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Interview: Travis Beacham Talks ‘Pacific Rim: Tales From Year Zero’

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Nothing seems to stop the invading monsters that have risen from the murky depths of the Pacific Ocean. Known as the Kaiju, these sea monsters are waging an apocalyptic war against humanity. The “Pacific Rim: Tales From Year Zero” graphic novel, follows key players from the movie as they begin to build the Jaeger, a giant robot-fighting machine, which will one day fight against the Kaiju. The graphic novel is written by Pacific Rim screenwriter Travis Beacham, who spoke to Bloody Disgusting about the beginning stages of writing a comic book script, bringing characters from his screenplay into another medium, and working with director Guillermo Del Toro.

Bloody Disgusting: Tell me about the inspiration behind “Pacific Rim: Tales From Year Zero?”

Travis Beacham: It started off when we were working on the movie, creating the world around the movie. When it came time to talking about the graphic novel and the shape it would take, we decided rather than a straight-up adaptation of the movie, maybe it would be better if we did something out of the experience of the movie, that utilized a lot of the material. Things we couldn’t get into too much detail in the movie and to introduce people into the world we see in the movie.

BD: What interests you about Stacker Pentecost, who plays a central figure in the movie and comic?

TB: Pentecost in the movie is very necessarily mysterious. I think he has a lot of mystique about him. It’s sort of like Obi Wan in the first “Star Wars.” You don’t want background on him. He has a presence. Part of what’s fun about making a graphic novel, we have a chance to see some informative, earlier moments in his life. Things he does in the movie are put in a slightly different context. If you read the graphic novel before you see the movie, I think you’ll understand things about the Pentecost character that the casual viewer won’t necessarily get. The movie is in a different world. It gives what it needs to give you in order to make the story work. With characters like Pentecost, the graphic novel provides a lot of answers.

BD: Tell me about the challenges of adapting characters from a screenplay into the comic book medium.

TB: It’s funny. That wasn’t so much of a challenge. I’ve been living with them for so long since 2007. I have been living with these people, with their voices for so long. It’s just a matter of taking them one medium to the next. They’re still the same people. The biggest challenge was that they’re two visual mediums essentially. The experience of watching a movie and reading a graphic novel are vastly different. As terms as writers, you have to structure the story very differently. You have to think about space, time, and transitions very differently. You’re not watching a movie three hours straight. You’re picking it up as they run. You have to be, as a writer, very conscious. I like to think I got the hang of it.

BD: Was research essential while writing the comic book script?

TB: I did read a lot of other comic book scripts. I read scripts by Matt Wagner and Warren Ellis. They all have extremely different voices. It took awhile for me to realize this format was much more freer than screenwriting. For screenwriting, when you’re writing, you’re talking to hundreds, hundreds of people who might be interpreting what you’re saying. When you’re writing a comic book, you’re really only talking to the artist. That leaves a lot of freedom in deciding what the format is and what your voice is going to sound like. That was a lot of the format research.

For the world itself, a lot of it comes from the research that we did in preparation of the movie. We were putting this world together as we were developing the movie. By the time we were thinking about doing the graphic novel, it was just a matter of finding the opportunity for stories to tell that were in already in the research and in the world-building we had already done.

The movie takes place ten years after the first Kaiju attack. We come into it, for the most part, as if we’ve had Jaegers for a little while. The graphic novel takes place at the other end of that timeline. We’re seeing the first Kaiju attack, the first Jaeger, and the Jaeger Academy. We’re seeing how our world becomes the world in the movie.

BD: Tell me about communicating with the artists, Sean Chen, Yvel Guichet, and Pericles Junior, about how you wanted the monsters and robots to look like.

TB: It was a great conference. They had a lot of reference images to take from the movie. They’re a few Jaegers, a few Kaijus in the graphic novel that aren’t in the movie. For most part, they’re taken from the designs that we didn’t use in the movie. Designing the monsters for the movie, it was kinda of a free-for-all. Guillermo had a lot of designers and artists coming up with monsters, throwing ideas out there. At the end of the day, you basically had a pile of designs. You had to decide which would be used in the movie. The ones that were left, we actually used them in the graphic novel. They look very different, but they sort of look like they share a common ancestry and come from the same place.

BD: When writing the comic, was it easier to find the voices, the dialogue of the characters because the actors were already set?

TB: Yeah! I think that was definitely there. They interpret the characters very well. They bring a lot of personality to their characters. On the other side, I was really surprised at how well they did. A lot of screenwriters write certain characters, certain parts with actors in mind. I don’t really tend to do that. I describe them as specifically as I can, but I don’t really picture anyone in particular. Having not pictured anyone when I was writing the screenplay, I was actually surprised and impressed how well they internalized the images, the voices of the characters I had in my head.

BD: What were your first impressions with the cover art by famed artist Alex Ross?

TB: I was very flattered, very honored, and very intimidated. I was blown away when I heard he was doing the cover. It really reminded me of his work in Marvel. You have that bystander eye-view of something really incredible happening in the background. He captures that extraordinarily well. I wish I had it hanging on my wall.

