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The Hunt for Meaningful DLC in Horror Games

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When it comes to horror games, their post-release support tends to be lacking. Bad DLC is everywhere, sure, but for fans of this genre, it’s less of a mixed bag and more a bag that almost entirely consists of DLC that’s either unnecessary, unfinished, poorly realized or some combination of the three.

Let’s look at some examples, shall we?

For Resident Evil, for example. Ever since Capcom made the misguided decision to try and shoehorn a competitive element into Resident Evil 5, much of the DLC revolved around new multiplayer modes that most people had absolutely no interest in playing. That kills the multiplayer mode right there by fragmenting the audience that’s active online.

Resident Evil 5 wasn’t all bad. It also gave us Desperate Escape and Lost in Nightmares, the latter of which was surprisingly great and a welcome return to the series’ roots in survival horror.

Then there’s Capcom’s other zombie franchise: Dead Rising. Looking specifically at the latest game, which saw an impressive amount of post-release attention from the publisher in the form of five story expansions. I can’t speak for the final add-on, but I did play the other four, and they were universally terrible for reasons I’ve already gone over.

Capcom may be one of the worst offenders, but they certainly aren’t alone. We need only to look toward gaming’s other popular open-world zombie series to see another awful example of how to mishandle DLC, this time for the Techland-developed Dead Island games.

The Bloodbath Arena was a waste of time for most, mostly because there were already many other series that had implemented similar modes, ranging from Halo to Resident Evil, Left 4 Dead and Call of Duty, among others. We have Gears of War to thank for that massively popular trend.

I won’t even go into the Ryder White expansion, because it’s really not worth reliving.

DLCFeb_2

Unfortunately, it seems as if Deep Silver hasn’t learned as much as I would’ve liked, because the season pass contents of Dying Lightan otherwise great game — don’t sound like they’re going to make it worth returning to the game, if you’ve already beaten it.

Even Dead Space has struggled with this. The second game’s Severed expansion had an interesting narrative, but that wasn’t enough to make the fact that most of its paltry running-time was made up of back-tracking. Dead Space 3: Awakened was a small step up, but that, too, wasn’t as good as it could’ve been.

There are plenty of other examples out there, but I’m getting bummed out, so let’s cleanse our mental palates by recognizing a few of the games that have been considerably more successful.

Minerva’s Den managed to be more thoughtful and refreshing than BioShock 2, Left Behind managed the impressive feat of being as memorable as The Last of Us, the Left 4 Dead series DLC wasn’t perfect, but most of it was good stuff.

Horror-themed DLC shouldn’t fail as often as it does. This genre works great when it’s consumed in smaller portions, much like what episodic games are doing right now. More developers are realizing this and exploring it with their own games, like Resident Evil Revelations 2, Alan Wake, Siren: Blood Curse and Telltale’s The Walking Dead, among others.

Then there’s my favorite: Alan Wake.

With its themes of light vs. dark, it’s fitting that Alan Wake may be the shining beacon for how to use DLC to add to the experience in meaningful ways. Both The Signal and The Writer were fantastic, thoughtful and new experiences.

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I think this is partly why horror-themed DLC for non-horror games works so well. The Zombie Island of Dr. Ned was a great addition to Borderlands, as was Red Dead Redemption’s standalone expansion, Undead Nightmare, and inFAMOUS did a fine job honoring my favorite holiday, Halloween, with its vampire-themed Festival of Blood expansion.

So what’s going on here? Why does the quality of the post-release support that horror games receive underwhelm so often, when this same problem doesn’t seem to be quite as severe for other genres?

It is worth mentioning that there are signs that this trend could be becoming less of a problem. Alien: Isolation has received a ton of DLC, and much of it has been rather good. There’s also The Evil Within, which is scheduled to receive the first of three planned add-ons next month with The Assignment. It looks interesting, but it’s too early to tell.

