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‘Bloodborne’ Director Sheds Light On Player Death

The PlayStation 4 exclusive, From Software developed horror fantasy game — and not to mention confirmed spiritual successor to Demon’s SoulsBloodborne ended up being one of the more exciting reveals from last week’s E3. It looks fantastic, as it manages to appeal to my horror-loving side, as well as my fanaticism for all things Souls and Souls-esque. The game won’t arrive until 2015, but all that means is we can look forward to a steady trickle of information, images, and footage leading up to its release. It’s all about the antici-

Bloodborne game director Hidetaka Miyazakin shed some more light on the upcoming game in an interview with Dengeki Online (translated by Dual Shockers), where he discussed its penalty for death, which has been a more unforgiving element of the Souls series.

We are still conducting final reviews of the death penalty, though we don’t plan on making it quite so severe. While death will occur often in this game, it’s important that it both does not place too much stress on the players and still makes them want to take on the challenge again, so we are regulating the death penalty with these things in mind.

This is a bit off-topic, but to make sure the player still wants to give it another go, it’s also vital to give them a wide breadth of options in battle. The intention with our design is to provide a rich system that includes weapons such as guns and traps, among others. And while I said you will die plenty in this game, we similarly want to give the player the rush of nearly dying or thinking they are about to die, so we are always considering the best ways to govern this balance.

…pation.

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