BD: What was it like to collaborate with Guillermo Del Toro?

TB: I think it’s fantastic. He’s an incredible force of nature. He’s not intimidating about it either. He’s very generous and very creative. He’s very enthusiastic about this thing. We come from the same background and interest. That is always really fun when you get to work with a director you understand and uses references you can identify with. It’s a really rewarding experience. You know everyone is working towards the same movie and the same end.

BD: What are your expectations with the audience when they see “Pacific Rim” in July, especially in 3D?

TB: I hope they like it! I’m excited to see it with a real audience. I’ve seen it like four times now, generally with people who’re involved in the movie. I’m really excited to see it with a crowd of real people. That’s part of what I remember about seeing the movies that influenced me, the experience of watching them with a crowd and how they react to something. I can only say I’m very confident of it and very proud of it. I’m not sure I would change anything about it. I love it so much!

BD: What are you working on now?

TB: Right now, we’re definitely talking about “Pacific Rim 2.” They’re very serious discussions that we’re having. Additionally, I’ve got a sci-fi television show I’m developing with AMC called “Ballistic City.”

The graphic novel adaptation, “Pacific Rim: Tales from Year Zero,” hits stores on June 5, 2013.

Pacific Rim will hit movie theaters on July 12, 2013.

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‘You’ll Never Leave This Place Alive’ – IDW Dark’s Next Horror Comic Will Make You Question Reality

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Five friends. Four houses. One perfect life. Bloody Disgusting is excited to exclusively announce You’ll Never Leave This Place Alive, a brand new horror comic from IDW Dark.

From Eisner-Nominated writers Jackson Lanzing and Collin Kelly, and rising horror artist Heather Vaughan, You’ll Never Leave This Place Alive is described as a “paranoia-laced, socially-conscious, horror mystery that will leave you questioning reality, and reveal that this crafted world is more of a nightmare than the idealistic dream they were expecting.”

Phoebe Joplin has never questioned the world her parents built: a secluded community where she and her friends were raised to be smarter, stronger, and better than anyone else. No distractions. No dangers. No secrets. Until the night of their graduation.

When one of them dies under impossible circumstances, Phee starts to pull at the edges of her perfect life—and what she finds is something far more terrifying than she ever imagined.

Because this place isn’t a sanctuary. It’s a cage. And no one who discovers the truth ever leaves it alive.

Collin Kelly & Jackson Lanzing (Batman – One Bad Day: Clayface, Star Trek: The Last Starship) co-write the upcoming IDW Dark horror comic, featuring art by Heather Vaughan.

Jackson Lanzing said in a statement to Bloody Disgusting, “You’ll Never Leave This Place Alive is in many ways a spiritual successor to our last creator-owned horror, The Principles of Necromancy – a dive into the promise and consequence of playing god with the blood of innocents. But the Hivemind book this reminds me of most is Clayface: One Bad Day. This is a deeply human story with intensely raw emotions – five best friends and their five mysterious parents, tearing one another apart for the promise of some impossible glory that’s waiting just beyond their darkest actions. We’re thrilled to be bringing this story to life with our long-time partner in crime, editor Heather Antos, at IDW Dark – and we’re particularly excited to give our Clayface fans a new, brutal and emotional horror made just for them.”

Adds Collin Kelly, “We’re deconstructing a feeling that seems universal these days; our elders have a death grip on their power, without any intention of giving it up to the generations that come next. YNLTPA is about growing up with the limitless potential of the future… and realizing how much it’s a lie we’ve been fed to keep us under the yoke of the past. Bringing this brutal experience to life is our artist and co-creator, Heather Vaughan, who brings an incredible amount of humanity to our cast. But it’s in our youthful leads that Heather’s art really shines – you are going to fall in love with these young people, even as they go through the worst experience of their lives. What we’ve all crafted together is going to be tragic, painful, but above all else, sincere – with a future so uncertain, there’s only one thing we can trust: you’ll never leave this place alive.”

“Some horror stories are about monsters in the dark. YNLTPA is about realizing the monsters raised you,” previews Senior Group Editor Heather Antos. “Working with Jackson Lanzing and Collin Kelly on this series has been a dream in the darkest possible way. They’ve built a story that’s layered, brutal, and deeply emotional, and every issue gives artist Heather Vaughan opportunities to push the art into places that feel both haunting and deeply personal. Some horror comics will keep you up at night…this is one that will stick with you for years to come.”

The first issue of You’ll Never Leave This Place Alive goes on sale October 14, 2026! Make sure to pre-order at your local comic shop by September to guarantee a copy.

Exclusively check out the various covers for Issue #1 down below.

IDW Publishing’s horror imprint IDW DARK features comics like A Quiet Place: Storm Warning, Smile: For the Camera, The Exorcism at 1600 Penn, Beneath The Trees Where Nobody Sees, The Twilight Zone, Event Horizon: Dark Descent & Event Horizon: Inferno, and more.

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