Editorials
Capcom is Putting the Future of ‘Resident Evil’ in Our Hands
Earlier today, Capcom revealed a HD REmaster of the Resident Evil REmake that released on the GameCube way back in 2002. On the surface, this move looks like simple fan service, a way to give longtime fans of the survival horror genre and the series that helped make it popular something they’ve been clamoring for since Resident Evil was taken in a wildly different direction in 2005. In reality, it’s so much more than that.
With this game, Capcom is effectively putting the direction the franchise takes in our hands.
Because this re-release will have an effect on the direction Resident Evil takes with the next installment in the main series, if you count yourself among the many fans who aren’t happy with the more action-oriented sequels that followed Resident Evil 4, this will be an opportunity to give Capcom some “feedback.”
The publisher has said they’re planning on rebooting the franchise, again, with the next game, which sounds like a possible return to the series’ roots in survival horror. But Resident Evil 7 is likely still a ways off and video game development is shifty. This is a fast-paced industry that’s always changing and evolving, so games change all the time mid-development. This includes Resident Evil, as both Resident Evil 2 and Resident Evil 4 saw numerous iterations before Capcom found the “right” one.
Recent efforts to expand on the franchise with games like Resident Evil Revelations, Operation Raccoon City and Resident Evil 6 have been met with mixed results. Revelations was received well, but didn’t sell as well as Capcom would’ve liked. Operation Raccoon City sold better than expected, but was almost universally panned by critics. Then there’s Resident Evil 6, which both sold well below the publisher’s expectations and wasn’t terribly well-received. This means the stakes are higher than ever and Capcom needs a win.

With the upcoming HD remaster of the Resident Evil REmake, Capcom is essentially testing the waters. Obviously, much of the game’s success rides on how much time and effort they invest into this latest iteration. If it’s not worthy of the original game’s legacy — or our money — than it’s not our fault if it doesn’t perform well. But if it’s good and no one buys it, that leaves little incentive for Capcom to take the main series, which is still a huge money maker for the publisher, back to its roots.
It’s not really even that simple, there are a few other factors to consider here.
When the REmake first released back in 2002, it undersold, motivating Capcom to “reboot” the series with Resident Evil 4. Now that horror is seeing a substantial resurgence, Capcom is using the REmake to see if the same renaissance that’s currently being enjoyed by indie developers of games like Outlast, Amnesia and The Forest also means games like the original Resident Evil trilogy are what genre fans want.
Then there’s the matter of remake/remaster fatigue, especially with Capcom, which has already given us HD remasters of Devil May Cry and Resident Evil. If this is perceived as “just another port” with only a few improvements, that will keep many folks from dropping their money on it. But unlike Resident Evil 4, a game that’s been ported more times than I care to recount, the first Resident Evil hasn’t seen the same level of “milking”. There’s also the fact that it released over a decade ago, meaning there’s a large audience of horror fans who likely haven’t played it.
Like I said, it’s not simple. So that leaves us with a question.
How will the world, which has gone for some time now without many mainstream, “old school” survival horror games, receive this game? We won’t know until “early 2015”, but if you’re a fan of the series, than this is something to think about. The fate of one of gaming’s greatest and most influential franchises, horror or otherwise, is being put in the hands of us, the consumers. What happens next is going to have a monumental impact on the path Resident Evil takes.
So with that said, what do you think?
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.


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