.

What do you think? Or do you need me to hold your hand so you can comment, you big baby.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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