I’m not bringing this topic up because I have a solution. Outside of asking developers to put a little more thought into the post-release support they give their games, or refusing to buy the particularly bad stuff until they up their game, there’s not much we can do.

The reason I wanted to write about this is because I do think this is a legitimate problem, and as a life-long fan of the horror genre, I’d really like to see it vanquished as soon as possible so I can have a reason to return to the horror games I’ve completed because there’s a new bit of DLC that looks worth my time. And yours.

Granted, this could just be me. I don’t think it is, but it’s possible.

So I’ll leave it to you.

YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Editorials

‘Evil Dead Burn’ Mid and Post Credit Scenes Raise Big Questions [Spoilers]

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The Evil Dead universe expands this weekend with the arrival of Evil Dead Burn in theaters, unleashing a demonic siege upon a grieving family. Director Sébastien Vaniček doles out a gauntlet of pain from beginning to end, and that includes the credits.

While Evil Dead Rise skipped out on credit scenes, Evil Dead Burn follows 2013’s Evil Dead with the inclusion of a mid-credit scene and a post-credit scene, extending the Deadite mayhem to the very end. 

Vaniček uses the mid-credit scene for levity, injecting one last punchline of gallows humor regarding the Price family. It also raises questions on where that carnage leads. But it’s the post-credit scene that holds larger franchise implications, sure to get fans talking.

It also doesn’t make much sense.

Warning: Major spoilers ahead!

Evil Dead Burn directly ties to Evil Dead Rise, with a possessed Jessica (portrayed in the new movie by Greta Van Den Brink) brutally dispatches a pair of fishermen before leaving the lake in search of those in possession of the Kandarian dagger: the Price family. Deadite Jessica kicks off a new wave of terror when she targets eldest son Will (George Pullar), using him as a Trojan horse into his family.

The Evil Dead Rise connections come full circle in Burn’s post-credit scene, bringing back a fan-favorite Deadite.

In this scene, the daughter of the cremator hired to handle Will’s remains gets curious about a shelf of unclaimed ashes. Among them are the ashes of Ellie Bixler. The girl, left alone while her mom is tending to a client, hears a voice she mistakes for her mother. It’s not.

The voice guides her to a mirror, where she sees not her reflection but that of Deadite Ellie (Alyssa Sutherland). Ellie wastes no time dispatching the child, claiming with a grin,Mommy’s back.

Sutherland’s Deadite performance remains a standout in this franchise, but Ellie’s appearance here doesn’t make much sense beyond fan service. Evil Dead Rise final girl Beth (Lily Sullivan) reduces Ellie, who’d assimilated into the Marauder, to a bloody pulp via tree shredder in the film’s climax. There’s not a lot of flesh or sinew left to cremate, to start. To really get into semantics, the Marauder was an amalgam of multiple Deadites in one, so separating her remains from, say, Danny’s (Morgan Davies) or the neighbors seems like an impossible task. 

The Marauder in Evil Dead Rise

It’s also jarring in that Deadites tend to prefer to make their torment personal. Ellie has zero connection to this random child. To further nitpick, there are likely much closer crematoriums to Ellie’s home, even if the lake and Price household are in the general region.

Most of all, Vaniček plays so fast and loose with the Deadite possession rules that this scene breaks from the established norms in a confusing way. There’s no dagger here or incantation to summon a demon, so it’s not clear how just being in the presence of her ashes summons her here.

Does any of this really matter? Not at all. The haplessness of this scene’s inclusion doesn’t seem to suggest anything other than a fun momentary reprise of a fan favorite character. It does, however, seem to leave the door wide open for Ellie’s full return.

It’ll be a while before we find out if that is indeed the intention behind this scene; the next is Evil Dead Wrath from director Francis Galluppi (The Last Stop in Yuma County) set for theatrical release on April 7, 2028. It’ll predate all Evil Dead films with its 1972 setting

Evil Dead Rise Digital

Evil Dead Rise

 

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