Editorials
E3 2015 Horror Game Wish List
Hide the children, it’s almost time for the latest installment in our annual celebration of all things video games and the last thing you want getting between you and the deluge of headlines we’re about to witness is a son or daughter who isn’t capable of appreciating this wondrous occasion because they’re too busy crying about how you haven’t taken them for a walk in three days, or whatever it is parents do with their kids.
The Electronic Entertainment Expo is that magical time of year when the makers, sellers and buyers of video games flee their homelands to journey to the City of Angels for four straight days of gaming goodness. Without E3, June would be the second worst month of the whole year, beaten only by the absolute worst month, which we all know is August. August sucks.
I’m sure you don’t remember my wish lists from previous E3’s — and if you do, you’re an X-Man and you should really consider finding a better use for your gift because memorizing old articles of mine is both weirdly specific and an entirely useless ability in the grand scheme of life — but for all you non-mutants, you should know that what I want rarely matches up with what we get.
Let’s see if I can keep that streak going with this year’s wish list.
These games are in no particular order, but if they were, the Friday the 13th game would likely claim the #1 spot. We’ve seen nary a screenshot or second of gameplay footage from this one, leading me to believe it won’t be hitting the October release date they originally promised.
Aside from Until Dawn, which I’m sure will be shown in some capacity, the only other slasher game I see coming this year is Slasher Vol. 1: Summer Camp, which, like F13, is an asymmetrical multiplayer game in which a player-controlled psychopath must hunt down a team of player-controlled teens.

Even more of an enigma than the F13 game is Sony Bend’s oft-rumored project. Rumor has it it’s an open-world survival horror game. It’d be great if that were true, so long as it has nothing to do with zombies. We have plenty of those to choose from now thanks to Dying Light, Resident Evil, Dead Island 2, DayZ and H1Z1, as well as at least two more Walking Dead games. I’m not tired of the undead, I’m just craving a reprieve from the constant smell of rot.
Before State of Decay even had a name — it was first announced under the code-name Class 3 — developer Undead Labs has been open about their plans to use it as the foundation for an even more ambitious open-world zombie game, code-named Class 4.
With the obligatory XBO port of State of Decay finally behind them, the studio is free to focus completely on the next big thing. I can’t imagine they’ll have anything substantial to show off in time for E3, but there’s a chance we may get a CG trailer. I’d also settle for a title.
Dead Island 2 may take the stage this month, but the smarter move would be to save the good stuff for Gamescom in September, or possibly even whatever this year’s incarnation of The Game Awards ends up being called. I can’t say that I’m looking forward to watching those for another year, even with the world premieres the show brings with it. That won’t keep me from enduring them again, because you’re worth it.
The only other high profile zombie games I’d like to hear from belong to Capcom. The focus should stay on the Resident Evil 0 remaster that’s coming later this year. However, if Capcom really wants to impress, they might mention Resident Evil 7. I assume they’ll want to follow up the success of Revelations 2 with another episodic game, which may mean more Revelations for us.
And with that, Resident Evil concludes the itchy, tasty portion of this wish list.

On the supernatural front, we have the possibility of an Alan Wake remaster, a Western release for Fatal Frame V and, if we’re lucky, we’ll hear something from Frogware’s Call of Cthulhu game. That one has been quiet for awhile. Games that are based on the works of H.P. Lovecraft have had a rough time staying out of development limbo, so even a “Yes, it’s still on the way” statement from Frogware would be fantastic.
Is Draugen a supernatural horror game? Whatever it is, it’s been quiet long enough that I’m beginning to worry about its health. Developer Red Thread Games has said they’d like to crowdfund it, potentially for a 2015 release. Mid to late 2016 is looking more likely as far as a release window, and that would give them plenty of time to raise some funds to help realize it. Until then, some new footage would be a swell way to remind us Draugen still exists.
Kodoku is one of those rare sorts of video games that can be immediately identifiable solely because of a distinctive art style. I’m not sure what the official term for it is, or if there even is a term to describe this delightfully strange-looking game. I also don’t think it’s necessary.
What’s more important is that you approach this interactive acid trip like you would a real one and make sure you have a safe place to play it in, and that you surround yourself with people you trust.
Before we go, here are a few miscellaneous things I’d also like to see at E3:
– Release dates for Predator in Mortal Kombat X, The Forest (PS4), DayZ (PS4) and Grave (XBO)
– A look at that upcoming Bloodborne expansion
– What’s next for Creative Assembly (Alien: Isolation) and Tango Gameworks (The Evil Within)
– Literally any news regarding the future of Condemned, Dead Space and Silent Hill
– For Konami to spend their entire conference apologizing to us for everything they’ve done. They can open with a heartfelt speech, followed by some crying, then Kojima needs to come on stage and kick a Konami exec in the balls, followed by even more crying. It will all end with a surprise appearance from Guillermo del Toro where he looks directly into the camera to tell me, personally, that everything is going to be okay.
– To not have to mention Left 4 Dead 3 in next year’s list.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.


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